Red-Eyes Deck #767815 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Alligator's Dragon Knight x3, Swiftwind Panther Warrior x3, The Phantom Knights of Doomed Soleret x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Alligator's Dragon Knight x3
- Droll & Lock Bird x1
- Fisherman of Legend x1
- Gilford the Lightning, the Warrior of Thunderbolts x1
- Jinzo - Energy Shocker x1
- K9-ØØ Lupis x1
- Maxx "C" x1
- Mulcharmy Fuwalos x2
- Nibiru, the Primal Being x2
- Swiftwind Panther Warrior x3
- The Great Gallant Bandit x2
- The Phantom Knights of Doomed Soleret x3
- Ash Blossom & Joyous Spring x2
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Dark Time Wizard x3
- Fire Formation - Tenki x2
- Gordian Slicer x3
- Graceful & Skull Dice x3
- Hey, Space Trunade! x2
- Sleepy Scapegoats x2
- Super Polymerization x2
- The Fallen & The Virtuous x2
- Triple Tactics Talent x1
- Triple Tactics Thrust x1
- Evenly Matched x2
- Foolish Graverobber x1
- Infinite Impermanence x2
- Reversal Box x1
- The Phantom Knights of Umbrage Veil x1
Extra Deck (15)
- Albion the Branded Dragon x1
- Favorite HERO Flame Wingman x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Red-Eyes Black Dragon Exceed x1
- The Dragon that Devours the Dogma x1
- I:P Masquerena x1
- Isolde, Two Tales of the Noble Knights x1
- Mediclius the Extraordinary Power Patron x1
- S:P Little Knight x1
- Ecclesia and the Dark Dragon x1
- K9-ØØ "Hound" x1
- M-X-Saber Invoker x1
- Number 75: Bamboozling Gossip Shadow x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 46 |
| Going First | 44 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Extra Deck boss summons from a multi-summon board (Red-Eyes Black Dragon Exceed, K9-00 Hound, Super Starslayer TY-PHON), enabled by Dark Time Wizard-linked monsters and hand traps; Link and Xyz board-building (S:P Little Knight, I:P Masquerena, Number 75) feeding the same boss monsters
- Turn 1 (going first): Open a searcher and a starter (Alligator's Dragon Knight, Dark Time Wizard, Phantom Knights of Doomed Soleret) and build a Link or Xyz board while holding hand traps up
- Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Ogre, Nibiru or Maxx C to answer the opponent's first summon chain, then convert with an Extra Deck boss
- Recovery: Recur Dark Time Wizard cards from the GY with Foolish Graverobber or Sleepy Scapegoats, and rebuild through Mulcharmy Fuwalos draws
- After siding: Not evaluable: the list runs no Side Deck, so there is no post-side plan
Why it scores here
The deck's Structural score comes from its system-level properties: searcher access (P of at least one searcher text card in a 5-card opening hand is about 0.65), 14 hand-trap or negation cards that give it a real going-second answer layer, and a varied Extra Deck offering several boss routes. Its weak points pull the score down: archetype purity is only 1.4% (69 of 55 main slots are off the exact archetype, spread across about 18 sub-archetypes), there is no recorded combo data, and there is no Side Deck. The list is Illegal because three Forbidden cards (Triple Tactics Talent, Isolde, Albion) are run, so the score is capped at 30 and labelled theoretical/structural only. Popularity or archetype recognition earned no points, and no card scores were averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one searcher-text card in opening 5) ≈ 0.65; 3-copy starters show P ≈ 0.25 per hand; no combo data (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 14 hand-trap and 17 tech slots spread across many sub-archetypes; no brick or garnet measurement available, so this is estimated from composition only (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards in combo data (total combos 0); conversion ceiling is text-only inference (Inferred) |
| D4 | Combo Floor & Median Output | 35 | Median output is unmeasured; the floor relies on the Link/Xyz/Fusion routes in the text alone (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Several independent starters and multiple hand traps give partial route redundancy; no measured interruption data (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Recursion exists (Foolish Graverobber, Sleepy Scapegoats, Mulcharmy Fuwalos) but resource signature is not measured (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 14 hand-trap and 12 negation-text cards plus 29 removal-text cards; interaction density not measured in boards (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second split not available; hand-trap density suggests a board-challenge plan from text only (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Boss monsters in the Extra Deck (Exceed, Hound, TY-PHON) have strong ATK, but no end-board data exists (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 main with 30 distinct cards and 11 singletons; weak archetype coherence (1.4% exact purity) lowers the compactness read (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra slots spread across 6 Fusion, 4 Xyz, 4 Link, 1 Synchro; 2 of the Extra cards (Isolde, Albion) are Forbidden (Verified) |
| D12 | Side Deck Adaptability | 10 | No Side Deck is run (Side Deck size 0), so post-side adaptability cannot be scored (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated meta sample; archetype usage stat only covers 3 core cards (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Many dependent multi-step lines across hand traps and Dark Time Wizard triggers, with no measured error rate (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 46, Going First ≈ 44, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-8); no side deck (-3); illegal-list cap (0). Final formula: Structural 45.6 (Midrange profile) → 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 43.5 − 11 = 32.5, then capped at 30 because the list is Illegal (theoretical/structural only). Meta provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.65 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 14 hand-trap cards giving a broad going-second answer layer
- 10 searcher-text cards with about a 65% chance of one in the opening 5
- Several Extra Deck boss routes across Fusion, Xyz, Link and Synchro
Weaknesses
- Illegal list: three Forbidden cards are run
- No Side Deck, so no best-of-3 adaptation
- Archetype purity is 1.4%, so engine coherence is low
- No recorded combo data to validate the conversion ceiling
Critical choke points
- Dark Time Wizard trigger cards are needed for the Exceed route, so losing the generic starters removes the boss line
- Two Forbidden Extra Deck cards (Isolde, Albion) are part of the Extra Deck plan, so the list cannot run as built
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent, Isolde, Albion | Legal replacements of the same role (draw or control, a Link or Fusion boss) | These are Forbidden in OCG; removing them makes the list legal, which is required before any normal score applies |
| 2 | Off-archetype singletons with no engine role | A 15-card Side Deck with hand traps or targeted answers | The list has no Side Deck, which blocks any post-side plan and lowers adaptability |
| 3 | Low-synergy generic support | More Dark Time Wizard-text cards or fewer off-archetype slots | Archetype purity is 1.4%; more engine-aligned cards would raise coherence |
Evidence & confidence
- Verified: Legality: 3 Forbidden cards over the copy limit (Triple Tactics Talent, Isolde, Albion); Banlist statuses for the 9 restricted cards; Main 55 and Extra 15 counts are within the OCG size rules; No Side Deck (Side Deck size 0)
- Inferred: Opening-hand starter and searcher probabilities; Hand-trap interaction density; Structural dimension scores D1 to D14
- Provisional: Meta Power (no dated metagame sample); Matchup fit (D13)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first, going-second or matchup Meta Power is Provisional without a dated metagame sample Deck is Illegal, so the Final Contextual Score is capped and theoretical
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