Kuriboh Deck #768042 — Yu-Gi-Oh! OCG
58 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Mulcharmy Fuwalos x3, The Great Gallant Bandit x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (58)
- Destiny HERO - Denier x1
- Destiny HERO - Malicious x3
- Droll & Lock Bird x1
- Elemental HERO Blazeman x1
- Elemental HERO Shadow Mist x1
- Elemental HERO Stratos x2
- Masked HERO Dusk Crow x1
- Masked HERO Fountain x1
- Masked HERO Furnace x1
- Miracle Ejector x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Neo-Spacian Aqua Dolphin x2
- The Great Gallant Bandit x3
- Vision HERO Vyon x1
- Winged Kuriboh Sabatiel LV10 x3
- Elemental HERO Neos x1
- Ash Blossom & Joyous Spring x3
- A Hero Lives x3
- E - Emergency Call x3
- EN Shuffle x1
- Foolish Burial x1
- Forbidden Droplet x3
- Fusion Destiny x3
- Hey, Space Trunade! x2
- Mask Change x2
- Miracle Fusion x1
- Polymerization x2
- Super Polymerization x1
- Favorite Contact x1
- Solemn Accusation x2
- Solemn Judgment x1
Extra Deck (15)
- Contrast HERO Chaos x2
- Destiny HERO - Destroyer Phoenix Enforcer x1
- Elemental HERO Flame Wingman - Infernal Rage x1
- Elemental HERO Shining Neos Wingman x1
- Elemental HERO Sunrise x1
- Elemental HERO Thunder Giant - Voltic Thunder x1
- Favorite HERO Flame Wingman x1
- Favorite HERO Shining Flare Wingman x1
- Masked HERO Dark Law x1
- Vision HERO Trinity x1
- Xtra HERO Cross Crusader x2
- Xtra HERO Infernal Devicer x1
- Xtra HERO Wonder Driver x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 50 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: ocg
Legality
Main 58 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Fusion Summon of high-ATK HERO boss monsters (Contrast HERO Chaos, Elemental HERO Shining Neos Wingman, Vision HERO Trinity, Elemental HERO Sunrise) once Polymerization-family spells and Mask Change reach the Extra Deck; Mulcharmy draw-engine chip damage and Neo-Spacian removal pressure (Inferred)
- Turn 1 (going first): Search and summon a starter (Masked HERO Furnace, Masked HERO Dusk Crow, Elemental HERO Blazeman, Mask Change or Polymerization) into a fusion; hand traps are held back (Inferred)
- Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Solemn Judgment and Forbidden Droplet to disrupt the opponent's first board, then rebuild through Mulcharmy and Destiny HERO recursion (Inferred)
- Recovery: Destiny HERO - Malicious and Destiny HERO - Denier recur from the GY, and Vision HERO Vyon can re-add Polymerization from the GY (Inferred)
- After siding: None: the deck has no Side Deck, so there is no post-side plan
Why it scores here
The deck is Illegal in OCG because it runs three Ash Blossom & Joyous Spring against a limit of two, so its score is capped low and the evaluation is structural only. Its engine is a broad HERO fusion network: 15 searcher-text cards give about a 0.79 chance of at least one searcher in a 5-card opening hand (Inferred), but the 9 archetype-core copies give only about a 0.58 chance of one in hand, so roughly 42% of openings lack a core piece. Ceiling is credible on paper from several 2500+ ATK fusion and link bosses, but no recorded boards exist, so floor and median output are unmeasured and scored conservatively. Interaction is the deck's clearest strength: four hand traps, Solemn Judgment, Solemn Accusation, Forbidden Droplet and Droll & Lock Bird give layered negation on both turns. Popularity did not earn points; the Kuriboh archetype tag matches only 4.1% of cards by exact name, and no side deck means no post-side adaptation. The score was derived from the system's consistency, interaction and closing power, not from averaging the individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one searcher in 5 cards) is about 0.79 and P(core piece in hand) is about 0.58; the core is not reliably live on turn 1 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 26 level-0 spells and traps plus 4 hand traps and 10 tech cards create many dead or situational hands; about 42% of openings lack a core piece (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded boards exist; the ceiling rests on textual reads of Chaos, Shining Neos Wingman, Trinity and Sunrise through Polymerization and Mask Change (Inferred) |
