Snake-Eyes Deck #767766 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Artifact Lancea x3, Diabellstar the Black Witch x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Snake-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
20± 8/ 100
Power Score
Structural 43
Reliability 35
Going First 45
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 43
Going First 45
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Snake-Eye and Diabellstar board pressure through Fusion, Link and Synchro boss monsters such as Snake-Eyes Flamberge Dragon and Dark Paladin - Wave-Motion; Dark Magician package (Dark Magician of Destruction, Master of Chaos) as a second boss route
  • Turn 1 (going first): Open a Snake-Eye or Dark Magician starter, search a Level 1 FIRE or Dark Magician support spell, and build toward a Link or Fusion boss; the plan is weakened because 5 of 55 main-deck slots are Forbidden and illegal in this format
  • Turn 2 (going second): Use the 10 hand traps (Ash Blossom, Infinite Impermanence, Maxx C, Droll & Lock Bird, Solemn Judgment, Mind Mirror Force, Dominus Impulse, Solemn Accusation) to interrupt the opponent's first board before deploying a boss
  • Recovery: Recover through Snake-Eye GY-recursion effects and Dark Magician Girl / Magician's Rod recursion; no recovery line was verified from recorded boards because none exist
  • After siding: Not evaluable: the deck runs zero side-deck cards, so no post-side plan is present

Why it scores here

The score is capped low because the list is illegal in OCG: five Forbidden cards are run at full copies, so the deck is evaluated as theoretical and structural only. The main strength is interaction density: ten hand traps and several negation or removal spells give it a credible going-second hand, with about 72% odds of at least one hand trap in a six-card opening (Inferred). The engine is weaker, since only 9 of 55 main-deck cards are core Snake-Eye or Diabellstar cards with single-copy starters, and about 39% of opening hands have no core card (Inferred). No recorded boards, guides or tournament results exist, so the combo floor, median and ceiling cannot be measured and are inferred from card text alone. Popularity and archetype stats were not used to earn points; the score reflects the deck as a system, not an average of its card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one core archetype card in 5-card opening) about 0.61 with 9 core copies; starters are mostly single copies (Inferred)
D2 Opening-Hand Quality & Brick Management 40 17 singleton slots and 70 off-archetype copies create dead-draw and conflict risk; Dark Magician and Mulcharmy packages overlap with the Snake-Eye engine (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards; ceiling is inferred from card text (Snake-Eyes Flamberge Dragon, Dark Paladin, Master of Chaos) only (Inferred)
D4 Combo Floor & Median Output 30 No combo evidence, so the median output cannot be observed; the deck's floor is inferred as low (Inferred)
D5 Interruption Resilience & Route Redundancy 40 Several recursion and search effects provide some redundancy, but no independent second line is verified (Inferred)
D6 Resource Economy, Recovery & Grind 40 Snake-Eye GY recursion and Dark Magician search effects give some resource regeneration, but card-advantage cost is not measured (Inferred)
D7 End-Board & Interaction Quality 65 Ten hand traps and several negation or removal spells give high interaction density; Forbidden cards would reduce this if corrected (Inferred)
D8 Going-Second & Board-Breaking Power 60 Hand-trap density gives about 72% odds of at least one hand trap on going second, supporting board breaking on the second turn (Inferred)
D9 Offensive Pressure & Closing Power 55 Boss ATK is high (Flamberge Dragon 3000, Dark Paladin 2900, Master of Chaos 3000) but no closing data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 main cards across 31 distinct cards with many single copies and 27 Level-0 spells and traps; compactness is moderate (Verified)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck has 9 Link, 5 Fusion and 1 Synchro with 15 slots filled; Forbidden Baronne de Fleur and Red-Eyes Dark Dragoon remove two boss options (Verified)
D12 Side Deck Adaptability 10 No side deck is present, so post-side adaptability cannot be assessed and is scored as absent (Verified)
D13 Matchup Coverage & Format Fit 40 No dated meta sample or tournament link; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Snake-Eye and Dark Magician lines with many decision points and mixed-archetype cards raise the pilot burden (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 43, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist exposure (-12). Final formula: Illegal cap applied: Final = 0.80*Structural(43) + 0.20*TournamentReliability(35) + ContextModifiers(-12) = 29, capped to 20 for an illegal list; Meta provisional (null)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Ten hand traps and several negation or removal spells give strong going-second interaction
  • Extra Deck covers Link, Fusion and Synchro bosses with high ATK
  • Snake-Eye and Dark Magician recursion gives some resource regeneration

Weaknesses

  • Five Forbidden cards make the list illegal in OCG
  • Engine starters are mostly single copies, so the core line is unreliable
  • No side deck, so there is no post-side plan
  • Off-archetype copies (70) dilute the Snake-Eye engine

Critical choke points

  • Snake-Eye engine starters (single copies) must be drawn to start the Level 1 FIRE chain
  • Forbidden Baronne de Fleur and Red-Eyes Dark Dragoon remove two boss routes and cannot be replaced by a legal copy
Priority Remove Add Reason
1 Original Sinful Spoils - Snake-Eye, Magicians' Souls, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Baronne de Fleur (all Forbidden) Legal Snake-Eye or Dark Magician replacements (for example, a legal Level 1 FIRE searcher and a legal Fusion or Link boss) The list cannot be scored as a normal deck until all Forbidden cards are removed; this is the only change that lifts the illegal cap
2 Two or three off-archetype single-copy cards A second copy of a core Snake-Eye or Diabellstar starter Increasing starter density lifts D1 and D2 without changing the interaction package
3 None (side deck is empty) A 10-15 card side deck with hand traps or Extra Deck answers A side deck gives a post-side plan and lifts D12 from absent to adaptable

Evidence & confidence

  • Verified: Illegal status with five Forbidden cards run at full copies; Main 55 and Extra 15 within size rules; side deck 0; Copy counts and banlist statuses per card; Hand-trap and removal text counts from card text
  • Inferred: Hypergeometric starter, hand-trap and core-card odds; Consistency, brick and resilience scores from card text; Going-second hand-trap density; Combo ceiling and floor from text only
  • Provisional: Meta Power (no dated metagame sample); Matchup and format-fit score (D13)
  • Data gaps: no combos supplied; floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry exists in YGOVN Meta Power is provisional unless a dated metagame sample is supplied no side deck present, so post-side plan is unevaluable

More OCG Info

Snake-Eyes

Snake-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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