Red-Eyes Deck #768004 — Yu-Gi-Oh! OCG
52 Main, 18 Extra, incl. Black Metal Dragon x3, Contact 'C' x3, Nibiru, the Primal Being x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (52)
- Black Metal Dragon x3
- Blue-Eyes Jet Dragon x1
- Contact "C" x3
- Droll & Lock Bird x1
- Nibiru, the Primal Being x3
- Primite Dragon Ether Beryl x3
- Red-Eyes Black Fullmetal Dragon x1
- Red-Eyes Darkness Metal Dragon x1
- Blue-Eyes White Dragon x2
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Belle & Haunted Mansion x1
- Ghost Ogre & Snow Rabbit x1
- Maiden of White x3
- Sage with Eyes of Blue x3
- Mausoleum of White x1
- One for One x1
- Primite Drillbeam x1
- Primite Fusion x1
- Primite Lordly Lode x3
- Roar of the Blue-Eyed Dragons x1
- Synchro Rumble x1
- Wishes for Eyes of Blue x3
- Infinite Impermanence x3
- Majesty of the White Dragons x1
- Max Metalmorph x3
- True Light x1
Extra Deck (18)
- Blue-Eyes Tyrant Dragon x1
- Mysterion the Dragon Crown x1
- Neo Blue-Eyes Ultimate Dragon x1
- Primite Dragon Nether Berzelius x1
- Secreterion Dragon x1
- Hieratic Seal of the Heavenly Spheres x1
- Spirit with Eyes of Blue x2
- Ancient Fairy Life Dragon x1
- Blue-Eyes Spirit Dragon x3
- Blue-Eyes Ultimate Spirit Dragon x2
- Crimson Dragon x1
- Lightstorm Dragon x1
- Red Supernova Dragon x1
- Stardust Sifr Divine Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 46 |
| Going First | 48 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Toolbox
- Secondary strategies: Stun, Midrange
- Format: ocg
Legality
Main 52 / Extra 18 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Blue-Eyes and Red-Eyes extra-deck boss monsters (Blue-Eyes Ultimate Spirit Dragon, Neo Blue-Eyes Ultimate Dragon, Red-Eyes Black Fullmetal Dragon, Red Supernova Dragon) attacking after the opponent's board is cleared by negations and removal; Blue-Eyes White Dragon recursion through Sage / Wishes / Maiden of White chains into Blue-Eyes Jet Dragon and Blue-Eyes Tyrant Dragon
- Turn 1 (going first): Normal Summon Sage with Eyes of Blue or Effect Veiler for a Tuner, search via Wishes for Eyes of Blue or Primite Lordly Lode, and hold Ash Blossom, Ghost Belle, Infinite Impermanence or Droll & Lock Bird for the opponent's first activation
- Turn 2 (going second): Respond to the opponent's first summon or Spell with hand traps (Ash Blossom, Effect Veiler, Ghost Ogre & Snow Rabbit, Ghost Belle, Maiden of White, Nibiru) and rebuild a Blue-Eyes or Red-Eyes Synchro/Fusion board
- Recovery: Recover from a single hand-trap-based disruption via Mausoleum of White, Spirit with Eyes of Blue and Red-Eyes Darkness Metal Dragon recursion from the GY, and Wishes for Eyes of Blue banish-based equip
- After siding: Not evaluable: the deck runs 0 Side Deck cards, so there is no post-side plan
Why it scores here
The deck reliably opens a searcher line: P(at least one searcher-text card in a 5-card opening hand) is about 0.88 (Inferred), and the hand-trap group gives about 0.89 chance of at least one hand trap in a 6-card going-second hand (Inferred). The core Blue-Eyes/Eyes-of-Blue starter group, however, is only about 0.27 likely in an opening 5 (Inferred), and the list has only 5 exact-name Red-Eyes copies (7.1% purity), so engine coherence is split across Blue-Eyes, Primite, Red-Eyes, Metalmorph and Synchro. Interaction is dense (around 15 hand traps plus negation text on roughly 12 cards), which is why the endboard and interaction dimension scores well, but the deck has no side deck and no recorded boards, so conversion and floor scores rest on text-only inference. The deck is illegal in OCG (3 copies of a Semi-Limited card, 18 Extra Deck cards against a 15-card limit), so the contextual score is capped at 25 and the result is theoretical/structural only. No popularity or meta-share credit was given, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 of the 3-copy Blue-Eyes/Eyes-of-Blue starter group in 5 cards) = 0.27; P(>=1 searcher-text card in 5 cards) = 0.88 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Histogram 14 singletons, 1 double, 12 triples; roughly 15 hand traps and 17 searchers compete for hand slots, so brick and redundancy risk is moderate-to-high (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable boards; ceiling read from card text only, via Blue-Eyes Ultimate Spirit Dragon, Neo Blue-Eyes Ultimate Dragon and Red-Eyes Black Fullmetal Dragon (Inferred) |
