Black Luster Soldier Deck #767610 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Black Chaos x3, Griffoh x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (56)
- Black Chaos x3
- Black Skull Dragon, the Archfiend of Unity x1
- Celtic Mystic x1
- Droll & Lock Bird x1
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Griffoh x3
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Skull Archfiend of Chaos x2
- The Great Gallant Bandit x3
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x2
- Fydraulis Harmonia x3
- Ghost Ogre & Snow Rabbit x2
- Incredible Ecclesia, the Virtuous x1
- Chaos Magical Hats x1
- Chaos Mystic Box x1
- Crimson Call x1
- Forbidden Crown x2
- Harpie's Feather Duster x1
- Hey, Space Trunade! x1
- Illusion Gate x1
- Light and Darkness Ritual x2
- Pot of Sloth x1
- Ragged Records of Rites x3
- Spell Shattering Sword x1
- The Fallen & The Virtuous x2
- Appointer of the Red Lotus x1
- Mind Shuffle x2
- Solemn Accusation x2
- Solemn Judgment x1
Extra Deck (15)
- Albion the Branded Dragon x1
- Mirrorjade the Iceblade Dragon x1
- Rindbrumm the Striking Dragon x1
- Sprind the Irondash Dragon x1
- The Dragon that Devours the Dogma x1
- S:P Little Knight x1
- Chaos Angel x1
- Despian Luluwalilith x1
- Ecclesia and the Dark Dragon x1
- Enigmaster Packbit x1
- Red Dragon Archfiend x1
- Stardust Dragon - Victim Sanctuary x2
- The Crimson King x1
- Golden Cloud Beast - Malong x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47 |
| Going First | 45 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Ritual and Synchro boss lines (Black Luster Soldier - Soldier of Light and Darkness, Black Chaos, Magician of Dark Chaos - Black Chaos, The Crimson King, Red Dragon Archfiend) that reach 3000-ATK boards; no recorded combo confirms any of them.; Fusion boss lines (Mirrorjade, Rindbrumm, The Dragon that Devours the Dogma) via Fallen of Albaz, which are only reachable if the Forbidden Albion is removed from the list.
- Turn 1 (going first): Open a Light and Darkness Ritual starter (Griffoh, Ragged Records, Mind Shuffle or Fydraulis Harmonia) with Ash Blossom or Droll held up, then Ritual Summon a boss; text-based read only, not verified by any recorded board.
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre and Solemn cards to stop the opponent's first summon or activation, then convert with Black Chaos or a Synchro boss from the Extra Deck.
- Recovery: Recover through Ritual Spell searchers (Light and Darkness Ritual, Ragged Records, Mind Shuffle) and Skull Archfiend of Chaos recursion from GY or banish; depends on finding a Ritual Spell that is not blocked by brick.
- After siding: No side deck is present (Side Deck size 0), so there is no post-side plan; best-of-3 adaptation is unavailable as listed.
