Machina Deck #768108 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Heavy Freight Train Derricrane x3, Infinitrack Brutal Dozer x3, Night Express Knight x3. Created Oct 20, 2026 by YGO Mod.

Deck Machina OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
51± 8/ 100
Power Score
Structural 57
Reliability 49
Going First 63
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 51/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 57
Going First 63
Going Second 50
Meta Power provisional
Tournament Reliability 49
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Tempo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Level 10 Train/EARTH Machine summon chain into Rank 10 and 11 Xyz beaters (Gustav Max, Juggernaut Liebe absent, Super Dora, Earth Slicer) and Gustav Max direct damage; Infinitrack Xyz and Link beatdown (River Stormer, Mountain Smasher, Earth Slicer, Fortress Megaclops) once a board exists
  • Turn 1 (going first): Open a Level 10 EARTH Machine starter (Night Express Knight, Super Express Bullet Train, Derricrane, Brutal Dozer, Heavy Forward for the searcher line), search or summon into a Level 10 monster, then build an Xyz or Link board with Revolving Switchyard and Machina Citadel as board-control backup
  • Turn 2 (going second): Use Babeldecker and Regulus negation text, Raigeki or Machina Citadel for board wipes, then rebuild through Night Train Blue Traveler and Derricrane recursion from the GY
  • Recovery: Recur Level 10 Machines from the GY through Night Train Blue Traveler, Super Express Bullet Train self-summon, and Derricrane/Infinitrack Tunneller GY effects; Infinitrack Goliath and Qliphort Genius provide Extra Deck material recycling
  • After siding: No side deck is registered, so there is no post-side plan in the list; any adaptation would require adding a sideboard

Why it scores here

The deck is a Level 10 EARTH Machine engine that reliably opens a functional starter: three-copy starters (Derricrane, Night Express Knight, Super Express Bullet Train, Brutal Dozer, Heavy Forward) give roughly a 34% chance of at least one in a five-card opening hand, and the archetype core group gives about 95% for at least one core card (Inferred). Interaction is the strongest area, with 13 removal-text cards, 6 negation-text cards, Raigeki and Machina Citadel providing a real end-board. Resilience comes from many overlapping starters and GY recursion from Night Train Blue Traveler and Derricrane. Conversion and the median are not measured because no boards were supplied, so the ceiling and floor are text-based inferences; the absence of Juggernaut Liebe, Super Dora, Gustav Rocket and Flying Launcher lowers the ceiling. The score does not come from Machina's popularity or usage stats, and the card scores were not averaged; the system was scored as a whole.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 three-copy starter in opening 5) ≈ 0.34 each, P(≥1 archetype core card) ≈ 0.95; 1-copy starters ≈ 0.13 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Several Level 10 and Xyz-dependent cards (Revolving Switchyard, Outrigger Extension, Infinitrack cards) are dead without a board; 50 of 40 copies are off-archetype sub-names (Inferred)
D3 Combo Conversion & Ceiling 58 No parseable boards; ceiling inferred from Level 10 chain plus Gustav Max/Rocket-style Xyz text, with Liebe and Gustav Rocket missing (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards, so median and power distribution cannot be measured; inferred mid-range from the starter count (Inferred)
D5 Interruption Resilience & Route Redundancy 64 Twelve-plus distinct starters and recursion through Train/Infinitrack GY effects give independent routes after a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Bullet Train and Derricrane cost cards to resolve, while Blue Traveler and Tunneller regenerate the GY and Level 10 pool (Inferred)
D7 End-Board & Interaction Quality 68 Removal text on 13 cards, negation text on 6, plus Raigeki and Citadel; no hand traps or floodgates (Inferred semantic)
D8 Going-Second & Board-Breaking Power 55 Raigeki, Citadel and negation text cover going-second boards, but there are no hand traps (Inferred)
D9 Offensive Pressure & Closing Power 60 Gustav Max (3000 ATK, 2000 direct damage) and Earth Slicer (3100 ATK) plus Link-3 Megaclops (4000 ATK) give closing power; no Rank 11 closer (Verified stats, Inferred projection)
D10 Main Deck Efficiency & Flexibility 60 40 Main with 23 distinct cards, 9 spells, 6 three-copy cards and one tech (Raigeki); spread is coherent but has low exact-name purity (9.1%) (Verified)
D11 Extra Deck Efficiency & Coverage 55 Extra deck has 15 slots with four 2-copy Xyz/Link cards and two single-copy Xyz/Links; Liebe and Gustav Rocket missing (Verified)
D12 Side Deck Adaptability 15 No side deck registered; post-side plan cannot be assessed (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament or meta sample; archetype usage stats only confirm the archetype is real (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple once-per-turn effects, Level 10 chains and Xyz detachment decisions raise the pilot load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 63, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 49. Modifiers: engine_conflicts (-2); weak_post_side_plan (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Many overlapping Level 10 and Xyz starters give consistent access to the engine
  • Strong removal and negation text compensates for no hand traps
  • GY recursion gives recovery across turns

Weaknesses

  • Low exact-name purity (9.1%) and mixed sub-archetypes
  • No sideboard
  • Key usage-core cards are absent: Juggernaut Liebe, Super Dora, Gustav Rocket, Flying Launcher, Urgent Schedule

Critical choke points

  • Level 10 EARTH Machine requirement for the main engine
  • Single-copy Gustav Max (Limited) as the main Rank 10 closer
Priority Remove Add Reason
1 Qliphort Genius (Extra, Qli off-archetype) Juggernaut Liebe or Superdreadnought Rail Cannon Gustav Rocket (archetype Train Rank 10/11 closers) Lifts closing power and purity; both are archetype-core cards per usage stats
2 Machina Citadel (1 extra copy, if the Level 10 count is light) Urgent Schedule (archetype core, 100% inclusion) Adds search for the engine; usage stats show it is core
3 none A 15-card side deck Side deck of 0 leaves no post-side plan; the rules allow up to 15

Evidence & confidence

  • Verified: Legal OCG list: 40 Main, 15 Extra, 0 Side; no violations; Gustav Max Limited with 1 legal copy, 1 run; Archetype usage stats (22 rows) show core cards and missing cores; Card stats and text as given
  • Inferred: Hypergeometric consistency estimates for starters and core group; Combo ceiling and floor from text (no boards); Recovery and interaction quality from card text; Pilotability from decision count
  • Provisional: Meta Power (null); Matchup and format fit (no tournament or dated meta data); Post-side plan (no side deck)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: meta share and per-pilot match record absent No win-rate telemetry in YGOVN (going-first/second, matchup, brick/starter rates) Meta Power provisional without a dated metagame sample Side deck empty: post-side adaptation cannot be scored

More OCG Info

Machina

Machina Breakdown

 
 

 

 

 

 

 

 
 

 

 
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