| D4 | Combo Floor & Median Output | 40 | combos_evidence contains 0 scored boards, so the median and floor are unknown and only inferred from starter count (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | About 15 hand traps and multiple engine routes (Sage, Wishes, Maiden, Mausoleum) give some independent lines after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Searcher density is high (17 cards), but the Extra Deck is oversized and the deck relies on banish and GY resources with no recorded resource signature (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Negation text on roughly 12 cards with hand traps Ash, Veiler, Impermanence, Ghost Belle, Droll and Nibiru (Verified card text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second hand-trap probability 0.89 and Blue-Eyes Jet Dragon / Majesty of the White Dragons give some board-breaking, but no going-second board data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | End-board attackers reach 4000 ATK (Red Supernova Dragon) and 4500 ATK (Neo Blue-Eyes Ultimate Dragon) from card text (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 52 Main Deck cards inside the 40-60 range, but low exact-archetype purity (7.1%) and 65 off-archetype copies cut coherence (Verified composition, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 40 | Extra Deck of 18 exceeds the 15-card OCG maximum; the extra slots mix Blue-Eyes, Primite, Stardust and Red-Eyes routes with 3 non-flex Link monsters (Verified legality) |
| D12 | Side Deck Adaptability | 10 | No Side Deck cards, so post-side adaptability is effectively absent (Verified composition, scored low) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated metagame sample; Meta Power stays Provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Many decision points: Tuner chains, multiple Eyes-of-Blue sub-archetypes and hand-trap timing (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 46, Going First ≈ 48, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal list cap (-8); Engine conflict (-2); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 44.8; modifiers -12 gives 32.8; Illegal-deck cap applied, final 25 (theoretical/structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.27 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation package (about 15 hand traps) that protects the engine against first-activation interaction
- High searcher density (17 cards) gives an opening-hand search line with high probability
- Strong late-game bosses with negation or piercing text (Blue-Eyes Ultimate Spirit Dragon, Neo Blue-Eyes Ultimate Dragon, Red Supernova Dragon)
Weaknesses
- Illegal in OCG: 3 copies of a Semi-Limited card and an 18-card Extra Deck against a 15-card maximum
- Low exact-archetype purity (7.1%); the deck is a mix of Blue-Eyes, Red-Eyes, Primite, Metalmorph and Synchro sub-engines
- No Side Deck, so there is no adaptability plan
- Core starter group only about 27% likely in an opening 5, which makes the engine unreliable on the first turn
Critical choke points
- Extra Deck over the 15-card limit; the deck cannot be played in OCG until it is cut
- Ash Blossom & Joyous Spring run 3 copies; a legal list allows only 2
- Engine starters (Sage, Wishes, Maiden of White) at 3 copies each in a 52-card main deck; a single hand-trap or Ash Blossom timing error can stop the chain
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | 1 non-Semi-Limited hand trap or a Main Deck card | Restores legal copy count so the deck can be played in OCG; keeps the hand-trap package |
| 2 | 1-2 Extra Deck cards (lowest-value Link or Fusion) | none | Brings the Extra Deck to 15 or fewer; the list is 3 cards over the limit |
| 3 | 1 off-archetype Main Deck card (e.g., one Metalmorph or Synchro Rumble) | 1 Blue-Eyes or Red-Eyes core card | Raises exact-archetype purity and engine coherence |
| 4 | none | 3 Side Deck cards (hand traps or answers to the expected meta) | Gives the deck a post-side plan; 0 side cards is a large gap in the best-of-3 context |
Evidence & confidence
- Verified: Illegal status: Ash Blossom & Joyous Spring run 3 vs legal 2 (Semi-Limited); Extra Deck 18 vs 15 maximum; Main Deck 52 cards, 0 Side Deck cards; Card text for negation, searcher and hand-trap roles in the evidence pack
- Observed: Archetype purity 7.1% (5 of 70 cards with the exact name)
- Inferred: P(core starter in opening 5) = 0.27; P(searcher in opening 5) = 0.88; P(hand trap in 6-card going-second hand) = 0.89 (hypergeometric); Going-first and going-second power estimates; Interaction density and engine conflict reads from card text
- Provisional: Meta Power (null); D13 matchup and format fit
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry in YGOVN (going-first/second, matchup, brick and starter rates) Meta Power is Provisional without a dated metagame sample No Side Deck: D12 cannot be evaluated against real post-side data S:P Little Knight, I:P Masquerena usage core cards are absent from this list (usage stats only)
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