Labrynth Deck #768081 — Yu-Gi-Oh! OCG

42 Main, 15 Extra, incl. Arianna the Labrynth Servant x3, Arias the Labrynth Butler x3, Labrynth Chandraglier x3. Created Oct 20, 2026 by YGO Mod.

Deck Labrynth OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
35± 10/ 100
Power Score
Structural 57
Reliability 52
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: ocg

Legality

Main 42 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Labrynth Normal Trap engine (Welcome / Big Welcome / Lovely Labrynth) recurring Fiend and Labrynth monsters into high-ATK Link, Xyz, Synchro and Fusion finishers (Inferred from card text; no recorded boards); Extra Deck boss monsters such as Chaos Angel, Bucephalus II, Super Starslayer TY-PHON and Underworld Goddess once the board is established (Inferred)
  • Turn 1 (going first): Open a Labrynth starter (Arianna, Arias, Chandraglier, Big Welcome) and set a Normal Trap to build a Fiend-based board; keep Ash and Infinite Impermanence up for interaction (Inferred)
  • Turn 2 (going second): Use the six-card hand to hold hand traps (Ash, Nibiru, Evenly Matched, Impermanence, Daruma) against the opponent's first summon, then convert through Labrynth recursion (Inferred)
  • Recovery: Recur Labrynth Cooclock, Labrynth Stovie Torbie and Chandraglier from the GY through Normal Trap activations; Labrynth Set-Up returns spells and traps to the Deck (Inferred)
  • After siding: No Side Deck is registered, so there is no post-side plan; the deck cannot adjust between games (Verified: side_count 0)

Why it scores here

This list is Illegal in OCG: Ash Blossom & Joyous Spring is run 3 times against a limit of 2, and S:P Little Knight is run 2 times against a limit of 1, so the score is capped and labelled theoretical only. Structurally the Labrynth Normal Trap engine gives a reasonably accessible starter (about 0.86 chance of at least one archetype-core card in a 5-card opening, Inferred) and a strong interaction package of 11 hand traps and 14 removal-text cards. The score comes from consistency, interaction and closing power on the system as a whole, not from averaging the individual card scores, and popularity is not counted: the Labrynth archetype is in usage stats, but that only shows the list is real. Median output and combo conversion are weak because no recorded boards exist, so those dimensions are text-only inference, and the deck has no Side Deck and only 38.6% exact archetype purity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(>=1 archetype-core card in 5-card hand) ≈ 0.86; 13 Labrynth-core copies; the starter set is spread across many 1-3 copy cards (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Starter density is high but hands risk redundancy: 3 copies each of Big Welcome, Arianna and Arias plus 11 hand traps compete for slots; no recorded hand data (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling read from card text only: Normal Trap recursion into Fiend-based Link and Xyz finishers; no parseable boards (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so no median or distribution exists; scored from the text-only read and a low-consistency off-archetype mix (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Redundant starters and 11 hand traps give more than one route after a disruption; Labrynth recursion from the GY supports recovery (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion from the GY through Cooclock, Stovie and Chandraglier, plus Set-Up to refill the Deck; Ichiroku costs LP (Inferred)
D7 End-Board & Interaction Quality 74 14 removal-text cards, 6 negation-text cards and 11 hand traps give broad, layered interaction (Verified flags + Inferred semantic read)
D8 Going-Second & Board-Breaking Power 66 Hand traps and Evenly Matched plus Nibiru answer a first board; Daruma and Ash cover board breaking (Inferred)
D9 Offensive Pressure & Closing Power 70 Multiple 2900–3500 ATK finishers (Lady Labrynth 3000, Chaos Angel 3500, Bucephalus II 3500, TY-PHON 2900) (Verified ATK values, closing power Inferred)
D10 Main Deck Efficiency & Flexibility 50 42 main cards across 20 distinct names; only 38.6% exact Labrynth purity, with 35 off-archetype copies; 3 over-limit cards (Verified)
D11 Extra Deck Efficiency & Coverage 45 15 Extra cards across 12 distinct names mixing Link, Xyz, Synchro and Fusion; S:P Little Knight is over limit (Verified)
D12 Side Deck Adaptability 15 Side deck is empty (Verified side_count 0), so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype usage shows 83% core presence but no meta share (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step trap-chain engine with many decision points and Normal Trap timing; high error exposure (Inferred)

How the score was computed

Strategy profile: Midrange primary (≈85%) with Combo secondary (≈15%) for the Labrynth Normal Trap engine. Structural ≈ 57, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist exposure (-8); off-archetype density (-4). Final formula: Final = 0.80*Structural + 0.20*TournamentReliability + Modifiers = 0.80*57.1 + 0.20*52 - 12 ≈ 44; Illegal-status cap applied to 35 (theoretical only; Meta Provisional, null)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ 0.14 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large, accessible archetype core (13 copies, 0.86 chance of at least one in opening 5)
  • 11 hand traps and 14 removal-text cards give layered interaction
  • Several 2900-3500 ATK finishers in the Extra Deck
  • Recursion from the GY supports grind

Weaknesses

  • Illegal copy counts: Ash Blossom and S:P Little Knight are over the OCG limit
  • No Side Deck, so no post-side plan
  • Low archetype purity (38.6%) and mixed Extra Deck engines
  • No recorded boards, so combo conversion and median output are unverified

Critical choke points

  • Illegal copy counts must be fixed before any normal rating applies
  • Single Normal Trap activation window needed for most Labrynth lines
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring Remove so the deck runs 2 copies (legal limit) Ash is Semi-Limited in OCG; a third copy makes the list Illegal
2 1x S:P Little Knight Remove so the deck runs 1 copy (legal limit) Little Knight is Limited in OCG; a second copy makes the list Illegal
3 Off-archetype Extra Deck cards Consolidate toward Labrynth or Lswarm Link/Xyz support Improves engine coherence (purity 38.6%)

Evidence & confidence

  • Verified: Illegal status: Ash Blossom 3 vs 2 legal copies; S:P Little Knight 2 vs 1 legal copies; Main 42 and Extra 15 are within size rules; Side 0; Card text and ATK/DEF values from the evidence pack; Archetype core inclusion 83% from usage stats
  • Inferred: Opening-hand consistency (0.86 starter access); Interaction quality from text role hints; Combo conversion and recovery from card text; Going-first and going-second plans
  • Provisional: Meta Power (null); Matchup and format fit (no dated meta sample)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck registered (side_count 0)

More OCG Info

Labrynth

Labrynth Breakdown

 
 

 

 

 

 

 

 
 

 

 
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