Umi Deck #767857 — Yu-Gi-Oh! OCG

59 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Atlantean Dragoons x3, Mermail Shadow Squad x3. Created Oct 20, 2026 by YGO Mod.

Deck Umi OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
40± 10/ 100
Power Score
Structural 58
Reliability 40
Going First 60
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Umi / Atlantis engine ends in Extra Deck boss monsters (Poseidra Abyss, Abysstrite, Levia-Dragon - Daedalus, Azure Ocean Dragon Lord) backed by WATER monster recursion.; Direct attacks from Atlantean Dragoons and Level 3-or-lower Sea Serpents, plus Mermail King - Neptabyss pointing at WATER monsters.
  • Turn 1 (going first): Open Mulcharmy or Neptabyss / Mermail searchers, search an Atlantis-named card, and go Extra Deck through Link or Xyz boards while holding Ash Blossom and Solemn for disruption.
  • Turn 2 (going second): Hand traps (Ash Blossom, Droll & Lock Bird, Evenly Matched) and Solemn-family negates to break the opponent's board, then rebuild the Umi board from the GY.
  • Recovery: Mulcharmy draw and Eria or Mermail searches refill the hand; WATER monsters recur from the GY through Abyss-sting Triaina, LeVirtue Dragon and Warchief of Atlantis.
  • After siding: No Side Deck is registered, so no post-side plan can be evaluated (Unable to verify).

Why it scores here

The deck reliably opens an Atlantis or Mermail starter about 70 percent of the time, based on the core-group hypergeometric estimate and the searcher density (0.85 P of at least one searcher in the opening 5 cards). Its interaction layer is the strongest part of the system: six hand traps, several Solemn-family negates and Droll & Lock Bird give it layered answers to the opponent's board. Its closing power comes from several 2800 to 3000 ATK Extra Deck bosses (Poseidra Abyss, Icejade Gymir, Swordsoul Supreme Sovereign, Dragite), but no combo evidence was supplied, so the ceiling and median are text-only inference. The score is held down by the illegal list (two cards over their Semi-Limited copy limit), the absent Side Deck and the absence of any matchup or tournament data; popularity and archetype meta-share earned no points. This evaluation scores the deck as a connected system and does not average individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one starter in 5) about 0.70 for the archetype core group and 0.85 for searchers; 2-card bootstrap via Mermail and Neptabyss searchers (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Copy histogram is spread (22 singletons, 9 triple copies) and 22 level-0 Spell/Trap slots add some dead-card risk; no brick sample (Inferred)
D3 Combo Conversion & Ceiling 60 Text-only inference: Extra Deck bosses reached through Mulcharmy and Atlantean recursion give a high ceiling; no recorded boards (Inferred)
D4 Combo Floor & Median Output 45 No combo boards, so the median is unknown and set conservatively; starter diversity looks moderate (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Six hand traps plus Solemn and Droll negates provide several independent interruption routes, and the GY recursion adds recovery (Inferred)
D6 Resource Economy, Recovery & Grind 58 Mulcharmy and Eria draw and search effects regenerate cards; WATER recursion from GY is a real resource engine (Inferred)
D7 End-Board & Interaction Quality 72 Interaction density is high: Ash Blossom, Dominus Impulse, three Solemn cards, Droll & Lock Bird, Forbidden Droplet and Daedalus Maelstrom (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 65 Going-second plan leans on hand traps and negates; no going-second split available (Inferred)
D9 Offensive Pressure & Closing Power 75 End-board ATK reaches 2800 to 3000 across several Extra Deck monsters, and Atlantean Dragoons gives direct attacks (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 59 Main Deck cards with 36 distinct, 13 tech slots and 14 off-archetype copies; compactness is weak (Inferred)
D11 Extra Deck Efficiency & Coverage 62 All 15 Extra Deck slots are used across Xyz, Synchro, Link and Fusion, with several bosses that need specific materials (Verified composition)
D12 Side Deck Adaptability 15 No Side Deck is registered, so the side-deck score is minimal (Unable to verify)
D13 Matchup Coverage & Format Fit 40 No tournament or meta data; the archetype usage stats show about 50 percent core presence only (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Atlantis, Umi and WATER-recursion sequences with many optional effects require heavy decision-making (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: illegal_copy_limit (-6); no Side Deck (-4); banlist exposure (-4). Final formula: Illegal list: no normal Final score. Computed 0.80*Structural(58.1) + 0.20*TournamentReliability(40) = 54.5, capped to 40 for the illegal list. Meta provisional, not used.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.7 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: six hand traps, three Solemn cards, Droll & Lock Bird and Daedalus Maelstrom
  • Strong Extra Deck closers at 2800 to 3000 ATK
  • Searcher density (18 cards) keeps the hand functional

Weaknesses

  • Illegal list: Ash Blossom and Dominus Impulse exceed their Semi-Limited copy limit
  • No Side Deck registered
  • Heavy off-archetype spread (74 copies outside the exact Umi name) hurts engine coherence
  • Limited cards are run at their caps, so there is little redundancy

Critical choke points

  • Mulcharmy and Neptabyss searchers are the only early bootstrap
  • Atlantis, City of the Sea Dragon as the field-based engine enabler
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 non-over-limit tech or search card Restores the legal copy limit so the list can be evaluated normally
2 1 copy of Dominus Impulse 1 Side Deck-compatible card Fixes the over-limit violation and starts building the missing Side Deck
3 1 low-impact tech card 1 consistent Atlantean searcher Reduces the brick risk from 22 level-0 Spell/Trap slots

Evidence & confidence

  • Verified: Illegal status: Ash Blossom and Dominus Impulse exceed legal copies 2 (BanList Semi-Limited); Main 59, Extra 15, Side 0 counts from legality and composition; Extra Deck archetype breakdown (5 Xyz, 4 Synchro, 1 Fusion, 5 Link); Usage stats: about 50 percent core present, core list drawn from usage statistics
  • Inferred: Starter and searcher probabilities from the hypergeometric estimates; Interaction quality from card text; Combo ceiling and pilotability from text, with no recorded boards
  • Provisional: Meta power (no dated metagame sample); Matchup and tournament reliability (no tournament link)
  • Data gaps: No combos supplied, so the combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry (going first, going second, matchup, brick and starter rates) No Side Deck registered, so no post-side evaluation is possible Meta power is provisional without a dated metagame sample

More OCG Info

Umi

Umi Breakdown

 
 

 

 

 

 

 

 
 

 

 
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