Frog Deck #767569 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 20, 2026 by YGO Mod.

Deck Frog OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 20, 2026
25± 6/ 100
Power Score
Structural 48
Reliability 35
Going First 35
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 35
Going Second 42
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Stun, Midrange
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro and Link boards (Lancea, White Aura Whale, Trishula, Graydle Dragon, Swordsoul Chengying) that remove or outclass the opponent's field, with the Ice Barrier hand traps and negations protecting the lines (Inferred from card text).; Recursion and card draw through Mulcharmy Fuwalos/Purulia and Pot of Sloth to outlast a stalled board (Inferred from card text).
  • Turn 1 (going first): Open a starter such as Swap Frog or Revealer of the Ice Barrier, search or recycle through Medallion or Foolish Burial Goods, then Synchro into a boss while holding Ash Blossom or Ice Barrier for disruption.
  • Turn 2 (going second): Hold hand traps (12 in the main deck, about 79% to have at least one in six cards) to negate the opponent's first summon or search, then Synchro or Link over the board.
  • Recovery: Rebuild from the Graveyard through Speaker for the Ice Barriers, Freezing Chains of the Ice Barrier, and Trishula's GY revival, using the Mulcharmy draw effects to refill the hand.
  • After siding: Not evaluable: the deck has zero Side Deck cards, so there is no post-side plan.

Why it scores here

This OCG list has 55 Main Deck cards spread across roughly three sub-archetypes (Ice Barrier, Frog, Mulcharmy) plus generic hand traps and staples, so the score reflects how the system behaves rather than the strength of any single card. Its starters are individually low-probability: each 3-copy starter has about a 25% chance of appearing in a 5-card opening hand, so the engine is often not live on turn 1 (Inferred). Its disruption layer is the most reliable part, with 12 hand traps giving about a 79% chance of at least one going second, which lifts the going-second and interaction scores. The Synchro and Link ceiling is high (Lancea, Trishula, Graydle, White Aura Whale), but there are no recorded boards, so the median output is unmeasured and scored as a text-only inference. The deck is Illegal as submitted: Ash Blossom and Dominus Impulse are each run three times against a limit of two, so the score is capped low and this is a structural-only read. Popularity and archetype usage did not earn points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one 3-copy starter in a 5-card opening hand) ≈ 0.25; core engine unreliable on turn 1 (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Many non-starter hand traps and tech cards (12 hand traps, 15 tech) with a 3-copy-heavy histogram; brick risk estimated from composition (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable recorded boards; ceiling inferred only from Synchro/Link payoff text (Inferred)
D4 Combo Floor & Median Output 35 combos_evidence is empty, so the median is unmeasured and scored as a text-only floor (Inferred)
D5 Interruption Resilience & Route Redundancy 50 12 hand traps, Mulcharmy draw effects and Trishula GY revival give several independent answers to one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Pot of Sloth, Foolish Burial Goods and Mulcharmy draws support card economy; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 60 Lightning Storm, Harpie's Feather Duster, Evenly Matched, Ice Barrier and Dominus Impulse give broad interaction, with 15 removal-text cards (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 58 Going-second hand traps are about 79% likely to be present, but board-breaking depends on the Ice Barrier negations (Inferred)
D9 Offensive Pressure & Closing Power 62 Several 2700–3300 ATK Synchro/Link bosses (Lancea 3300, Graydle 3000, Chengying 3000) (Verified stats)
D10 Main Deck Efficiency & Flexibility 45 55 Main Deck cards at the 60-card cap with 25 distinct names; 3-copy packing is consistent but not compact (Verified count)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards across 14 distinct names; access depends on Synchro/Link material density (Inferred)
D12 Side Deck Adaptability 20 Side Deck is empty, so there is no post-side adaptation (Verified count, scored low)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample; Provisional
D14 Pilotability & Error Tolerance 45 Multiple Synchro chains plus conditional hand-trap timing make the list demanding to pilot (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 48, Going First ≈ 35, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-6); no_side_deck (-2); illegal_cap (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 45.4 before modifiers; modifiers total -8 = 37.4; Illegal cap applied, final 25 (structural-only read)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense, redundant hand-trap layer (12 hand traps) that protects the going-second turn
  • Several high-ATK Synchro and Link bosses with board-clearing text (Lancea, Trishula, Graydle, White Aura Whale)
  • Broad interaction across Spell/Trap and monster zones

Weaknesses

  • Illegal as submitted: Ash Blossom and Dominus Impulse exceed their Semi-Limited copy limit
  • Multi-archetype build (Ice Barrier, Frog, Mulcharmy, generic) with low core purity (4.3% exact-name)
  • No Side Deck, so no post-side plan
  • Several starters at 2–3 copies each give a low turn-1 engine chance

Critical choke points

  • Turn-1 starter access (about 25% per starter)
  • The Ice Barrier group, which carries most of the negation and recursion
Priority Remove Add Reason
1 1 copy each of Ash Blossom & Joyous Spring and Dominus Impulse Legal 2-copy limit (remove the third copies) Restores legality; the list cannot be scored normally while over the Semi-Limited limit
2 Off-archetype generic staples Additional Ice Barrier or Synchro-enabling starters Raises archetype purity and starter density (D1, D10)
3 None (main deck is at the 60 cap ceiling) A 1–5 card Side Deck Gives a post-side plan (D12); the deck currently has none

Evidence & confidence

  • Verified: Main Deck 55, Extra Deck 15, Side Deck 0 (within OCG size rules); Ash Blossom and Dominus Impulse each run 3 copies against a legal limit of 2; Card stats and text as listed in evidence
  • Inferred: Starter probabilities from the hypergeometric draw table; Brick and consistency read from composition and card text; Going-second hand-trap coverage (about 79% with 12 hand traps); Synchro/Link ceiling from text only (no recorded boards)
  • Provisional: Meta Power and matchup fit (no dated metagame sample or tournament link)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null in the export

More OCG Info

Frog

Frog Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top