Mathmech Deck #767704 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Achichi @Ignister x2
- Droll & Lock Bird x1
- Knightmare Corruptor Iblee x1
- Mathmech Addition x1
- Mathmech Circular x1
- Mathmech Multiplication x1
- Micro Coder x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Pikari @Ignister x3
- Wizard @Ignister x1
- PSY-Frame Driver x1
- Cyberse Code Magician x1
- Ash Blossom & Joyous Spring x3
- Backup @Ignister x3
- Effect Veiler x3
- Ghost Ogre & Snow Rabbit x2
- Mathmech Diameter x1
- Mathmech Sigma x1
- PSY-Framegear Gamma x1
- A.I. Connect x1
- A.I. Meet You x1
- Cynet Mining x2
- Harpie's Feather Duster x1
- Ignister A.I.Land x1
- Salamangreat Sanctuary x1
- Cynet Conflict x1
- Evenly Matched x3
- Infinite Impermanence x3
- Mathmech Superfactorial x1
- Solemn Accusation x2
- Solemn Judgment x1
Extra Deck (15)
- Cyberse Desavewurm x1
- Accesscode Talker x1
- Code Talker Inverted x1
- Cyberse Contract Witch x1
- Cyberse Wicckid x1
- Dark Infant @Ignister x1
- Decode Talker Heatsoul x1
- Firewall Dragon Darkfluid - Neo Tempest Terahertz x1
- G Golem Crystal Heart x1
- Salamangreat Balelynx x1
- Transcode Talker x1
- Enigmaster Packbit x1
- Firewall Saber Dragon x1
- Primathmech Alembertian x1
- Primathmech Laplacian x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48 |
| Going First | 42 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Stun
- Secondary strategies: Combo, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Mathmech/Cyber Link-and-Synchro board built from hand-trap-supported starters, closing with Link-4/5 and Synchro boards (structural read only; no recorded combos); Archetype-core Mathmech Synchro/Xyz via Mathmech Sigma, Mathmech Circular, and Primathmech Laplacian/Alembertian
- Turn 1 (going first): Open a Cyberse/Mathmech starter, use searchers (Pikari, Backup, Cynet Mining, A.I. Connect) to find the next link, and hold hand traps (Ash Blossom, Infinite Impermanence, Evenly Matched) for the opponent's first interaction
- Turn 2 (going second): Use the six-card hand to deploy hand traps against the opponent's first summon or activation, then rebuild from the Extra Deck link chain
- Recovery: Recover via Mulcharmy Fuwalos/Purulia draws and Cynet/A.I. searchers after hand traps are spent; Mathmech Superfactorial can revive Mathmech monsters from the GY
- After siding: Not evaluable: the deck has no side deck (0 cards); the side plan is absent
Why it scores here
The deck's structural read is an Interaction-heavy Stun shell (19 hand-trap copies, Solemn and Evenly Matched style traps) wrapped around a Cyberse/Mathmech link engine with 10 Link monsters in the Extra Deck. Archetype purity is low (11.4% exact-name Mathmech, 62 off-archetype copies), so the engine depends on cross-archetype Cyberse searchers rather than a single coherent core. The deck has no recorded boards, so every conversion and floor score is an Inferred text-only read rather than a measured output. Popularity or archetype share earned no points, and card scores were not averaged into the deck score. The list is Illegal (Ash Blossom at 3 copies in an OCG Semi-Limited slot), so the final score is capped low and the evaluation is theoretical/structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(≥1 archetype-core copy in opening hand of 5) ≈ 0.81 across 15 core copies; but only 8 exact-name Mathmech copies and 11.4% purity (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 19 hand-trap copies plus 11 searcher-text copies imply frequent non-engine hands; P(≥1 hand trap in 6) ≈ 0.93 (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards, so no measured ceiling; text-only link-chain read suggests moderate Link-4/5 conversion (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combo data, so the median and floor are unmeasured; the card-text read suggests a floor near a single starter plus searchers (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Multiple independent interaction and searcher routes (Ash, Impermanence, Veiler, Cynet, A.I. Connect) support some recovery after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Searchers and Mulcharmy draw effects offset spend, but the resource loop is not measured (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Hand traps and Solemn-style traps give broad, layered interaction (19 hand traps, 17 negation-text copies) (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 60 | Hand traps and Droll & Lock Bird give strong going-second interaction; no going-second board data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Link-4/5 finishers (Firewall Dragon Darkfluid, Accesscode Talker) are present, but Synchro/XYZ count is only 2 each and the boards are unmeasured (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55 Main cards, 33 distinct, 20 singletons; the 19 hand-trap copies dilute the engine slots (Verified structure, Inferred interpretation) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15/15 Extra slots used; 10 Link monsters; mostly flexible Link routes, but several Extra cards have no in-deck archetype support (Verified counts) |
| D12 | Side Deck Adaptability | 5 | No side deck (0 of 15 slots); no post-side plan can be evaluated (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated metagame sample; the archetype share is not evidence of matchup fit (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple decision points: hand-trap timing, Link route selection, and searcher ordering across several effects (Inferred) |
How the score was computed
Strategy profile: Stun. Structural ≈ 48, Going First ≈ 42, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-10); Illegal cap (-11). Final formula: Structural (Stun profile, D13 dropped and re-normalized) = 48; Final = 0.80*48 + 0.20*40 = 46.4; modifiers -10 (banlist exposure) = 36.4; capped to 25 because the list is Illegal (theoretical/structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap suite (19 copies) with strong going-second interaction
- Searcher density (11 copies) keeps the link chain reachable
- Link-heavy Extra Deck with 10 Link monsters gives flexible routes
Weaknesses
- Illegal copy-limit violation on Ash Blossom & Joyous Spring
- Low archetype purity (11.4% exact-name) splits engine coherence across Ignister, Code Talker, Mulcharmy, and Cyber
- No side deck, so no post-side plan
- Several Extra Deck cards have no in-deck archetype support
Critical choke points
- Legality: the list cannot be played as built until the Ash Blossom copy count is fixed
- Engine start depends on Mathmech/Cyber searchers (Cynet Mining, A.I. Connect) that are single-copy or low-count
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | A legal non-duplicate hand trap or a second engine card | Restores legality; the deck cannot be scored as played until the copy limit is fixed |
| 2 | None | A 15-card side deck | The deck has no side deck, so D12 scores near zero and post-side play is unevaluated |
Evidence & confidence
- Verified: Main 55, Extra 15, Side 0 are within OCG size rules; Ash Blossom & Joyous Spring runs 3 copies against a Semi-Limited limit of 2; Five Limited cards run 1 copy each (legal); Archetype purity is 11.4% exact-name; 62 off-archetype copies
- Inferred: Starter and hand-trap probabilities (hypergeometric); Stun-profile structural read; Interaction and resilience scoring from card text
- Provisional: Meta and matchup fit (no dated metagame sample)
- Data gaps: No combos supplied, so combo floor, median, and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot records are absent No side deck, so no post-side evidence No win-rate telemetry for OCG (going-first/second, matchup, brick rates) in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied
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