Megalith Deck #767795 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Drytron Alpha Thuban x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.

Deck Megalith OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
20± 5/ 100
Power Score
Structural 52
Reliability 45
Going First 52
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 52
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Control
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Megalith Ritual Summon of large beaters (Notrah Plura 3700 ATK, Drytron Meteonis Draconids 4000 ATK) backed by Extra Deck link and synchro bosses; Drytron Fafnir / Mu Beta Fafnir board pressure and Ritual recursion from the GY
  • Turn 1 (going first): Search a Megalith card with Megalith Anastasis or Ritual-chain starters, then Ritual Summon a Megalith monster while keeping Droll and Ash Blossom up as interaction
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Effect Veiler, Maxx C, Nibiru and Droll to stop the opponent's first summon or activation, then convert through a Ritual Summon
  • Recovery: Recover Ritual monsters and Megalith cards from the GY through Megalith Phuloch, Phul and Anastasis effects
  • After siding: Not evaluable: the deck has no side deck, so no post-side plan exists in this list

Why it scores here

The score is computed on the deck as a system, not from the averaged card scores or from Megalith's popularity. Structurally the list reaches a searcher or Ritual starter in opening hands about 91% of the time (20 searcher-text cards, hypergeometric, Inferred), and the Megalith core is present in about 78% of 5-card openings, so the engine is reasonably accessible. Interaction is dense: 21 negation-text cards, 10 hand traps and 13 removal-text cards give strong end-board protection and going-second answers. The list is heavily mixed: only 11% of cards carry the exact Megalith name, with 62 off-archetype copies across Drytron, Mulcharmy, Cyber Angel and other sub-archetypes, which lowers efficiency and raises brick and conflict risk. There are no recorded combos, no tournament link and no side deck, so the floor and median are text-only inferences and the Meta and Post-side scores are absent. The list is Illegal: five Forbidden cards are run in the Extra Deck, so the normal contextual score is capped at 20 and the figures are structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least 1 searcher in 5-card opening) ≈ 0.91; Megalith core in opening ≈ 0.78; 2-card bootstrap not verified (Inferred)
D2 Opening-Hand Quality & Brick Management 50 10 hand traps plus 17 tech cards, several dead outside their combo, and 3 copies each of several conditional Ritual cards (Inferred)
D3 Combo Conversion & Ceiling 55 Ritual chains reach 3700 to 4000 ATK bosses, but no recorded boards exist, so the ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 40 No combo boards supplied; median output cannot be measured and is estimated from consistency only (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple hand traps, Drytron and Megalith recursion, and some redundant starters give partial recovery after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Megalith Anastasis and Phuloch recycle Ritual monsters from the GY, but the Ritual cost is high in tributes (Inferred)
D7 End-Board & Interaction Quality 70 21 negation-text cards, 10 hand traps and removal-text cards give layered interaction, with Dimensional Barrier and Solemn Judgment capping the Limited tier (Inferred semantic)
D8 Going-Second & Board-Breaking Power 55 Ash Blossom, Ghost Belle, Droll and Nibiru give going-second answers, but board-breaking removal is thin (Inferred)
D9 Offensive Pressure & Closing Power 60 Notrah Plura at 3700 ATK, Draconids at 4000 ATK and Firewall Singularity at 3500 ATK give high closing power, but the Extra Deck is partly illegal (Verified stat, Inferred)
D10 Main Deck Efficiency & Flexibility 40 Main deck has 33 distinct cards, 11.4% exact-name purity, and 17 tech slots, so it is not compact (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 40 14 distinct Extra Deck cards with 5 Forbidden, so Extra coverage is partly unusable under the legal list (Verified legality)
D12 Side Deck Adaptability 10 The deck has zero side deck cards, so there is no adaptability and a best-of-3 plan is not possible (Verified composition)
D13 Matchup Coverage & Format Fit 45 No tournament or meta sample supplied; archetype share is absent, so format fit stays Provisional (Provisional)
D14 Pilotability & Error Tolerance 55 Ritual, Drytron and Link interplay with several conditional summon rules is demanding for the pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 52, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-8). Final formula: Uncapped: 0.80*52 + 0.20*45 - 8 (banlist modifier) ≈ 43; Illegal status caps the final at 20. Meta provisional, not used.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ 0.22 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density: 20 searcher-text cards, P(at least one in opening 5) ≈ 0.91
  • Layered interaction: 21 negation-text cards, 10 hand traps, 13 removal-text cards
  • High-ATK Ritual bosses reachable through Megalith Ritual chains

Weaknesses

  • Illegal list: five Forbidden cards in the Extra Deck
  • Low exact-archetype purity (11.4%) and 17 tech slots dilute the engine
  • No side deck, so no best-of-3 adaptability

Critical choke points

  • Megalith Ritual Summon requires specific Ritual monsters and tributes, so one missing Megalith or tribute piece stalls the line
  • Extra Deck legality: the Forbidden link and synchro monsters cannot be legally played
Priority Remove Add Reason
1 Link Decoder, F.A. Dawn Dragster, Reprodocus, Protectcode Talker, Knightmare Gryphon Legal Extra Deck link or synchro monsters within the copy limit Clears the illegal status so the deck can receive a normal contextual score
2 Off-archetype tech cards (for example Forbidden Droplet, Cyber Emergency, Effect Veiler) in excess More Megalith-named starters or searchers Raises exact-archetype purity and reduces brick risk
3 None A side deck of 5 to 15 cards Gives best-of-3 post-side options (D12 currently 10)

Evidence & confidence

  • Verified: Main 55 and Extra 15 are within size rules; Five Forbidden copies over the copy limit; Ash Blossom at 2 copies is within the Semi-Limited limit; Exact-name purity 11.4%; 0 side deck cards
  • Inferred: Searcher access ≈ 0.91 in opening 5 (hypergeometric); Megalith core in opening ≈ 0.78 (hypergeometric); Interaction density and resilience from card text; Going-first and going-second scores from text and probability
  • Provisional: Meta Power and matchup fit: no dated metagame sample or tournament link
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and pilot match record absent no win-rate telemetry exists in YGOVN Meta Power is Provisional without a dated metagame sample Side deck is empty, so post-side scoring is absent

More OCG Info

Megalith

Megalith Breakdown

 
 

 

 

 

 

 

 
 

 

 
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