| D4 | Combo Floor & Median Output | 40 | Median and floor output are unmeasured because the combo corpus is empty, so this is scored conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple negations and recursion exist, with Destiny HERO recursion and Vision HERO Polymerization regeneration; however, the Ash overage and single Solemn Judgment limit redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Mulcharmy Fuwalos and Purulia provide draw engines and Destiny HERO Malicious and Denier recur from the GY, but there is no measured resource signature (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Four hand traps, Solemn Accusation x2, Forbidden Droplet x3 and Ash Blossom x3 give layered negation; Ash's overage is counted as a legality issue and not as strength (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Hand traps and Droplet are the main going-second tools, with 4 hand-trap cards and no measured going-second split (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Several 2500 to 3100 ATK fusion bosses provide closing power, though no recorded boards show conversion (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 58 main cards with 4.1% exact-name archetype purity and mixed sub-archetypes (Elemental HERO, Destiny HERO, Mulcharmy, Forbidden, Change, Cyclone) reduce focus (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck slots hold 11 fusion and 4 link monsters, with a dense HERO-compatible set and a mostly coherent Extra Deck (Verified) |
| D12 | Side Deck Adaptability | 10 | The Side Deck is empty (0 cards), so no post-side adaptability can be measured (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated metagame sample exists; archetype share is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Many hand-dependent starters, search chains and fusion lines require several decisions per turn (Inferred) |
How the score was computed
Strategy profile: balanced. Structural ≈ 50, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-6); engine_conflicts (-4); no_side_deck (-2); illegal_cap (-6). Final formula: No reliable metagame: 0.80*Structural(50) + 0.20*TournamentReliability(40) + ContextModifiers(-12) = 36; Illegal cap applied, score = min(36, 30) = 30
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.79 · key two-card combo ≈ — · full-brick estimate ≈ 0.42 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered negation: four hand traps, two Solemn Accusation copies, Forbidden Droplet, Ash Blossom and Droll & Lock Bird
- Dense searcher text (15 cards) supports consistency on paper
- Extra Deck of 15 with high-ATK fusion and link bosses gives closing power
Weaknesses
- Illegal in OCG: Ash Blossom & Joyous Spring runs 3 copies against a limit of 2
- Low archetype coherence: 4.1% exact-name purity across several sub-archetypes
- No Side Deck, so no post-side adaptation
- No recorded boards, so the combo ceiling and median are unmeasured
Critical choke points
- Polymerization-family spells and Mask Change: most fusion lines pass through them, and the copy count is only 2 each
- Single Solemn Judgment and single Droll & Lock Bird: one-of interaction without redundancy
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | A legal copy-limit-compliant card (a second Polymerization-family spell or an Elemental HERO searcher) | Makes the list legal in OCG; this is the only violation, and the Illegal cap lifts once it is fixed |
| 2 | Off-archetype tech cards with low recurring value | A Side Deck of 3 to 15 cards covering the most-played opposing engines | There is no Side Deck (0 cards), so post-side adaptability is currently zero |
| 3 | Mixed sub-archetype cards such as Cyclone and Change support | Core Elemental HERO and Destiny HERO support | Raises archetype purity and reduces engine conflicts |
Evidence & confidence
- Verified: Illegal status: Ash Blossom & Joyous Spring 3 copies vs OCG limit 2; Main 58 cards and Extra 15 cards are within the size rules; Side Deck is empty (0 cards); Exact-name archetype purity is 4.1%
- Observed: Usage statistics show 4 of 5 core cards present (80%); S:P Little Knight is missing
- Inferred: Opening-hand starter probability (about 0.79 for searchers, about 0.58 for the core); Brick proxy about 0.42; Interaction density from hand-trap and negation text; Going-first and going-second plan descriptions
- Provisional: Meta power (null) and matchup fit, with no dated metagame sample or tournament link
- Data gaps: No combos supplied: floor, median and ceiling rest on text inference only No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry exists; going-first and going-second splits are Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null; archetype tag Kuriboh does not match the list's dominant Elemental HERO composition No Side Deck present
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