Why it scores here
The score comes from the deck as a system, not from averaging card scores or from the Black Luster Soldier archetype's popularity. The 13 archetype-core copies give about a 75% chance of at least one in a 5-card opening hand, and the 12 searcher-text cards add about a 72% chance of a search, so the deck usually opens with something to do (Inferred from the hypergeometric draw table). The 6 hand traps and 11 negation-text cards give reasonable end-board interaction, and the 3000-ATK ritual and synchro bosses give closing power. Against that, the list mixes at least eight sub-archetype engines (Mulcharmy, Albaz, Branded, Archfiend, Stardust, Ecclesia, Chaos, Despia), has 71 off-archetype copies and no side deck, and the Forbidden Albion makes the list illegal as built, so it is capped low and labelled theoretical. No combos were recorded, so floor, median and ceiling are text-only inferences and no tournament or win-rate data supports any claim.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | Core group open in hand5 ≈ 0.75 for 13 copies; any single 3-copy starter only ≈ 0.25 in hand5; engine split across sub-archetypes lowers reliability (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 42 | 24 generic and 71 off-archetype copies plus 0% exact-name purity suggest frequent dead or conflicting cards in hand (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | Ritual boss and Synchro boss text reads as a real ceiling, but no recorded boards exist to confirm the line (Inferred) |
| D4 | Combo Floor & Median Output | 40 | Median output cannot be measured: no combo data, so the floor is unknown and this is held near the middle (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Several independent starters and searchers exist, but ritual and synchro lines share the same Light and Darkness materials and can be stopped together (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Searchers and Ritual Spell recursion from GY give some recovery; spend is high and nothing is verified (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 6 hand traps, 11 negation-text cards and 26 removal-text cards; layering is limited by Limited and Semi-Limited copy counts (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 50 | Hand-trap density is about 0.51 at hand6 going second; no board-breaker count beyond text reads (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Several 3000-ATK bosses (Black Luster Soldier, Black Chaos, Crimson King, Red Dragon Archfiend) give closing power if they land (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 56 main with 23 level-0 spells and traps and 71 off-archetype copies; compactness is weak (Verified count, Inferred quality) |
| D11 | Extra Deck Efficiency & Coverage | 55 | All 15 Extra slots used (9 Synchro, 5 Fusion, 1 Link) but the Forbidden Albion makes one slot illegal (Verified) |
| D12 | Side Deck Adaptability | 15 | No side deck at all (Side Deck size 0), so no adaptation is possible in best-of-3 (Verified) |
| D13 | Matchup Coverage & Format Fit | 35 | No tournament link or meta-share data; format fit cannot be scored (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-engine ritual and synchro lines with several decision points give a high error rate for a new pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 47, Going First ≈ 45, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-6); no side deck (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 45 before modifiers; Illegal deck capped low and labelled theoretical/structural-only; final 35
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.75 · key two-card combo ≈ — · full-brick estimate ≈ 0.25 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense archetype core (13 copies) gives a high chance of a live starter in the opening 5 (Inferred)
- Searcher text on 12 cards and Ritual Spell recursion give some recovery (Inferred)
- Several 3000-ATK bosses and 6 hand traps give closing and interaction power (Verified text, Inferred quality)
Weaknesses
- Illegal as listed: Albion the Branded Dragon is Forbidden and run 1 copy (Verified)
- Multiple competing sub-archetype engines (Mulcharmy, Albaz, Branded, Archfiend, Stardust, Ecclesia, Chaos, Despia) reduce coherence (Inferred)
- No side deck, so no post-side adaptation (Verified)
Critical choke points
- The Light and Darkness Ritual materials and Spell starters: losing them to a single disruption removes most of the ritual line (Inferred)
- The Forbidden Albion slot must be removed before the list can be played (Verified)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Albion the Branded Dragon | A legal Level 8 or lower Fusion or Synchro Extra Deck monster that fits the Fallen of Albaz line | Forbidden in OCG with 1 copy run; the list is illegal until it is removed |
| 2 | Mulcharmy Purulia (2 copies) | A Black Luster Soldier or Light and Darkness Ritual support card | Reduces the number of competing sub-archetype engines and off-archetype dead cards (Inferred) |
| 3 | One level-0 Spell or Trap with no engine link | A side deck of 15 cards | A side deck is needed for best-of-3 adaptation; the deck currently has none (Verified Side Deck size 0) |
Evidence & confidence
- Verified: Main 56, Extra 15, Side 0; within OCG size rules; Albion the Branded Dragon is Forbidden and over the copy limit (1 run, 0 legal); All other restricted cards are within their Limited or Semi-Limited copy counts; Extra Deck composition 9 Synchro, 5 Fusion, 1 Link
- Inferred: P(at least one core copy in hand5) ≈ 0.75; starter reliability is moderate; Interaction density is good given 6 hand traps and 11 negation-text cards; Engine conflicts from 8 sub-archetypes lower coherence
- Provisional: Meta and format fit (D13) cannot be scored without a dated metagame sample or tournament link
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record are absent No win-rate telemetry (going first or second, matchup, brick or starter rates) Meta Power is provisional without a dated metagame sample Data mismatch: S:P Little Knight appears in the cards list (extra, 1 copy) but usage statistics marks it in this deck false; the extra count of 15 agrees with the cards list
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