Purrely Deck #767567 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Dawn Angel Kambi x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.

Deck Purrely OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 8/ 100
Power Score
Structural 56
Reliability 50
Going First 58
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 58
Going Second 55
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Purrely Xyz monsters (Epurrely / Expurrely lines) built from Purrely monsters and Purrely Quick-Play Spells, closing with ATK and recursion of Xyz material; Hand-trap and tech-driven disruption (Ash Blossom, Infinite Impermanence, Evenly Matched, Nibiru, Droll & Lock Bird) followed by Xyz pressure
  • Turn 1 (going first): Opening Purrely monsters and a Quick-Play Memory to reach a Level 2 Xyz with Epurrely lines, keeping Ash Blossom up as protection (Inferred)
  • Turn 2 (going second): Six-card hand with hand traps (13 in deck) to answer the opponent's first summon or search, then Xyz from Purrely material (Inferred)
  • Recovery: Purrely searchers (Purrely, Purrelyly, My Friend Purrely) and Foolish Burial Goods to refill from Deck, with Purrely Xyz material recycled via Quick-Play Spells (Inferred)
  • After siding: Not assessable: no Side Deck in the list (0 cards), so there is no post-side plan

Why it scores here

This Purrely build reliably opens an engine starter: the archetype-core group (31 copies) has a 0.986 chance of at least one copy in a 5-card opening hand, and each 3-copy starter sits at about 0.249 (Inferred hypergeometric estimate). Its interaction package is dense (13 hand traps, Ash Blossom, Droll & Lock Bird, Evenly Matched, Infinite Impermanence, Harpie's Feather Duster, Lightning Storm), which lifts end-board and disruption scores. Conversion is the weak point: there are no recorded boards, no guides and no tournament link, so combo ceiling and floor are read from card text only and held near the middle of the scale. The deck is only 46.5% exact-name Purrely, with 22 generic and several off-archetype cards (Pot of Sloth, Mulcharmy, Cyclone, Harpie), which costs coherence rather than adding power. The list is Illegal (Ash Blossom and Foolish Burial Goods each run 3 copies against a limit of 2), so the score is capped and this is a structural-only read. Popularity and archetype identity did not earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one Purrely core card in opening hand of 5) ≈ 0.986 across 31 copies; per-starter 3-copy P ≈ 0.249 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 13 hand traps and 16 tech cards in 56 main slots create dead-hand risk; copy-limit violations on Ash Blossom and Foolish Burial Goods (Inferred)
D3 Combo Conversion & Ceiling 52 No recorded boards; Xyz chains with Quick-Play material and Nibiru/Divine Arsenal read from card text only (Inferred)
D4 Combo Floor & Median Output 45 No combos supplied; median output cannot be measured, held near mid-scale (Provisional)
D5 Interruption Resilience & Route Redundancy 62 13 hand traps, 9 searcher-text cards and redundant 3-copy Purrely starters give several continuation routes (Inferred)
D6 Resource Economy, Recovery & Grind 55 Quick-Play material recycling and Foolish Burial Goods support recovery; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 72 Ash Blossom, Droll & Lock Bird, Evenly Matched, Infinite Impermanence, Harpie's Feather Duster, Lightning Storm and Epurrely Beauty negate text (Verified card text; Inferred layering)
D8 Going-Second & Board-Breaking Power 60 Lightning Storm, Harpie's Feather Duster, Nibiru and Divine Arsenal provide board-breaking reach; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 58 Extra Deck closers at ATK 2000 to 3000 (Epurrely Happiness, Divine Arsenal, Super Starslayer); no pressure telemetry (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 55 56 main slots with 34 level-0 spells and 3 Pot of Sloth-style draw cards; legal size but two copy-limit violations (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots across 11 distinct cards, mostly Purrely Xyz with some flex Xyz and Link; reasonable coverage (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck (0 cards) in an OCG deck; no adaptability available (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame or tournament link; archetype meta-share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Xyz chains with hand-trap timing and Quick-Play sequencing demand a skilled pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox secondary blend disclosed (structure weights taken from Midrange profile). Structural ≈ 56, Going First ≈ 58, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-4); illegal_copy_limit_cap (0); no_side_deck (0). Final formula: No-meta formula: 0.80*56 + 0.20*50 = 54.8; modifiers -4 gives 50.8; Illegal cap applied, final score 35 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core Purrely starters are dense: 31 archetype copies give high opening-hand access
  • Strong interaction suite across hand traps, Quick-Play negates and destruction spells
  • Extra Deck offers a range of Xyz closers at ATK 2000 to 3000

Weaknesses

  • Illegal list: Ash Blossom and Foolish Burial Goods exceed copy limits
  • No Side Deck, so no post-side plan in a best-of-three format
  • Only 46.5% exact-name Purrely, with generic and off-archetype cards diluting the engine
  • No recorded combos, guides or tournament data to confirm conversion

Critical choke points

  • Ash Blossom and Foolish Burial Goods copy count must drop to 2 each before the list can be played
  • Purrely Xyz lines depend on Quick-Play Spell material; losing the Quick-Play density breaks the engine
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring and 1 Foolish Burial Goods Any legal non-limited card (e.g. a Purrely or generic staple) Makes the list legal; the copy limit is a hard requirement, not a tuning choice
2 1 Pot of Sloth 1 Purrely searcher or starter Off-archetype draw card; raising Purrely purity improves engine coherence (Inferred)
3 Side Deck of 10 to 15 cards Side adaptability is zero; a side plan is needed for best-of-three play

Evidence & confidence

  • Verified: Deck is Illegal: Ash Blossom and Foolish Burial Goods exceed copy limits (3 vs 2); Main 56, Extra 15, Side 0 against OCG size rules; Banlist: Droll & Lock Bird, Harpie's Feather Duster, Linkuriboh and S:P Little Knight are Limited; Ash Blossom, Foolish Burial Goods and Purrely Sleepy Memory are Semi-Limited; Extra Deck breakdown: 12 Xyz, 3 Link; Exact-name Purrely purity 46.5%
  • Inferred: Starter access ≈ 0.986 for the archetype-core group and ≈ 0.249 per 3-copy starter; Hand-trap density (13) and tech density (16) create dead-hand risk; Interaction layering judged from card text (negation, removal, Quick-Play)
  • Provisional: Meta power and matchup fit: no dated metagame or tournament link; Tournament reliability inferred from structure only
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No guides or tournament link; archetype meta-share and pilot record absent No Side Deck; post-side plan not assessable No win-rate telemetry; going-first, going-second and matchup rates unknown Meta Power is Provisional without a dated metagame sample

More OCG Info

Purrely

Purrely Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top