Machina Deck #767936 — Yu-Gi-Oh! OCG

48 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Night Train Blue Traveler x3, Ash Blossom & Joyous Spring x3. Created Oct 20, 2026 by YGO Mod.

Deck Machina OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
35± 10/ 100
Power Score
Structural 55
Reliability 48
Going First 52
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 52
Going Second 48
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 48 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Train/Machina/Infinitrack Xyz and Link beatdown through Machine-type recursion (Night Train Blue Traveler, Exceptional Schedule, Machina Redeployment, Heavy Armored Knight Babeldecker) into Rank 10 Xyz such as Superdreadnought Rail Cannon Flying Launcher and Gustav Rocket; Machina Citadel and Machina Ruinforce board-clear and Special Summon pressure
  • Turn 1 (going first): Open a searcher (Heavy Forward, Exceptional Schedule, Machina Redeployment, Infinitrack Harvester) to reach a Train or Machina starter, Special Summon via Night Train or Babeldecker, and build an Xyz or Link into Gustav or Flying Launcher
  • Turn 2 (going second): Hold a hand trap (Ash Blossom, Infinite Impermanence, Ghost Ogre & Snow Rabbit) to answer the opponent's first engine, then rebuild the Machine-type engine from the GY and Deck
  • Recovery: Machine-type recursion from the GY: Scrap Recycler, Infinitrack Trencher, Infinitrack Tunneller and Clockwork Knight rebuild Machine monsters and Level 4 EARTH bodies after the first board is cleared
  • After siding: No Side Deck is registered, so no post-side plan exists; the deck cannot adapt between games

Why it scores here

The list is structurally coherent around Machine-type recursion: the 18 core Train/Machina copies have a P(at least one in opening 5) of about 0.92, and 23 searcher-text cards give a P of about 0.97 of at least one searcher, so the engine usually becomes live by turn 2 (Inferred). Interaction is dense, with 7 hand traps, 11 negation-text and 15 removal-text cards, which carries the Stun-like layer (D7 66, Inferred). Recovery through GY Machine recursion and multiple Level 4 EARTH bodies keeps resilience and grind moderate (D5 58, D6 60). The score is capped sharply because the list is Illegal: Ash Blossom is over its Semi-Limited limit by one copy and Gustav Max is over its Limited limit by one copy, and the deck has no Side Deck, so adaptability and format fit are scored low or provisional. Popularity and archetype share did not earn points, and the card scores were not averaged; the system was scored on consistency, median output and interaction, with no combo or meta data to lift the ceiling.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 of 18 core Train/Machina copies in opening 5) ≈ 0.92; searcher-text P ≈ 0.97 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 8 hand traps and 52 off-archetype copies with 17.5% exact-name purity; moderate brick and conflict risk from Train/Machina/Infinitrack mixing (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; ceiling inferred from card text only, e.g. Gustav Rocket ATK 5000 and Flying Launcher ATK 3800 via Rank 10 Xyz (Inferred)
D4 Combo Floor & Median Output 45 No combos supplied, so median output is unknown and set low-mid pending data (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Multiple independent starters (Night Train, Babeldecker, Schedule, Redeployment) and GY recursion provide route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 60 Machine-type recursion from GY (Scrap Recycler, Trencher, Tunneller) and searchers regenerate resources (Inferred)
D7 End-Board & Interaction Quality 66 Ash Blossom, Infinite Impermanence, Ghost Ogre, Duster, Regulus and Machina Citadel give layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Hand traps reach about 0.63 going second (Inferred); no Side Deck and no board-breaker density data
D9 Offensive Pressure & Closing Power 62 Rank 10 and 11 Xyz reach ATK 3000 to 5000 (Verified stats); no end-board or conversion data (Inferred)
D10 Main Deck Efficiency & Flexibility 50 48 main cards across 31 distinct names with 22 singletons; sprawling for its engine (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 15 Extra cards with mostly single copies and Rank 10 access; flex Xyz coverage is reasonable (Verified composition, Inferred)
D12 Side Deck Adaptability 20 No Side Deck is registered, so post-side adaptability is effectively zero (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; format fit is Provisional
D14 Pilotability & Error Tolerance 45 Several multi-step recursion lines and Extra Deck timing make the deck demanding for a casual pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 52, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (over-limit Semi-Limited and Limited cards) (-6); engine conflicts across sub-archetypes (-3). Final formula: No reliable metagame: 0.80*Structural(55) + 0.20*TournamentReliability(48) = 53.6, then modifiers -9 = 44.6; Illegal-list cap applied to 35 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (23 cards) gives a high chance of a live engine on turn 1 or 2
  • Layered interaction from 7 hand traps and 26 negation or removal cards
  • Machine-type GY recursion gives route redundancy and grind

Weaknesses

  • Illegal as built: two cards over their copy limits
  • No Side Deck, so no post-side adaptability
  • Low exact-name purity (17.5%) with four related archetypes competing for slots
  • No combo or meta evidence to confirm the ceiling

Critical choke points

  • Night Train Blue Traveler and the Machine-type starters in the opening hand
  • Single-copy Rank 10 Xyz access (Flying Launcher, Gustav Rocket) relies on Machine-type materials
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring None (fill with a Legal card) Brings the deck within its Semi-Limited limit of 2
2 One copy of Superdreadnought Rail Cannon Gustav Max None (fill with a Legal card) Brings the deck within its Limited limit of 1 and removes a Limited-status exposure
3 Cards outside the core engine (e.g. Clockwork Night, Divine Arsenal, Ancient Gear Box) A Side Deck of 15 interaction and matchup cards Gives the deck a post-side plan and lifts D12 adaptability

Evidence & confidence

  • Verified: Copy limit violations: Ash Blossom 3 vs 2; Gustav Max 2 vs 1; Main 48 and Extra 15 sizes are within OCG rules; No Side Deck (side_count 0); Card text and banlist status for every listed card
  • Observed: Archetype usage stats: Night Train and Revolving Switchyard at 100% inclusion
  • Inferred: Opening-hand probabilities: P(≥1 core) ≈ 0.92; searcher P ≈ 0.97; Interaction quality from text roles; Going-second hand-trap probability ≈ 0.63
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck registered

More OCG Info

Machina

Machina Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top