Black Luster Soldier Deck #767643 — Yu-Gi-Oh! OCG

53 Main, 15 Extra, incl. Black Chaos x3, Celtic Mystic x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Black Luster Soldier OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 53
Reliability 42
Going First 50
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 62
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Combo
  • Format: ocg

Legality

Main 53 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Black Luster Soldier - Soldier of Light and Darkness and Black Chaos boards, backed by Extra Deck beaters (Chaos Angel, The Crimson King, Titaniklad) once the Light and Darkness Ritual engine lands; Albaz Dragon / Fallen of Albaz fusion and synchro pressure (Mirrorjade, Rindbrumm, Alba-Lenatus), with Albion as a Forbidden line that cannot be played
  • Turn 1 (going first): Open a Light and Darkness Ritual starter or Fallen of Albaz, search with Mind Shuffle / Incredible Ecclesia / Ragged Records, and hold Ash and Droll for the first interruption (Inferred)
  • Turn 2 (going second): Hand traps (Ash, Ghost Belle, Ghost Ogre, Droll, Evenly Matched) answer the opponent's first board, then Black Chaos or Skull Archfiend recovers the engine (Inferred)
  • Recovery: Mulcharmy Fuwalos and Light and Darkness Ritual recursion from the GY, plus Ghost Belle and Griffoh as recovery bodies (Inferred)
  • After siding: Not evaluable: the deck has zero Side Deck cards, so there is no post-side plan at all

Why it scores here

The deck's engine is the Light and Darkness Ritual and Black Luster Soldier package, which the usage data shows is the archetype core (82.5% of opening hands contain at least one core card, Inferred from the hypergeometric estimate). Its 13 hand traps and 8 negation-text cards give it real interruption resilience and end-board interaction, and the going-second hand-trap density is what earns most of the points. Median output and floor are unmeasured because the export has no parseable boards, so those scores are text-only inference and carry a wide band. Popularity of the archetype did not earn points on its own, and the card scores were not averaged into the deck score. The list is illegal in OCG (Albion is Forbidden and three other cards exceed their copy limits), so the score is capped and is structural only, with no post-side plan because the Side Deck is empty.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one archetype-core card in opening 5) 0.83 across 15 copies; Light and Darkness Ritual starter access about 0.18 in hand 5 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 53-card main with 11 singletons and many tech or hand-trap cards that are dead in some hands; no conflicting-summon data (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; ceiling read from card text of Black Chaos, Black Luster Soldier and Chaos Angel as high-output lines (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so floor and median are not measured; estimated from starter diversity and brick load (Inferred)
D5 Interruption Resilience & Route Redundancy 65 13 hand traps and recursion (Mulcharmy, Ritual recursion, Ghost Belle) give several independent lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 40 Resource signature unavailable; recursion from the GY is present but the deck spends many cards per turn (Inferred)
D7 End-Board & Interaction Quality 72 13 hand traps and 20 removal-text cards with 8 negation-text cards; layering is good but durability is weak (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 68 Going-second hand-trap density (P at least one hand trap in hand 6 about 0.83) supports breaking an established board (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss monsters at 3000 ATK (Black Luster Soldier, Black Chaos, Chaos Angel, The Crimson King) give strong closing power (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 42 53 main cards with only 29 distinct names and 68 off-archetype copies lower the compactness and coherence scores (Verified composition)
D11 Extra Deck Efficiency & Coverage 62 15 Extra Deck cards split 9 Fusion and 6 Synchro with Albion removed would leave 14; access depends on Albaz and Ecclesia pieces (Verified composition, Inferred access)
D12 Side Deck Adaptability 10 Side Deck is empty, so there is no post-side adaptability at all (Verified legality)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; matchup fit is provisional only (Provisional)
D14 Pilotability & Error Tolerance 35 Ritual, Fusion and Synchro sequencing with many timing-sensitive hand traps is demanding for the pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary, Stun secondary (about 80/20 by weight, Inferred from the hand-trap density). Structural ≈ 53, Going First ≈ 50, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist_exposure (-4); empty_side_deck (-2); illegal_list_cap (0). Final formula: No reliable metagame: 0.80*Structural(53) + 0.20*TournamentReliability(42) = 50.8, then modifiers -6 = 44.8, then illegal cap applied to 30 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong interaction density: 13 hand traps and 8 negation-text cards give broad answers to going-second boards
  • Deep Extra Deck with Black Luster Soldier and Black Chaos boss threats at 3000 ATK
  • Good recursion through Mulcharmy Fuwalos and Light and Darkness Ritual from the GY

Weaknesses

  • Illegal as built: Albion is Forbidden and three other cards exceed their copy limits
  • No Side Deck at all, so no post-side plan in best-of-3 play
  • Low archetype purity (68 off-archetype copies) and a 53-card main that dilutes the engine
  • No recorded boards, so the combo floor and median are unmeasured

Critical choke points

  • The Light and Darkness Ritual starter, which is only about 0.18 likely in an opening 5
  • Reliance on Droll & Lock Bird and Ash Blossom as the only first-turn interruption, both at the copy limit
Priority Remove Add Reason
1 Albion the Branded Dragon (Extra, Forbidden) Any legal Extra Deck Fusion or Synchro card, for example a second copy of an Albaz or Ecclesia boss A Forbidden card cannot be played; this is the only change that makes the list legal on its own
2 1 copy each of Ash Blossom & Joyous Spring, The Fallen & The Virtuous and Droll & Lock Bird (main) 1 copy of a legal hand trap or starter, for example Ghost Ogre & Snow Rabbit or Ghost Belle Brings each over-limit card to its legal copy count and keeps the interaction density
3 None A 15-card Side Deck with the best-of-3 answers the list lacks (for example Ash/Droll variants or a matchup-specific hand trap) The Side Deck is empty, so the deck has no post-side adaptability

Evidence & confidence

  • Verified: Legality: Albion is Forbidden; Droll & Lock Bird is Limited; Ash Blossom and The Fallen & The Virtuous are Semi-Limited; Composition: 53 main, 15 extra, 0 side; 68 off-archetype copies; 13 hand traps and 20 removal-text cards; Card text for Ash Blossom, Ghost Belle, Black Chaos, Black Luster Soldier and The Crimson King
  • Observed: Archetype usage: 7 of 8 core cards present (87.5%), with S:P Little Knight missing
  • Inferred: Consistency figures from hypergeometric odds (0.83 core, 0.18 Ritual starter); Interaction quality and going-second plan from card text; Ceiling read from card text because no boards exist
  • Provisional: Matchup fit (D13) and meta power, because no dated metagame sample exists; Tournament reliability, because no per-pilot record exists
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry exists in YGOVN: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Side Deck empty: no post-side evidence at all

More OCG Info

Black Luster Soldier

Black Luster Soldier Breakdown

 
 

 

 

 

 

 

 
 

 

 
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