Purrely Deck #767567 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Dawn Angel Kambi x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (56)
- Dawn Angel Kambi x3
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Purrely x3
- Purrelyly x3
- Ash Blossom & Joyous Spring x3
- Foolish Burial Goods x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- My Friend Purrely x3
- Pot of Sloth x3
- Purrely Delicious Memory x3
- Purrely Happy Memory x3
- Purrely Pretty Memory x3
- Purrely Sleepy Memory x2
- Stray Purrely Street x3
- Evenly Matched x3
- Infinite Impermanence x3
- Purrelyeap!? x1
- The Black Goat Laughs x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 58 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Purrely Xyz monsters (Epurrely / Expurrely lines) built from Purrely monsters and Purrely Quick-Play Spells, closing with ATK and recursion of Xyz material; Hand-trap and tech-driven disruption (Ash Blossom, Infinite Impermanence, Evenly Matched, Nibiru, Droll & Lock Bird) followed by Xyz pressure
- Turn 1 (going first): Opening Purrely monsters and a Quick-Play Memory to reach a Level 2 Xyz with Epurrely lines, keeping Ash Blossom up as protection (Inferred)
- Turn 2 (going second): Six-card hand with hand traps (13 in deck) to answer the opponent's first summon or search, then Xyz from Purrely material (Inferred)
- Recovery: Purrely searchers (Purrely, Purrelyly, My Friend Purrely) and Foolish Burial Goods to refill from Deck, with Purrely Xyz material recycled via Quick-Play Spells (Inferred)
- After siding: Not assessable: no Side Deck in the list (0 cards), so there is no post-side plan
Why it scores here
This Purrely build reliably opens an engine starter: the archetype-core group (31 copies) has a 0.986 chance of at least one copy in a 5-card opening hand, and each 3-copy starter sits at about 0.249 (Inferred hypergeometric estimate). Its interaction package is dense (13 hand traps, Ash Blossom, Droll & Lock Bird, Evenly Matched, Infinite Impermanence, Harpie's Feather Duster, Lightning Storm), which lifts end-board and disruption scores. Conversion is the weak point: there are no recorded boards, no guides and no tournament link, so combo ceiling and floor are read from card text only and held near the middle of the scale. The deck is only 46.5% exact-name Purrely, with 22 generic and several off-archetype cards (Pot of Sloth, Mulcharmy, Cyclone, Harpie), which costs coherence rather than adding power. The list is Illegal (Ash Blossom and Foolish Burial Goods each run 3 copies against a limit of 2), so the score is capped and this is a structural-only read. Popularity and archetype identity did not earn points, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one Purrely core card in opening hand of 5) ≈ 0.986 across 31 copies; per-starter 3-copy P ≈ 0.249 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 13 hand traps and 16 tech cards in 56 main slots create dead-hand risk; copy-limit violations on Ash Blossom and Foolish Burial Goods (Inferred) |
| D3 | Combo Conversion & Ceiling | 52 | No recorded boards; Xyz chains with Quick-Play material and Nibiru/Divine Arsenal read from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combos supplied; median output cannot be measured, held near mid-scale (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | 13 hand traps, 9 searcher-text cards and redundant 3-copy Purrely starters give several continuation routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Quick-Play material recycling and Foolish Burial Goods support recovery; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Ash Blossom, Droll & Lock Bird, Evenly Matched, Infinite Impermanence, Harpie's Feather Duster, Lightning Storm and Epurrely Beauty negate text (Verified card text; Inferred layering) |
| D8 | Going-Second & Board-Breaking Power | 60 | Lightning Storm, Harpie's Feather Duster, Nibiru and Divine Arsenal provide board-breaking reach; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 58 | Extra Deck closers at ATK 2000 to 3000 (Epurrely Happiness, Divine Arsenal, Super Starslayer); no pressure telemetry (Verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 56 main slots with 34 level-0 spells and 3 Pot of Sloth-style draw cards; legal size but two copy-limit violations (Verified count, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra slots across 11 distinct cards, mostly Purrely Xyz with some flex Xyz and Link; reasonable coverage (Verified composition) |
| D12 | Side Deck Adaptability | 10 | No Side Deck (0 cards) in an OCG deck; no adaptability available (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame or tournament link; archetype meta-share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Xyz chains with hand-trap timing and Quick-Play sequencing demand a skilled pilot (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Toolbox secondary blend disclosed (structure weights taken from Midrange profile). Structural ≈ 56, Going First ≈ 58, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-4); illegal_copy_limit_cap (0); no_side_deck (0). Final formula: No-meta formula: 0.80*56 + 0.20*50 = 54.8; modifiers -4 gives 50.8; Illegal cap applied, final score 35 (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core Purrely starters are dense: 31 archetype copies give high opening-hand access
- Strong interaction suite across hand traps, Quick-Play negates and destruction spells
- Extra Deck offers a range of Xyz closers at ATK 2000 to 3000
Weaknesses
- Illegal list: Ash Blossom and Foolish Burial Goods exceed copy limits
- No Side Deck, so no post-side plan in a best-of-three format
- Only 46.5% exact-name Purrely, with generic and off-archetype cards diluting the engine
- No recorded combos, guides or tournament data to confirm conversion
Critical choke points
- Ash Blossom and Foolish Burial Goods copy count must drop to 2 each before the list can be played
- Purrely Xyz lines depend on Quick-Play Spell material; losing the Quick-Play density breaks the engine
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring and 1 Foolish Burial Goods | Any legal non-limited card (e.g. a Purrely or generic staple) | Makes the list legal; the copy limit is a hard requirement, not a tuning choice |
| 2 | 1 Pot of Sloth | 1 Purrely searcher or starter | Off-archetype draw card; raising Purrely purity improves engine coherence (Inferred) |
| 3 | Side Deck of 10 to 15 cards | Side adaptability is zero; a side plan is needed for best-of-three play |
Evidence & confidence
- Verified: Deck is Illegal: Ash Blossom and Foolish Burial Goods exceed copy limits (3 vs 2); Main 56, Extra 15, Side 0 against OCG size rules; Banlist: Droll & Lock Bird, Harpie's Feather Duster, Linkuriboh and S:P Little Knight are Limited; Ash Blossom, Foolish Burial Goods and Purrely Sleepy Memory are Semi-Limited; Extra Deck breakdown: 12 Xyz, 3 Link; Exact-name Purrely purity 46.5%
- Inferred: Starter access ≈ 0.986 for the archetype-core group and ≈ 0.249 per 3-copy starter; Hand-trap density (13) and tech density (16) create dead-hand risk; Interaction layering judged from card text (negation, removal, Quick-Play)
- Provisional: Meta power and matchup fit: no dated metagame or tournament link; Tournament reliability inferred from structure only
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No guides or tournament link; archetype meta-share and pilot record absent No Side Deck; post-side plan not assessable No win-rate telemetry; going-first, going-second and matchup rates unknown Meta Power is Provisional without a dated metagame sample
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