Red-Eyes Deck #768004 — Yu-Gi-Oh! OCG

52 Main, 18 Extra, incl. Black Metal Dragon x3, Contact 'C' x3, Nibiru, the Primal Being x3. Created Oct 20, 2026 by YGO Mod.

Deck Red-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 20, 2026
25± 8/ 100
Power Score
Structural 46
Reliability 40
Going First 48
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 46
Going First 48
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Stun, Midrange
  • Format: ocg

Legality

Main 52 / Extra 18 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes and Red-Eyes extra-deck boss monsters (Blue-Eyes Ultimate Spirit Dragon, Neo Blue-Eyes Ultimate Dragon, Red-Eyes Black Fullmetal Dragon, Red Supernova Dragon) attacking after the opponent's board is cleared by negations and removal; Blue-Eyes White Dragon recursion through Sage / Wishes / Maiden of White chains into Blue-Eyes Jet Dragon and Blue-Eyes Tyrant Dragon
  • Turn 1 (going first): Normal Summon Sage with Eyes of Blue or Effect Veiler for a Tuner, search via Wishes for Eyes of Blue or Primite Lordly Lode, and hold Ash Blossom, Ghost Belle, Infinite Impermanence or Droll & Lock Bird for the opponent's first activation
  • Turn 2 (going second): Respond to the opponent's first summon or Spell with hand traps (Ash Blossom, Effect Veiler, Ghost Ogre & Snow Rabbit, Ghost Belle, Maiden of White, Nibiru) and rebuild a Blue-Eyes or Red-Eyes Synchro/Fusion board
  • Recovery: Recover from a single hand-trap-based disruption via Mausoleum of White, Spirit with Eyes of Blue and Red-Eyes Darkness Metal Dragon recursion from the GY, and Wishes for Eyes of Blue banish-based equip
  • After siding: Not evaluable: the deck runs 0 Side Deck cards, so there is no post-side plan

Why it scores here

The deck reliably opens a searcher line: P(at least one searcher-text card in a 5-card opening hand) is about 0.88 (Inferred), and the hand-trap group gives about 0.89 chance of at least one hand trap in a 6-card going-second hand (Inferred). The core Blue-Eyes/Eyes-of-Blue starter group, however, is only about 0.27 likely in an opening 5 (Inferred), and the list has only 5 exact-name Red-Eyes copies (7.1% purity), so engine coherence is split across Blue-Eyes, Primite, Red-Eyes, Metalmorph and Synchro. Interaction is dense (around 15 hand traps plus negation text on roughly 12 cards), which is why the endboard and interaction dimension scores well, but the deck has no side deck and no recorded boards, so conversion and floor scores rest on text-only inference. The deck is illegal in OCG (3 copies of a Semi-Limited card, 18 Extra Deck cards against a 15-card limit), so the contextual score is capped at 25 and the result is theoretical/structural only. No popularity or meta-share credit was given, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 of the 3-copy Blue-Eyes/Eyes-of-Blue starter group in 5 cards) = 0.27; P(>=1 searcher-text card in 5 cards) = 0.88 (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Histogram 14 singletons, 1 double, 12 triples; roughly 15 hand traps and 17 searchers compete for hand slots, so brick and redundancy risk is moderate-to-high (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; ceiling read from card text only, via Blue-Eyes Ultimate Spirit Dragon, Neo Blue-Eyes Ultimate Dragon and Red-Eyes Black Fullmetal Dragon (Inferred)
D4 Combo Floor & Median Output 40 combos_evidence contains 0 scored boards, so the median and floor are unknown and only inferred from starter count (Inferred)
D5 Interruption Resilience & Route Redundancy 55 About 15 hand traps and multiple engine routes (Sage, Wishes, Maiden, Mausoleum) give some independent lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Searcher density is high (17 cards), but the Extra Deck is oversized and the deck relies on banish and GY resources with no recorded resource signature (Inferred)
D7 End-Board & Interaction Quality 60 Negation text on roughly 12 cards with hand traps Ash, Veiler, Impermanence, Ghost Belle, Droll and Nibiru (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Going-second hand-trap probability 0.89 and Blue-Eyes Jet Dragon / Majesty of the White Dragons give some board-breaking, but no going-second board data exists (Inferred)
D9 Offensive Pressure & Closing Power 55 End-board attackers reach 4000 ATK (Red Supernova Dragon) and 4500 ATK (Neo Blue-Eyes Ultimate Dragon) from card text (Verified stats)
D10 Main Deck Efficiency & Flexibility 35 52 Main Deck cards inside the 40-60 range, but low exact-archetype purity (7.1%) and 65 off-archetype copies cut coherence (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 40 Extra Deck of 18 exceeds the 15-card OCG maximum; the extra slots mix Blue-Eyes, Primite, Stardust and Red-Eyes routes with 3 non-flex Link monsters (Verified legality)
D12 Side Deck Adaptability 10 No Side Deck cards, so post-side adaptability is effectively absent (Verified composition, scored low)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated metagame sample; Meta Power stays Provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Many decision points: Tuner chains, multiple Eyes-of-Blue sub-archetypes and hand-trap timing (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 46, Going First ≈ 48, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal list cap (-8); Engine conflict (-2); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 44.8; modifiers -12 gives 32.8; Illegal-deck cap applied, final 25 (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.27 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package (about 15 hand traps) that protects the engine against first-activation interaction
  • High searcher density (17 cards) gives an opening-hand search line with high probability
  • Strong late-game bosses with negation or piercing text (Blue-Eyes Ultimate Spirit Dragon, Neo Blue-Eyes Ultimate Dragon, Red Supernova Dragon)

