Yubel Deck #767894 — Yu-Gi-Oh! OCG

51 Main, 16 Extra, incl. Battle Fader x3, Gruesome Grave Squirmer x3, Samsara Lotus x3. Created Oct 20, 2026 by YGO Mod.

Deck Yubel OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
25± 10/ 100
Power Score
Structural 51
Reliability 40
Going First 48
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 51.3
Going First 48
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Stun, Midrange
  • Format: ocg

Legality

Main 51 / Extra 16 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Yubel boss beatdown (Yubel - Terror Incarnate into Yubel - The Ultimate Nightmare) backed by Fusion beaters (Phantasm Emperor Trilojig, Luce the Dusk's Dark, Elemental HERO Neos Kluger); Starving Venom Predapower Fusion Dragon and Yubel - The Loving Defender Forever as Extra Deck pressure with burn/damage triggers
  • Turn 1 (going first): Open Nightmare Throne or Nightmare Pain (Yubel-searchers), search Yubel and build toward Terror Incarnate / Ultimate Nightmare; protect the engine with Ash Blossom, Infinite Impermanence and Effect Veiler
  • Turn 2 (going second): Hold hand traps (Ash, Ghost Ogre, Effect Veiler, Battle Fader, Gruesome Grave Squirmer) to stop the opponent's first summon, then rebuild Yubel from the GY via Spirit of Yubel and Mature Chronicle
  • Recovery: Spirit of Yubel and Mature Chronicle recover Yubel monsters from GY and banishment; Nightmare Throne adds a Yubel from Deck/GY back to hand after a face-up Yubel leaves the field
  • After siding: Not evaluable: the deck has no Side Deck (0 cards), so no post-side plan exists

Why it scores here

The deck's engine is reliable in the opening hand: the core Yubel group (15 copies) has about an 84% chance of at least one copy in a 5-card hand, and the searchers and recursion (Nightmare Throne, Nightmare Pain, Spirit of Yubel, Mature Chronicle) keep the Yubel line alive after disruption. Interaction is the strongest part of the list, with 15 hand traps and 10 negation-text cards giving roughly 89% odds of at least one hand trap in a 6-card going-second hand. Conversion and floor are not measured because no combo boards were supplied, so the ceiling and median are inferred from card text only and stay uncertain. Popularity was not credited: the archetype's usage stats show only 13% exact-name purity and 41 generic cards, and no points were earned from meta share. Scores were built from the system as a whole, not by averaging card scores. The list is illegal in OCG (two over-limit Semi-Limited cards, a Forbidden card, and 16 Extra Deck cards), so the final score is capped at 25 as a theoretical, structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 Yubel core card in opening 5) ~0.84, P(>=1 searcher in 5) ~0.75, copies of Samsara Lotus at 3 (Inferred)
D2 Opening-Hand Quality & Brick Management 42 15 hand traps and 19 tech cards compete for hand space; 12 of 27 distinct main cards are at 3 copies (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling inferred from Yubel and Fusion text only (Inferred)
D4 Combo Floor & Median Output 35 No combo boards, so the median is unknown and set low on that basis (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple negations plus Yubel recursion and searchers cover disruption, with Infinite Impermanence and Effect Veiler as alternates (Inferred)
D6 Resource Economy, Recovery & Grind 55 Nightmare Throne and Mature Chronicle recover Yubel from GY and banishment; Spirit of Yubel recurs itself (Inferred)
D7 End-Board & Interaction Quality 70 15 hand traps and 10 negation texts; Yubel monsters cannot be destroyed by battle (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap coverage is about 89%, but board-breaking depends on Fusion summons (Inferred)
D9 Offensive Pressure & Closing Power 58 Yubel - Terror Incarnate, Ultimate Nightmare, Trilojig at 4000 ATK and Luce at 3500 ATK give closing power (Verified stats)
D10 Main Deck Efficiency & Flexibility 40 51 main cards with 27 distinct; 1-of tech slots and a 3-copy engine make the list less compact (Inferred)
D11 Extra Deck Efficiency & Coverage 45 14 Fusion, 1 Link and 1 Xyz with 16 total; the Extra Deck is over the OCG limit of 15 (Verified)
D12 Side Deck Adaptability 15 No Side Deck at all, so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta; meta share not supplied (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple chained Yubel summon steps and Fusion requirements make the line demanding to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 51.3, Going First ≈ 48, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_copy_limit_exposure (-8); extra_deck_over_limit (-4); illegal_list_cap (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 49.0, then -12 modifiers = 37, then Illegal cap at 25

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ 0.16 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap suite (15) with high going-second coverage
  • Yubel core redundancy (3 Spirit of Yubel, 3 Loving Defender) and recursion
  • Strong Extra Deck closers (Trilojig, Luce, Neos Kluger)

Weaknesses

  • Illegal in OCG: over-limit Semi-Limited cards and a Forbidden card
  • Extra Deck is one card over the limit
  • No Side Deck, so no adaptability
  • Heavy off-archetype use (13% exact-name purity) lowers engine coherence

Critical choke points

  • Triple Tactics Talent is Forbidden and cannot be run
  • Terror Incarnate is a single copy and a choke point for the Ultimate Nightmare line
Priority Remove Add Reason
1 Triple Tactics Talent (1 copy) A legal OCG spell or hand trap from the Yubel pool Forbidden in OCG; this copy makes the list illegal
2 One of Ash Blossom & Joyous Spring or Super Polymerization (third copy) One of the existing 2-copy cards or a different tech card Copies exceed the Semi-Limited cap of 2
3 One Extra Deck Fusion monster (e.g. Mudragon-style flex) None required Brings the Extra Deck from 16 to the OCG maximum of 15

Evidence & confidence

  • Verified: Legality status Illegal: Forbidden and over-limit cards, Extra Deck 16 > 15; Card text and stats for all 51 main and 16 extra cards; OCG usage stats: Samsara Lotus 82% inclusion, Nightmare Throne 73%
  • Inferred: Opening-hand consistency from hypergeometric draw tables; Hand-trap coverage and brick estimate from text tags and draw odds; Going-first and going-second power estimates
  • Provisional: Meta Power is null: no dated metagame sample supplied
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta share and pilot record absent No win-rate telemetry for going-first, going-second or matchups No Side Deck present, so post-side evaluation is not possible Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

Yubel

Yubel Breakdown

 
 

 

 

 

 

 

 
 

 

 
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