Junk Deck #767719 — Yu-Gi-Oh! OCG

58 Main, 15 Extra, incl. Junk Meister x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 20, 2026 by YGO Mod.

Deck Junk OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 10/ 100
Power Score
Structural 59
Reliability 50
Going First 58
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 58
Going Second 64
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro Summon a Junk Warrior or Stardust Dragon / Shooting Star Dragon style boss (4000-ATK Dragons in Extra) after Junk Synchron or Scrap/Stardust starters establish the board; Recursion through Jet Synchron, Crossroad Sonic Chick and Anchorbolt Hedgehog from the GY into repeat Synchro Summons
  • Turn 1 (going first): Open a Synchron/Junk starter (Tuning, Junk Signal, Stardust Synchron, Junk Meister) to search a Junk or Synchron monster, then Synchro Summon a boss, backed by hand traps for the opponent's first response
  • Turn 2 (going second): Use Ash Blossom, Ghost Ogre, Effect Veiler, Nibiru and Infinite Impermanence to disrupt the opponent's starter, then rebuild through GY recursion and Extra Deck bosses
  • Recovery: Recur Synchro materials and Level 2 or lower monsters from the GY (Jet Synchron, Junk Synchron, Crossroad Sonic Chick) and use Extra Deck bosses to rebuild after a single disruption
  • After siding: No Side Deck is registered, so no post-side plan exists; this cannot be evaluated

Why it scores here

The deck's Structural score of about 59 comes from consistency and interaction on the system, not from any average of card scores: a searcher-dense Synchron/Junk shell (18 searcher-text cards, about 86% chance of at least one searcher in a 5-card opening hand, Inferred) backed by 9 hand traps and 17 negation-text cards. Its ceiling is credible from the Extra Deck (three 4000-ATK Dragons and Shooting Star Dragon), but no recorded boards exist, so combo floor and median are text-only inferences and are held near neutral. Interaction and going-second strength are its clearest assets. Structural power is capped because the deck has no Side Deck and no post-side plan, and because its legal status fails. The deck is Illegal: Ash Blossom & Joyous Spring is run 3 copies against an OCG limit of 2, so the final score is capped at 35 and labelled structural-only. Archetype popularity earned no points: the Junk archetype core is present at 87.5% of its usage-stat core, and that confirms the list is real, not that it is strong.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 searcher in 5-card opening hand) ≈ 0.86; core archetype group P ≈ 0.73; 2-card bootstrap via Junk Signal, Tuning and Stardust Synchron (Inferred)
D2 Opening-Hand Quality & Brick Management 55 58 main cards with 14 tech and several conditional starters raise dead-card risk; no hand simulation available (Inferred)
D3 Combo Conversion & Ceiling 60 Junk Warrior, Stardust Dragon and Shooting Star Dragon indicate a high ceiling from text, but no recorded boards exist (Inferred)
D4 Combo Floor & Median Output 50 No combos supplied, so median output cannot be measured and is held neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 62 9 hand traps, 17 negation-text cards, and multiple recursion routes from the GY give redundant lines (Inferred)
D6 Resource Economy, Recovery & Grind 58 Recursion through Jet Synchron, Junk Synchron and Crossroad Sonic Chick, plus Stardust Illumination float, offsets Extra Deck spend (Inferred)
D7 End-Board & Interaction Quality 72 Interaction density is high: 9 hand traps, 17 negation-text cards and 25 removal-text cards (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 68 Hand traps have P(≥1 in 6-card going-second hand) ≈ 0.65 and boss-level 4000-ATK bodies (Inferred)
D9 Offensive Pressure & Closing Power 66 Three 4000-ATK Synchro bosses and Red Supernova Dragon give a strong end board (Verified card text, Inferred closing)
D10 Main Deck Efficiency & Flexibility 60 58 main cards with 15% exact-archetype purity and 26 Level 0 spell/trap slots; efficiency is middling (Inferred)
D11 Extra Deck Efficiency & Coverage 65 15 Synchro Extra Deck slots, all distinct, cover multiple boss routes and Synchro Materials (Verified composition)
D12 Side Deck Adaptability 15 No Side Deck is registered, so post-side adaptability cannot be assessed; scored as a floor (Provisional)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample or tournament link; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 50 Multiple Synchro chains and hand-trap timing decisions raise the decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary, disclosed as 1:1 for the choice of profile; Midrange weights used for scoring. Structural ≈ 59, Going First ≈ 58, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-8); no Side Deck (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*59 + 0.20*50 = 57.2 before modifiers; modifiers sum to -12 giving 45.2; Illegal-deck cap applied: score = 35 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (18 cards) gives a high chance of a live hand (Inferred)
  • Strong hand-trap and negation density (9 hand traps, 17 negation-text cards) (Inferred)
  • Full 15-card Synchro Extra Deck with multiple 4000-ATK bosses (Verified composition)

Weaknesses

  • Illegal copy limit on Ash Blossom & Joyous Spring (Verified)
  • No Side Deck, so no post-side plan (Verified)
  • Low archetype purity at 15%, so many generic or off-archetype cards dilute the engine (Verified)

Critical choke points

  • Ash Blossom & Joyous Spring (3 copies) is the legality failure and a single-card interaction dependency
  • Junk Synchron and Junk Warrior as the core engine starters; losing them removes the main line (Inferred)
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring None required; alternatively a 2-copy-legal replacement Removes the copy-limit violation so the deck can be scored normally
2 Low-value Level 0 spell or trap slots A Side Deck of 10 to 15 cards Adds post-side adaptability, which is currently absent (D12 = 15)

Evidence & confidence

  • Verified: Legality: Illegal (Ash Blossom & Joyous Spring, 3 copies vs OCG limit 2); Main 58 and Extra 15 are within size rules; Side 0 is legal but unadaptable; Extra Deck is 15 distinct Synchro cards; Archetype core present 7 of 8 (87.5%) in usage stats
  • Inferred: Searcher and hand-trap hypergeometric probabilities; Interaction density from card text; Going-first and going-second estimates from text and probability
  • Provisional: Meta Power (null, no dated metagame sample); Matchup fit and tournament reliability (no tournament link); Combo floor and median (no recorded boards)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck supplied, so post-side adaptability cannot be measured Deck title is null

More OCG Info

Junk

Junk Breakdown

 
 

 

 

 

 

 

 
 

 

 
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