Red-Eyes Deck #767585 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Kashtira Fenrir x3, Kashtira Riseheart x3, Kashtira Unicorn x3. Created Oct 20, 2026 by YGO Mod.

Deck Red-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
20± 6/ 100
Power Score
Structural 49
Reliability 35
Going First 48
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 48
Going Second 52
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Kashtira boards (Shangri-Ira, Ogre, Unicorn) built through Kashtira searchers and Kashtiratheosis/Birth summons; Extra Deck boss monsters (Dark Armed, Utopic Draco Future, Divine Arsenal) once the board is stable
  • Turn 1 (going first): Open on a Kashtira searcher (Pressured Planet Wraitsoth, Kashtira Ogre) and push to a Kashtira Level 7 board, using Kashtiratheosis or Birth for extra summons. Hand traps are held back for the opponent's first activation.
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Ghost Ogre and Solemn cards to answer the opponent's opening engine, then rebuild from the GY or banish zone via Kashtira Birth and Scareclaw Kashtira.
  • Recovery: Searchers and Kashtiratheosis rebuild the hand, and Mulcharmy Fuwalos or Purulia draw cards when the field is empty. Recovery depends on Kashtira-tagged cards being in the Deck, which the illegal copy counts make unreliable.
  • After siding: Not evaluable: the deck runs 0 Side Deck cards, so there is no post-side plan to score.

Why it scores here

This list is Illegal (Kashtira Fenrir is Forbidden and run 3 times, Kashtira Unicorn and Ash Blossom exceed their limits), so the score is capped at 20 and is theoretical only. The Structural read (about 49) comes from the Kashtira searcher and summon density, the interaction suite (Ash Blossom, Infinite Impermanence, Solemn, Ghost Ogre, Droll), and a Midrange profile. Those points were computed from the system (consistency, interaction, and recovery) and were not averaged from card scores. Archetype popularity earned nothing: the exact Red-Eyes name appears on only 1 card, and no combo or tournament evidence exists.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one copy-3 starter in a 5-card hand) ≈ 0.25; searcher text P(≥1) ≈ 0.90 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 26 distinct main-deck cards with 14 three-of slots and 10 hand traps create redundancy and some dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards in combos_evidence; ceiling inferred from text only (Inferred)
D4 Combo Floor & Median Output 35 No combo median data; floor is unknown and must stay low (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Ten hand traps and two-plus independent starter lines give partial recovery after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers (20) and Kashtira Birth/Shangri-Ira recursion help, but no float or grind data exists (Inferred)
D7 End-Board & Interaction Quality 68 Ash Blossom, Infinite Impermanence, two Solemn cards, Ghost Ogre, Droll, Harpie and Lightning Storm give broad interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 58 Hand-trap P(≥1 in 6 cards going second) ≈ 0.71 supports going-second interaction (Inferred)
D9 Offensive Pressure & Closing Power 58 Kashtira Ogre and Shangri-Ira give strong Extra and Main boss boards, but Fenrir is Forbidden and cannot be played legally (Verified/Inferred)
D10 Main Deck Efficiency & Flexibility 45 56 Main cards across 26 distinct names, with 14 cards at three copies and many non-engine spells, give a moderately efficient but over-stacked Main Deck (Inferred)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck uses 14 distinct cards from mixed sub-archetypes; access depends on Kashtira Shangri-Ira and Kashtira Unicorn (Inferred)
D12 Side Deck Adaptability 10 Side Deck is empty (0 cards), so no adaptability is available (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple Quick-Effect hand traps and Extra Deck lines require tight sequencing, which is hard to pilot consistently (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 48, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-12). Final formula: min(20, 0.80*Structural + 0.20*TournamentReliability + modifiers) = min(20, 0.80*48.9 + 0.20*35 - 12) → 34 → illegal cap 20 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction suite: Ash Blossom, Infinite Impermanence, Solemn Judgment, Solemn Warning, Ghost Ogre and Droll give broad protection
  • Strong searcher density (20 cards) makes starter access reliable on paper
  • Kashtira Ogre and Shangri-Ira give a high-ATK and high-DEF board presence

Weaknesses

  • Illegal list: Kashtira Fenrir is Forbidden, and Kashtira Unicorn and Ash Blossom exceed their copy limits
  • Archetype label Red-Eyes does not match the cards: only 1 Red-Eyes card, with Kashtira at about 20
  • No Side Deck (0 cards) gives no post-side adaptability
  • Tech and hand-trap density (30 interaction cards) may overload the Main Deck and cause clogging

Critical choke points

  • Kashtira searchers being present in the Deck (illegal copy counts make this unreliable)
  • Kashtira Shangri-Ira in the Extra Deck as the main boss
Priority Remove Add Reason
1 Kashtira Fenrir (3) Legal Kashtira or Mulcharmy replacement Forbidden card; the list cannot be played legally
2 Kashtira Unicorn (2 extra) Second Kashtira searcher or Kashtiratheosis copy Limited to 1 copy; reduces the illegal count
3 Ash Blossom & Joyous Spring (1 extra) Infinite Impermanence or Ghost Ogre Semi-Limited to 2 copies

Evidence & confidence

  • Verified: Illegal status: Fenrir Forbidden at 3 copies, Unicorn 3 vs 1, Ash 3 vs 2; Main 56, Extra 15, Side 0 counts; Searcher, hand-trap and interaction role tags from card text
  • Inferred: Starter access ≈ 0.25 per copy-3 card in hand 5, searcher ≈ 0.90; Going-second hand-trap access ≈ 0.71; Interaction-density and Midrange-profile reads
  • Provisional: Meta Power (no dated sample); Matchup fit (no tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null and archetype label does not match the Kashtira-heavy card pool

More OCG Info

Red-Eyes

Red-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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