Labrynth Deck #767597 — Yu-Gi-Oh! OCG
57 Main, 15 Extra, incl. Absolute King Back Jack x3, Arianna the Labrynth Servant x3, Arias the Labrynth Butler x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (57)
- Absolute King Back Jack x3
- Ariane the Labrynth Servant x1
- Arianna the Labrynth Servant x3
- Arias the Labrynth Butler x3
- Gadarla, the Mystery Dust Kaiju x2
- Kumongous, the Sticky String Kaiju x2
- Labrynth Chandraglier x3
- Labrynth Cooclock x1
- Labrynth Stovie Torbie x3
- Lady Labrynth of the Silver Castle x1
- Lava Golem x2
- Lovely Labrynth of the Silver Castle x1
- Ghost Ogre & Snow Rabbit x2
- Labrynth Labyrinth x1
- Labrynth Set-Up x1
- Relinquished Fusion x3
- Angelechy Verdict x1
- Archfiend's Ghastly Glitch x1
- Big Welcome Labrynth x2
- Destructive Daruma Karma Cannon x3
- Dogmatika Punishment x2
- Eradicator Epidemic Virus x2
- Ice Dragon's Prison x2
- Mirror Force x2
- Terrors of the Overroot x2
- Torrential Tribute x2
- Typhoon x3
- Welcome Labrynth x3
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 53/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 58 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 57 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Normal Trap chains into Labrynth recursion and Lady Labrynth / Lovely Labrynth boards, closing with 3000-ATK beaters and Five-Headed Dragon (Inferred from card text).; Fusion and Synchro pressure through Chimera, Berfomet, Fossil Warrior Skull Knight and Chaos Angel (Inferred).
- Turn 1 (going first): Open a Labrynth starter or Normal Trap, set Welcome Labrynth or Big Welcome Labrynth, and use Arias / Arianna / Chandraglier to extend and recur Normal Traps (Inferred).
- Turn 2 (going second): Use Ghost Ogre & Snow Rabbit or Ice Dragon's Prison against the opponent's board, then rebuild through Labrynth GY recursion (Inferred).
- Recovery: Recycle Labrynth monsters from the GY through Stovie Torbie, Back Jack, Cooclock and Chandraglier, then re-Set Normal Traps via Labrynth Set-Up or Lovely Labrynth (Inferred).
- After siding: No side deck is registered, so there is no post-side plan; the list cannot adapt between games.
Why it scores here
The deck is scored as a system: a Labrynth Normal Trap engine with 9 core-named copies gives roughly a 59% chance of at least one core card in a 5-card opening hand, but the proxy brick rate of about 41% keeps consistency in the mid-50s (Inferred). Recursion through Chandraglier, Stovie Torbie, Back Jack and Cooclock gives the deck real resilience and grind after disruption. Interaction is dense (27 removal-text cards, Mirror Force, Ghost Ogre, Angelechy Verdict, Eradicator), and the closing power comes from 3000-ATK Labrynth beaters plus Five-Headed Dragon. The score is held back by the absence of any recorded combo boards (floor and median are text-only inference), the lack of a side deck, and a high-pilotage Normal Trap sequence. Usage statistics confirm the list is a real, accessible build and the archetype is present, but popularity did not earn points, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one core Labrynth card in a 5-card opener) ≈ 0.59 with 9 core copies; 2-card bootstrap exists but is not guaranteed (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | proxy brick rate ≈ 0.41 for the core group; many dead-in-hand Normal Trap and GY-only cards (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | no recorded boards; ceiling read from card text of Lady/Lovely Labrynth, Chandraglier and Set-Up chains (Inferred) |
| D4 | Combo Floor & Median Output | 45 | no combo corpus, so median output is unmeasured and text-only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | multiple recursion routes from GY and Set Normal Traps give continuity after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | GY recursion via Chandraglier, Stovie, Back Jack and Cooclock regenerates resources (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 27 removal-text cards plus Mirror Force, Ghost Ogre, Angelechy Verdict and Eradicator give broad interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 58 | going-second answers are Ghost Ogre (hand trap, hand-6 odds 0.20) and Ice Dragon's Prison; no observed split (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Lady and Lovely Labrynth at 3000 ATK and Five-Headed Dragon at 5000 ATK give closing power (Verified card stats) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 57 main cards with 28 distinct, 3-copy-heavy build; only 31.9% exact-name Labrynth purity (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Extra slots with 10 distinct cards across Fusion, Synchro and Xyz; mostly flex, limited mandatory core (Verified composition) |
| D12 | Side Deck Adaptability | 15 | zero side cards registered, so no post-side adaptation is possible (Verified legality) |
| D13 | Matchup Coverage & Format Fit | 50 | no tournament link, no dated meta sample; archetype share unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | many Normal Trap sequencing decisions and Set-or-activate timing choices raise error load (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 57, Going First ≈ 58, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: no side deck (-2); no recorded combo boards (0). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.59 · key two-card combo ≈ — · full-brick estimate ≈ 0.41 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense Normal Trap and Labrynth recursion gives repeated value from the GY
- Broad removal and negation text across traps and monsters
- Strong closing bodies at 3000 ATK and 5000 ATK
- Usage statistics show the core Labrynth package is the archetype standard
Weaknesses
- No side deck means no post-side adaptation
- Only 31.9% exact-name Labrynth purity, so engine coherence depends on generic Normal Traps
- High proxy brick rate for the core group
- No recorded combos to validate floor or median output
Critical choke points
- The opening hand needs a Labrynth starter or Normal Trap to go live; roughly 41% of hands have no core card
- Normal Trap Set-and-activate timing is a single-turn dependency
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Destructive Daruma Karma Cannon | 1 side-deck or flex slot that helps against boards without Normal Traps | Daruma is a high-cost board reset that can hurt the deck's own board (Inferred) |
| 2 | none | a 15-card side deck | A 0-card side removes all best-of-3 adaptation (Verified legality) |
Evidence & confidence
- Verified: Legal 57 main / 15 extra / 0 side under OCG rules; Copy histogram sums to 57 main cards; Extra Deck breakdown 8 Fusion, 5 Synchro, 2 Xyz; Usage stats: Big Welcome Labrynth 84%, Lovely Labrynth 79%, Arias 63%, Arianna 58%
- Inferred: Brick rate ≈ 0.41 for core group; Going-first and going-second plans from card text; Recursion and interaction density from card text
- Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry — going-first/second, matchup and brick rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied evidence lists Typhoon as a Trap Card; the real card is a Quick-Play Spell, so spell/trap counts may be off by one
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