Familiar-Possessed Deck #767847 — Yu-Gi-Oh! OCG

51 Main, 15 Extra, incl. Chaos Allure Queen x3, Nibiru, the Primal Being x3, Ash Blossom & Joyous Spring x3. Created Oct 20, 2026 by YGO Mod.

Deck Familiar-Possessed OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
31± 8/ 100
Power Score
Structural 44
Reliability 40
Going First 40
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 31/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 44
Going First 40
Going Second 45
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Control
  • Format: ocg

Legality

Main 51 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Extra Deck Fusion/Link boards per card text (e.g. Azamina Moa Regina, Possessed Destiny - Wynn, Golden Allure Queen); no recorded boards to confirm; Familiar-Possessed Fusion and Link pressure from Charmer/Possessed searches; not verified by any combo data
  • Turn 1 (going first): Searcher chain (Spirit Charmers, Spellbook of Secrets, Spiritual Art Familiars) into Charmer/Possessed Fusion or Link extension; hand-trap protection is limited to whatever is drawn
  • Turn 2 (going second): Hand traps (Ash Blossom, Droll & Lock Bird, Infinite Impermanence, Nibiru) to disrupt the opposing starter, then rebuild through searchers
  • Recovery: Searchers (17 searcher-text cards) and Spellbook/Charmer recursion from GY, per card text; unverified in play
  • After siding: Not evaluable: the deck has no Side Deck (side_count 0)

Why it scores here

This list is Illegal (Ash Blossom & Joyous Spring run 3 copies against a limit of 2), so the score is a theoretical, structural-only read and not a normal contextual score. The deck reliably opens searchers: 17 searcher-text cards give about 88% odds of at least one in a 5-card opening hand (Inferred). Its core Familiar-Possessed engine has only 3 exact-name copies and about 42% odds of appearing in the opening hand, so the engine it is built around is often a brick. The list is spread across roughly 18 archetype families with 4.5% exact-name purity, which weakens engine cohesion and is the main reason it does not score higher. Interaction is the strongest part of the system: 10 hand traps and several negation or removal effects give about 75% odds of a hand trap when going second (Inferred). Popularity and archetype usage did not earn points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(>=1 searcher in 5 cards) ≈ 0.88; P(>=1 Familiar-Possessed core card) ≈ 0.42; starter access is searcher-dependent (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Core-engine brick proxy ≈ 0.58 in hand5; 63 off-archetype copies cause conflicting Normal Summons (Inferred)
D3 Combo Conversion & Ceiling 30 No parseable boards, so ceiling is text-only inference from Fusion/Link extension cards (Inferred)
D4 Combo Floor & Median Output 25 No recorded boards; median output cannot be measured and is left low (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Several independent starters (searchers, hand traps, Spirit Charmers) suggest some recovery after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Searchers and some recursion from card text give partial grind; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 60 10 hand traps plus Solemn Judgment, Droll & Lock Bird and Harpie's Feather Duster give broad interaction (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap coverage ≈ 0.75; board breaking relies on Extra Deck boss text (Inferred)
D9 Offensive Pressure & Closing Power 45 Azamina Moa Regina (3000 ATK) and Diabellstar (2500 ATK) are the boss-level closers in card data; no end-board data (Verified stat, Inferred)
D10 Main Deck Efficiency & Flexibility 50 51-card Main within the 40-60 range; 23 singletons and 34 distinct cards indicate low engine density (Verified counts, Inferred)
D11 Extra Deck Efficiency & Coverage 55 8 Link and 5 Fusion Extra Deck monsters give broad access, though with many overlapping engines (Verified counts, Inferred)
D12 Side Deck Adaptability 35 No Side Deck, so post-side adaptability is effectively absent (Verified, Side count 0)
D13 Matchup Coverage & Format Fit 35 No tournament link and no dated meta sample; meta-share unknown (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion and Link chains with many decision points (Inferred from card text)

How the score was computed

Strategy profile: Midrange primary; Toolbox secondary noted only as context, not blended. Structural ≈ 44, Going First ≈ 40, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit violation (-7); Engine conflicts and low purity (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); illegal-list cap applied via modifiers

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.42 · key two-card combo ≈ — · full-brick estimate ≈ 0.58 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong searcher density (17 searcher-text cards) gives reliable access to pieces
  • Broad interaction package: 10 hand traps and several negation or removal effects, with about 75% odds of a hand trap when going second
  • Extra Deck covers both Fusion and Link routes with several boss-level monsters

Weaknesses

  • Illegal list: Ash Blossom & Joyous Spring exceeds the OCG copy limit
  • Core Familiar-Possessed engine is accessible in only about 42% of opening hands
  • Low archetype purity and many overlapping sub-archetypes weaken cohesion
  • No Side Deck, so no post-side plan

Critical choke points

  • Familiar-Possessed core (5 copies) is the main engine and is often absent from the opening hand
  • Ash Blossom copy count is over the limit and must be cut before the list is legal
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal non-Ash card, or a Familiar-Possessed core card Restores legality (copy limit is 2) and reduces off-archetype spread
2 Off-archetype tech cards with no engine link Additional Familiar-Possessed or Charmer engine pieces Increases core access and engine cohesion, which is the main structural gap

Evidence & confidence

  • Verified: Main 51, Extra 15, Side 0; Main and Extra sizes are within rule limits; Ash Blossom & Joyous Spring runs 3 copies against a Semi-Limited maximum of 2 (Illegal); Exact-name archetype purity is 4.5%
  • Inferred: Searcher access ≈ 0.88 in 5-card hand; Familiar-Possessed core access ≈ 0.42 in 5-card hand; Going-second hand-trap coverage ≈ 0.75; Interaction quality and recovery are semantic reads of card text
  • Provisional: Meta Power (no dated metagame sample); Matchup fit and tournament reliability
  • Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry exists in YGOVN; going-first, going-second, and matchup figures are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck is Illegal, so no normal contextual score is valid

More OCG Info

Familiar-Possessed

Familiar-Possessed Breakdown

 
 

 

 

 

 

 

 
 

 

 
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