Junk Deck #767719 — Yu-Gi-Oh! OCG
58 Main, 15 Extra, incl. Junk Meister x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (58)
- Anchorbolt Hedgehog x1
- Assault Sonic Warrior x1
- Crossroad Sonic Chick x1
- Droll & Lock Bird x1
- Full-Speed Warrior x1
- Junk Armor x1
- Junk Meister x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x1
- Nibiru, the Primal Being x1
- Phara the Primordial Goddess x1
- Stardust Trail x1
- Ash Blossom & Joyous Spring x3
- Assault Synchron x1
- Effect Veiler x1
- Ghost Ogre & Snow Rabbit x2
- Jet Synchron x1
- Junk Synchron x1
- Revolution Synchron x1
- Scrap Synchron x1
- Stardust Synchron x3
- Starjunk Synchron x1
- Wheel Synchron x1
- Duelist Genesis x1
- Harpie's Feather Duster x1
- Junk Signal x3
- Lightning Storm x2
- Reinforcement of the Army x1
- Stardust Illumination x1
- Synchro Fellowship x1
- Synchro Overtake x1
- Synchro Overtop x1
- Synchro Rumble x1
- Triple Tactics Thrust x3
- Tuning x2
- Infinite Impermanence x1
- Solemn Accusation x1
- Solemn Strike x1
- Solemn Warning x1
- Synchro Emergency x3
- Synchro Zone x1
Extra Deck (15)
- Accel Synchro Stardust Dragon x1
- Cosmic Blazar Dragon x1
- Crimson Dragon x1
- Garden Rose Maiden x1
- Junk Speeder x1
- Junk Warrior x1
- Juraishin, the Cursed Thunder God x1
- Red Supernova Dragon x1
- Satellite Warrior x1
- Scrap Warrior x1
- Shooting Quasar Dragon x1
- Shooting Star Dragon x1
- Stardust Dragon x1
- Stardust Dragon - Victim Sanctuary x1
- Accel Synchron x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 58 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Synchro Summon a Junk Warrior or Stardust Dragon / Shooting Star Dragon style boss (4000-ATK Dragons in Extra) after Junk Synchron or Scrap/Stardust starters establish the board; Recursion through Jet Synchron, Crossroad Sonic Chick and Anchorbolt Hedgehog from the GY into repeat Synchro Summons
- Turn 1 (going first): Open a Synchron/Junk starter (Tuning, Junk Signal, Stardust Synchron, Junk Meister) to search a Junk or Synchron monster, then Synchro Summon a boss, backed by hand traps for the opponent's first response
- Turn 2 (going second): Use Ash Blossom, Ghost Ogre, Effect Veiler, Nibiru and Infinite Impermanence to disrupt the opponent's starter, then rebuild through GY recursion and Extra Deck bosses
- Recovery: Recur Synchro materials and Level 2 or lower monsters from the GY (Jet Synchron, Junk Synchron, Crossroad Sonic Chick) and use Extra Deck bosses to rebuild after a single disruption
- After siding: No Side Deck is registered, so no post-side plan exists; this cannot be evaluated
Why it scores here
The deck's Structural score of about 59 comes from consistency and interaction on the system, not from any average of card scores: a searcher-dense Synchron/Junk shell (18 searcher-text cards, about 86% chance of at least one searcher in a 5-card opening hand, Inferred) backed by 9 hand traps and 17 negation-text cards. Its ceiling is credible from the Extra Deck (three 4000-ATK Dragons and Shooting Star Dragon), but no recorded boards exist, so combo floor and median are text-only inferences and are held near neutral. Interaction and going-second strength are its clearest assets. Structural power is capped because the deck has no Side Deck and no post-side plan, and because its legal status fails. The deck is Illegal: Ash Blossom & Joyous Spring is run 3 copies against an OCG limit of 2, so the final score is capped at 35 and labelled structural-only. Archetype popularity earned no points: the Junk archetype core is present at 87.5% of its usage-stat core, and that confirms the list is real, not that it is strong.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(≥1 searcher in 5-card opening hand) ≈ 0.86; core archetype group P ≈ 0.73; 2-card bootstrap via Junk Signal, Tuning and Stardust Synchron (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 58 main cards with 14 tech and several conditional starters raise dead-card risk; no hand simulation available (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Junk Warrior, Stardust Dragon and Shooting Star Dragon indicate a high ceiling from text, but no recorded boards exist (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No combos supplied, so median output cannot be measured and is held neutral (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | 9 hand traps, 17 negation-text cards, and multiple recursion routes from the GY give redundant lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Recursion through Jet Synchron, Junk Synchron and Crossroad Sonic Chick, plus Stardust Illumination float, offsets Extra Deck spend (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Interaction density is high: 9 hand traps, 17 negation-text cards and 25 removal-text cards (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 68 | Hand traps have P(≥1 in 6-card going-second hand) ≈ 0.65 and boss-level 4000-ATK bodies (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Three 4000-ATK Synchro bosses and Red Supernova Dragon give a strong end board (Verified card text, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 58 main cards with 15% exact-archetype purity and 26 Level 0 spell/trap slots; efficiency is middling (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 65 | 15 Synchro Extra Deck slots, all distinct, cover multiple boss routes and Synchro Materials (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No Side Deck is registered, so post-side adaptability cannot be assessed; scored as a floor (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample or tournament link; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multiple Synchro chains and hand-trap timing decisions raise the decision load (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary, disclosed as 1:1 for the choice of profile; Midrange weights used for scoring. Structural ≈ 59, Going First ≈ 58, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-8); no Side Deck (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*59 + 0.20*50 = 57.2 before modifiers; modifiers sum to -12 giving 45.2; Illegal-deck cap applied: score = 35 (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher text (18 cards) gives a high chance of a live hand (Inferred)
- Strong hand-trap and negation density (9 hand traps, 17 negation-text cards) (Inferred)
- Full 15-card Synchro Extra Deck with multiple 4000-ATK bosses (Verified composition)
Weaknesses
- Illegal copy limit on Ash Blossom & Joyous Spring (Verified)
- No Side Deck, so no post-side plan (Verified)
- Low archetype purity at 15%, so many generic or off-archetype cards dilute the engine (Verified)
Critical choke points
- Ash Blossom & Joyous Spring (3 copies) is the legality failure and a single-card interaction dependency
- Junk Synchron and Junk Warrior as the core engine starters; losing them removes the main line (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | None required; alternatively a 2-copy-legal replacement | Removes the copy-limit violation so the deck can be scored normally |
| 2 | Low-value Level 0 spell or trap slots | A Side Deck of 10 to 15 cards | Adds post-side adaptability, which is currently absent (D12 = 15) |
Evidence & confidence
- Verified: Legality: Illegal (Ash Blossom & Joyous Spring, 3 copies vs OCG limit 2); Main 58 and Extra 15 are within size rules; Side 0 is legal but unadaptable; Extra Deck is 15 distinct Synchro cards; Archetype core present 7 of 8 (87.5%) in usage stats
- Inferred: Searcher and hand-trap hypergeometric probabilities; Interaction density from card text; Going-first and going-second estimates from text and probability
- Provisional: Meta Power (null, no dated metagame sample); Matchup fit and tournament reliability (no tournament link); Combo floor and median (no recorded boards)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck supplied, so post-side adaptability cannot be measured Deck title is null
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