Icejade Deck #767862 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. First Penguin x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.

Deck Icejade OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
30± 10/ 100
Power Score
Structural 56
Reliability 50
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Atlantis/Umi engine: Warchief, Siren Vortex and Advent of Atlantis recurse or search Atlantis-named monsters, then Link/Synchro bosses (Neo-Daedalus Rage, Levia-Dragoon, Varar, Poseidra) convert the board into attacks.; Mulcharmy draw-and-pressure package and Pot of Sloth card advantage over a long game.
  • Turn 1 (going first): Search with Fish Sonar, Advent of Atlantis or Warchief, set Atlantis, City of the Sea Dragon, then Normal Summon into a Link or Synchro boss. Protect the first line with Solemn and Infinite Impermanence (Inferred).
  • Turn 2 (going second): Open hand traps (Ash Blossom, Solemn Warning, Maxx C, Droll and Lock Bird, Dominus Impulse) to break the opponent's first summon, then rebuild the Umi engine from the GY (Inferred).
  • Recovery: Mulcharmy draw effects and Pot of Sloth refill the hand; Warchief and Advent recover searchers from the GY (Inferred).
  • After siding: No Side Deck is registered, so there is no post-side plan. This is a structural gap.

Why it scores here

This list is Illegal: Triple Tactics Talent and Bahamut Shark are Forbidden in OCG and each is run once, so the normal Final formula is capped and the score is structural only. Inside that limit, the Atlantis/Umi engine opens reasonably well (about 90% for at least one core-group card in a 5-card opening, Inferred) and is backed by many hand traps and negations, which lift interaction and going-second strength. Its weak points are the lack of recorded boards (no combo evidence, so the floor and median are guesses), a mixed Extra Deck with no sideboard, and a 'Icejade' label that matches none of its cards. Popularity earned no points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one core-group card in a 5-card opening) ≈ 0.90; 3-copy staples about 0.24 each; 2-card bootstrap plausible (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Copy histogram 18 singles, 3 doubles, 11 triples; about 11 tech cards and 7 hand traps compete for slots, with 6 Mulcharmy that are weak when the board is occupied (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards (combos_evidence total 0); ceiling is a semantic read of Warchief, Siren Vortex, Advent and Link bosses (Inferred)
D4 Combo Floor & Median Output 40 No recorded median or distribution; floor is unknown and set conservatively (Inferred, low confidence)
D5 Interruption Resilience & Route Redundancy 60 Seven hand traps and about 19 negation-text cards give several independent answers; recursion via Warchief and Advent (Inferred)
D6 Resource Economy, Recovery & Grind 65 Pot of Sloth, Mulcharmy draws and 17 searcher-text cards support card economy; no resource_signature data (Inferred)
D7 End-Board & Interaction Quality 70 Negation text 19 and removal text 16; Solemn set and Infinite Impermanence layer interaction well (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 65 Ash Blossom, Solemn Warning, Dominus Impulse, Maxx C and Droll cover going-second; six-card hand hand-trap hit ≈ 0.56 (Inferred)
D9 Offensive Pressure & Closing Power 70 Link and Synchro bosses at 2600 to 3000 ATK (Neo-Daedalus Rage 2900, Varar 3000, Levia-Dragoon 2600, Poseidra 2800) with piercing and direct text (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 57 main with 32 distinct; 72 off-archetype copies against 0 exact Icejade copies; compact but low coherence (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots with 12 distinct; Bahamut Shark is Forbidden and wastes a slot; Link and Synchro bosses fit the engine (Verified composition)
D12 Side Deck Adaptability 15 No Side Deck registered (side_count 0), so post-side adaptability is absent (Verified structure, Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 45 Many once-per-turn names and multi-step Umi/Atlantis lines; no worked examples to measure complexity (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-10). Final formula: No reliable metagame: 0.80*Structural(55.8) + 0.20*TournamentReliability(50) = 54.6; banlist modifier -10 gives 44.6; Illegal list capped at 30 per Step 2 (structural-only, not a normal Final score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong interaction density: 7 hand traps plus negation and removal text, with three Solemn-family traps
  • Real Atlantis/Umi engine with multiple searchers and recursion
  • High-ATK Link and Synchro boss options in the Extra Deck

Weaknesses

  • Illegal list: two Forbidden cards are run
  • Archetype label 'Icejade' does not match any card in the list (0 exact copies)
  • No Side Deck, so no post-side plan
  • No recorded combo boards, so floor and median are unknown

Critical choke points

  • Atlantis, City of the Sea Dragon (1 copy) is the field spell that enables most Umi and Daedalus lines
  • Warchief and Advent are the main searchers; disruption to them slows the whole engine
Priority Remove Add Reason
1 Triple Tactics Talent and Bahamut Shark (both Forbidden) Legal replacements from the Extra Deck or Main Deck, chosen by the player The list cannot be scored as legal until both Forbidden cards are removed
2 Some of the 6 Mulcharmy monsters (weak with a board present) A Side Deck of 5 to 15 cards (anti-hand-trap or anti-Floodgate options) A post-side plan would raise the D12 score and the Tournament Reliability score

Evidence & confidence

  • Verified: Forbidden cards: Triple Tactics Talent and Bahamut Shark, 1 copy each, legal copies 0; Main 57 and Extra 15 are within size limits; Side 0; Copy limits met for all Limited and Semi-Limited cards; 0 exact Icejade cards in the Main or Extra Deck
  • Observed: No parseable combo boards exist for this deck
  • Inferred: Consistency and interaction ratings from probabilities and text roles; Going-first and going-second plans; Dimension scores D1 to D11 and D14
  • Provisional: Meta Power is null; D13 is a neutral placeholder; D12 is a structural score with no post-side data
  • Data gaps: Illegal list: Triple Tactics Talent and Bahamut Shark are Forbidden in OCG No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot record are absent No win-rate telemetry exists for this deck Usage stats conflict with the card list: Marincess Coral Anemone (79130389), White Aura Whale (5614808) and Swordsoul Chengying (96633955) are listed as missing core cards with in_this_deck false, but they appear in the Extra Deck list Archetype label 'Icejade' has 0 matching cards; the real engine is Atlantis/Umi/Daedalus No Side Deck registered Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Icejade

Icejade Breakdown

 
 

 

 

 

 

 

 
 

 

 
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