Charmer Deck #767690 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Artifact Lancea x3, The Great Gallant Bandit x3, Dark Magical Curtain x3. Created Oct 20, 2026 by YGO Mod.

Deck Charmer OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Charmer and Familiar-Possessed board presence backed by Elfnote and K9 Extra Deck boss monsters, with hand-trap protection.; Spellbook search and Fusion/Link follow-up from a small number of starters.
  • Turn 1 (going first): Search with Spellbook of Secrets or Hey, Space Trunade!, bring out an Elfnote or Charmer monster, and protect it with Solemn Judgment or Mind Mirror Force.
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Droll & Lock Bird, Maxx C) to stop the opponent's first engine, then rebuild from search.
  • Recovery: Recurse Charmer and Possessed monsters from the GY through the Charmer and Possessed effects, and re-search with Spellbook cards.
  • After siding: Not assessable: the Side Deck is empty, so no post-side plan exists. The deck is also illegal as built.

Why it scores here

This is an illegal OCG list: five Forbidden cards (Charmer Quartet in Bloom, Reprodocus, Red-Eyes Dark Dragoon, Crystal Wing Synchro Dragon, Baronne de Fleur) are run above their legal limit, so the deck is scored as a structural read only and capped at 30. Starter access is good because about 92% of opening hands with 5 cards contain a searcher, and the 11 hand traps give real interaction, especially on the going-second side. The score comes from consistency, interaction density and the spread of its Charmer, Elfnote and K9 lines as a system, not from averaging the cards' individual power. Archetype popularity earned no points: the deck has no tournament link, no recorded boards and an empty Side Deck, which lowers the confidence and the post-side score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Searcher text in 22 cards gives P(at least one searcher in 5-card hand) ≈ 0.92, but exact-name Charmer purity is only 11% and the Charmer core has P ≈ 0.31 in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Level-0 spells and traps are 26 of 57 main cards and several hands will hold Spellbook or hand-trap dead cards, with no side plan to replace them (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded boards exist, so the combo ceiling is read only from card text, e.g. Elfnote Lucina/Tinia plus Charmer Fusion lines (Inferred, no combo data)
D4 Combo Floor & Median Output 45 The median output cannot be measured because combos_evidence has 0 parseable boards; the value is a provisional text read (Provisional)
D5 Interruption Resilience & Route Redundancy 58 Three independent interruption routes (Spellbook, Elfnote, K9) and 11 hand traps keep the deck running after one disruption, but Charmer lines share a single search engine (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion through Charmer and Possessed monsters and Spellbook re-search rebuild the hand from the GY, offset by Extra Deck dependence (Inferred)
D7 End-Board & Interaction Quality 68 13 negation-text cards and 11 hand traps, plus Solemn Judgment, Mind Mirror Force and Dimensional Barrier, give layered interaction; the Forbidden Baronne and Crystal Wing are excluded from the credit (Inferred semantic)
D8 Going-Second & Board-Breaking Power 60 Going-second hand quality is high: P(at least one hand trap in 6 cards) ≈ 0.74, though no board-breaker outside the Forbidden cards is clearly confirmed (Inferred)
D9 Offensive Pressure & Closing Power 60 Closing power comes from K9-X Werewolf (3300 ATK), Elfnote June Pride (3100 ATK) and Seraphim Strelitzia, with Limited Elfnote boss monsters limited to one copy each (Verified stat, Inferred)
D10 Main Deck Efficiency & Flexibility 62 57 main cards with 40 distinct names and 22 searchers is compact, but 7 three-copy slots and 26 level-0 cards dilute the monster count (Inferred)
D11 Extra Deck Efficiency & Coverage 45 Five of the 15 Extra Deck cards are Forbidden, so the mandatory Extra core is not legal as built, and Fusion and Link access depends on Charmer material (Verified legality, Inferred)
D12 Side Deck Adaptability 20 The Side Deck is empty (side_count 0), so there is no adaptability and no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link, no archetype meta-share and no dated metagame, so format fit is a Provisional placeholder (Provisional)
D14 Pilotability & Error Tolerance 40 Several chains need precise sequencing with Spellbook, Elfnote and Charmer effects, each once per turn, so error tolerance is low (Inferred)

How the score was computed

Strategy profile: Toolbox 100% (Midrange used as secondary context only). Structural ≈ 54, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12). Final formula: Illegal cap: pre-cap 0.80*54 + 0.20*45 + banlist modifier (-12) = 40.2, capped to 30 as structural-only; Meta provisional (null)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High searcher density (22 cards) makes a functional opening hand likely
  • Eleven hand traps plus Solemn Judgment and Mind Mirror Force give layered going-second interaction
  • Three independent engines (Spellbook, Elfnote, K9) reduce single-route dependence

Weaknesses

  • Five Forbidden cards make the list illegal as built
  • Empty Side Deck gives no post-side adaptation
  • No recorded combos or tournament data to validate the consistency estimates
  • Low exact-name Charmer purity (11%) shows an engine spread across unrelated sub-archetypes

Critical choke points

  • Charmer and Familiar-Possessed lines rely on a small number of Spellbook searches
  • The Extra Deck boss monsters are limited (Elfnote Tinia, Elfnote Lucina) or Forbidden
Priority Remove Add Reason
1 Charmer Quartet in Bloom, Reprodocus, Red-Eyes Dark Dragoon, Crystal Wing Synchro Dragon, Baronne de Fleur Legal replacements from the current OCG list (no Forbidden cards) The list is illegal; it cannot receive a normal score until the Forbidden cards are removed
2 Some level-0 spells or the 3rd copies of low-impact spells A legal Side Deck (up to 15 cards) with hand traps and Charmer-specific answers The empty Side Deck removes all post-side adaptability

Evidence & confidence

  • Verified: Legality: 5 Forbidden cards run above the legal limit (0 legal copies); Main 57 and Extra 15 are within size rules; Searcher text in 22 cards and hand-trap text in 11 cards (role hints); Usage stats: 3 of 6 core cards present, Droll & Lock Bird and Solemn Judgment present, S:P Little Knight and Mulcharmy Fuwalos missing
  • Inferred: P(≥1 searcher in 5) ≈ 0.92 and P(≥1 hand trap in 6) ≈ 0.74 from the hypergeometric table; Going-second hand interaction is strong, going-first plan depends on Spellbook search; Charmer exact-name purity 11% reduces engine coherence
  • Provisional: Meta Power (null) and format fit (D13) without a dated metagame sample
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record are absent no win-rate telemetry for this deck Side Deck is empty, so post-side performance cannot be assessed Meta Power is Provisional without a dated metagame sample

More OCG Info

Charmer

Charmer Breakdown

 
 

 

 

 

 

 

 
 

 

 
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