Kuriboh Deck #768042 — Yu-Gi-Oh! OCG

58 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Mulcharmy Fuwalos x3, The Great Gallant Bandit x3. Created Oct 20, 2026 by YGO Mod.

Deck Kuriboh OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 50
Reliability 40
Going First 50
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 50
Going Second 45
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 58 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion Summon of high-ATK HERO boss monsters (Contrast HERO Chaos, Elemental HERO Shining Neos Wingman, Vision HERO Trinity, Elemental HERO Sunrise) once Polymerization-family spells and Mask Change reach the Extra Deck; Mulcharmy draw-engine chip damage and Neo-Spacian removal pressure (Inferred)
  • Turn 1 (going first): Search and summon a starter (Masked HERO Furnace, Masked HERO Dusk Crow, Elemental HERO Blazeman, Mask Change or Polymerization) into a fusion; hand traps are held back (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Solemn Judgment and Forbidden Droplet to disrupt the opponent's first board, then rebuild through Mulcharmy and Destiny HERO recursion (Inferred)
  • Recovery: Destiny HERO - Malicious and Destiny HERO - Denier recur from the GY, and Vision HERO Vyon can re-add Polymerization from the GY (Inferred)
  • After siding: None: the deck has no Side Deck, so there is no post-side plan

Why it scores here

The deck is Illegal in OCG because it runs three Ash Blossom & Joyous Spring against a limit of two, so its score is capped low and the evaluation is structural only. Its engine is a broad HERO fusion network: 15 searcher-text cards give about a 0.79 chance of at least one searcher in a 5-card opening hand (Inferred), but the 9 archetype-core copies give only about a 0.58 chance of one in hand, so roughly 42% of openings lack a core piece. Ceiling is credible on paper from several 2500+ ATK fusion and link bosses, but no recorded boards exist, so floor and median output are unmeasured and scored conservatively. Interaction is the deck's clearest strength: four hand traps, Solemn Judgment, Solemn Accusation, Forbidden Droplet and Droll & Lock Bird give layered negation on both turns. Popularity did not earn points; the Kuriboh archetype tag matches only 4.1% of cards by exact name, and no side deck means no post-side adaptation. The score was derived from the system's consistency, interaction and closing power, not from averaging the individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one searcher in 5 cards) is about 0.79 and P(core piece in hand) is about 0.58; the core is not reliably live on turn 1 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 26 level-0 spells and traps plus 4 hand traps and 10 tech cards create many dead or situational hands; about 42% of openings lack a core piece (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards exist; the ceiling rests on textual reads of Chaos, Shining Neos Wingman, Trinity and Sunrise through Polymerization and Mask Change (Inferred)
D4 Combo Floor & Median Output 40 Median and floor output are unmeasured because the combo corpus is empty, so this is scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Multiple negations and recursion exist, with Destiny HERO recursion and Vision HERO Polymerization regeneration; however, the Ash overage and single Solemn Judgment limit redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy Fuwalos and Purulia provide draw engines and Destiny HERO Malicious and Denier recur from the GY, but there is no measured resource signature (Inferred)
D7 End-Board & Interaction Quality 62 Four hand traps, Solemn Accusation x2, Forbidden Droplet x3 and Ash Blossom x3 give layered negation; Ash's overage is counted as a legality issue and not as strength (Inferred)
D8 Going-Second & Board-Breaking Power 55 Hand traps and Droplet are the main going-second tools, with 4 hand-trap cards and no measured going-second split (Inferred)
D9 Offensive Pressure & Closing Power 60 Several 2500 to 3100 ATK fusion bosses provide closing power, though no recorded boards show conversion (Inferred)
D10 Main Deck Efficiency & Flexibility 40 58 main cards with 4.1% exact-name archetype purity and mixed sub-archetypes (Elemental HERO, Destiny HERO, Mulcharmy, Forbidden, Change, Cyclone) reduce focus (Verified)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots hold 11 fusion and 4 link monsters, with a dense HERO-compatible set and a mostly coherent Extra Deck (Verified)
D12 Side Deck Adaptability 10 The Side Deck is empty (0 cards), so no post-side adaptability can be measured (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated metagame sample exists; archetype share is unknown (Provisional)
D14 Pilotability & Error Tolerance 35 Many hand-dependent starters, search chains and fusion lines require several decisions per turn (Inferred)

How the score was computed

Strategy profile: balanced. Structural ≈ 50, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-6); engine_conflicts (-4); no_side_deck (-2); illegal_cap (-6). Final formula: No reliable metagame: 0.80*Structural(50) + 0.20*TournamentReliability(40) + ContextModifiers(-12) = 36; Illegal cap applied, score = min(36, 30) = 30

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.79 · key two-card combo ≈ — · full-brick estimate ≈ 0.42 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered negation: four hand traps, two Solemn Accusation copies, Forbidden Droplet, Ash Blossom and Droll & Lock Bird
  • Dense searcher text (15 cards) supports consistency on paper
  • Extra Deck of 15 with high-ATK fusion and link bosses gives closing power

Weaknesses

  • Illegal in OCG: Ash Blossom & Joyous Spring runs 3 copies against a limit of 2
  • Low archetype coherence: 4.1% exact-name purity across several sub-archetypes
  • No Side Deck, so no post-side adaptation
  • No recorded boards, so the combo ceiling and median are unmeasured

Critical choke points

  • Polymerization-family spells and Mask Change: most fusion lines pass through them, and the copy count is only 2 each
  • Single Solemn Judgment and single Droll & Lock Bird: one-of interaction without redundancy
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring A legal copy-limit-compliant card (a second Polymerization-family spell or an Elemental HERO searcher) Makes the list legal in OCG; this is the only violation, and the Illegal cap lifts once it is fixed
2 Off-archetype tech cards with low recurring value A Side Deck of 3 to 15 cards covering the most-played opposing engines There is no Side Deck (0 cards), so post-side adaptability is currently zero
3 Mixed sub-archetype cards such as Cyclone and Change support Core Elemental HERO and Destiny HERO support Raises archetype purity and reduces engine conflicts

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring 3 copies vs OCG limit 2; Main 58 cards and Extra 15 cards are within the size rules; Side Deck is empty (0 cards); Exact-name archetype purity is 4.1%
  • Observed: Usage statistics show 4 of 5 core cards present (80%); S:P Little Knight is missing
  • Inferred: Opening-hand starter probability (about 0.79 for searchers, about 0.58 for the core); Brick proxy about 0.42; Interaction density from hand-trap and negation text; Going-first and going-second plan descriptions
  • Provisional: Meta power (null) and matchup fit, with no dated metagame sample or tournament link
  • Data gaps: No combos supplied: floor, median and ceiling rest on text inference only No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry exists; going-first and going-second splits are Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null; archetype tag Kuriboh does not match the list's dominant Elemental HERO composition No Side Deck present

More OCG Info

Kuriboh

Kuriboh Breakdown

 
 

 

 

 

 

 

 
 

 

 
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