Weaknesses

  • Illegal in OCG: 3 copies of a Semi-Limited card and an 18-card Extra Deck against a 15-card maximum
  • Low exact-archetype purity (7.1%); the deck is a mix of Blue-Eyes, Red-Eyes, Primite, Metalmorph and Synchro sub-engines
  • No Side Deck, so there is no adaptability plan
  • Core starter group only about 27% likely in an opening 5, which makes the engine unreliable on the first turn

Critical choke points

  • Extra Deck over the 15-card limit; the deck cannot be played in OCG until it is cut
  • Ash Blossom & Joyous Spring run 3 copies; a legal list allows only 2
  • Engine starters (Sage, Wishes, Maiden of White) at 3 copies each in a 52-card main deck; a single hand-trap or Ash Blossom timing error can stop the chain
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 non-Semi-Limited hand trap or a Main Deck card Restores legal copy count so the deck can be played in OCG; keeps the hand-trap package
2 1-2 Extra Deck cards (lowest-value Link or Fusion) none Brings the Extra Deck to 15 or fewer; the list is 3 cards over the limit
3 1 off-archetype Main Deck card (e.g., one Metalmorph or Synchro Rumble) 1 Blue-Eyes or Red-Eyes core card Raises exact-archetype purity and engine coherence
4 none 3 Side Deck cards (hand traps or answers to the expected meta) Gives the deck a post-side plan; 0 side cards is a large gap in the best-of-3 context

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring run 3 vs legal 2 (Semi-Limited); Extra Deck 18 vs 15 maximum; Main Deck 52 cards, 0 Side Deck cards; Card text for negation, searcher and hand-trap roles in the evidence pack
  • Observed: Archetype purity 7.1% (5 of 70 cards with the exact name)
  • Inferred: P(core starter in opening 5) = 0.27; P(searcher in opening 5) = 0.88; P(hand trap in 6-card going-second hand) = 0.89 (hypergeometric); Going-first and going-second power estimates; Interaction density and engine conflict reads from card text
  • Provisional: Meta Power (null); D13 matchup and format fit
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry in YGOVN (going-first/second, matchup, brick and starter rates) Meta Power is Provisional without a dated metagame sample No Side Deck: D12 cannot be evaluated against real post-side data S:P Little Knight, I:P Masquerena usage core cards are absent from this list (usage stats only)

More OCG Info

Red-Eyes

Red-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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