Charmer Deck #767550 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3, Legendary Fire King Ponix x3. Created Oct 20, 2026 by YGO Mod.

Deck Charmer OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
35± 10/ 100
Power Score
Structural 56
Reliability 45
Going First 54
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 54
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fire King board-destruction into Garunix / Dragon-class boss monsters (Garunix Eternity, High Avatar Garunix, The Dragon that Devours the Dogma) from a Fire King starter and a hand-trap-protected board; Link pressure from the 11 Link Monsters (Hiita, Dharc, Salamangreat Sunlight Wolf, Raging Phoenix, Zealantis) once the board is established
  • Turn 1 (going first): Open a FIRE starter (Kirin, Ulcanix, Ponix, Sanctuary) with Greed/Mulcharmy draws to find a second FIRE monster; keep Ash, Solemn and Ghost cards up for the first activation
  • Turn 2 (going second): Use the hand traps (11 in main) to break the opponent's first summon or activation, then convert the freed space with a Fire King boss; Lightning Storm and Sky Burn handle the resulting board
  • Recovery: Recover through Fire King GY summons (Arvata, Rangbali, Garunix from GY) and Mulcharmy draws when the board is empty
  • After siding: Not evaluable: side_count is 0, so there is no post-side plan in this list

Why it scores here

This list is Illegal: Ash Blossom & Joyous Spring, The Fallen & The Virtuous and Dominus Impulse each run 3 copies against a legal limit of 2, so the score is a theoretical structural read capped at 35 and is not a normal Final Contextual score. The deck reliably opens a FIRE starter in the main and has strong interaction density (11 hand traps, 3 Solemn-type cards, Lightning Storm, Sky Burn), which earns the going-second and end-board dimensions. Its engine is split across Fire King, Mulcharmy, Greed, Albaz/Ecclesia and Charmer/Salamangreat Link pieces, so the Charmer label is weakly supported (2 exact-name copies, 2.9% purity) and several cards conflict (Mulcharmy needs an empty field while Fire King Island and Sanctuary need cards on it; Pot of Prosperity banishes the Extra Deck that Dogma and Ecclesia need). Popularity of the Fire King core (usage stats: 5 of 6 core cards present) confirms the list is real but does not earn power points, and no card scores were averaged into the deck score. No combos, tournament results or side deck are supplied, so floor, median and side-deck dimensions are inferred and carry low confidence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(≥1 3-copy starter in 5-card hand) ≈ 0.25; P(≥1 of 9-copy archetype core in hand5) ≈ 0.61; multiple overlapping FIRE starters (Inferred)
D2 Opening-Hand Quality & Brick Management 50 11 hand traps and 17 spells in main raise dead-card risk without an engine piece; no floodgates to reduce brick rate (Inferred)
D3 Combo Conversion & Ceiling 62 Fire King chains (Ulcanix/Ponix search, Garunix and Garunix Eternity boss lines) give a plausible ceiling, but no recorded boards exist (Inferred semantic read)
D4 Combo Floor & Median Output 45 combos_evidence is empty (total_combos 0); median output cannot be measured and is text-only inference (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Ash, Ghost Ogre, Ghost Belle, Droll and Fire King GY-summon effects give multiple independent recovery routes (Inferred)
D6 Resource Economy, Recovery & Grind 60 Greed draw (Pot of Sloth, Pot of Prosperity) and Mulcharmy draw effects offset resource spend; Mulcharmy conditions limit use (Inferred)
D7 End-Board & Interaction Quality 70 Solemn Judgment, Solemn Warning, Dominus Impulse, Feather Duster, Lightning Storm and Sky Burn give layered, durable interaction; over-limit copies are discounted for structure (Inferred from text; flags observed)
D8 Going-Second & Board-Breaking Power 66 Going-second split unavailable; 11 hand traps and Lightning Storm/Sky Burn target a board after summons (Inferred)
D9 Offensive Pressure & Closing Power 62 Garunix Eternity (3000 ATK), Dragon that Devours the Dogma (3000 ATK) and Zealantis (2500 ATK) give strong closing bosses (Verified stats)
D10 Main Deck Efficiency & Flexibility 45 55 main with 25 distinct cards across Fire King, Mulcharmy, Greed, Solemn and Harpie-style tech; several off-plan tech slots (Inferred)
D11 Extra Deck Efficiency & Coverage 52 15 Extra with 11 Link and 2 Garunix Eternity; Albaz/Ecclesia pieces lack their Fallen of Albaz support in the Extra list (Inferred)
D12 Side Deck Adaptability 25 side_count is 0; no post-side plan can be scored (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple engines and conditional effects (Mulcharmy empty-field, Fire King destruction costs) raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary, no secondary weight applied to the structural score. Structural ≈ 56, Going First ≈ 54, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (copy-limit violations) (-8); Engine conflicts (-4); No side deck (-2). Final formula: Uncapped: 0.80*56 + 0.20*45 + (-12 modifiers) = 42; Illegal status caps the final at 35 (theoretical/structural-only). Meta Power is null (provisional, no dated sample).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package (11 hand traps, 13 negation-text cards)
  • Multiple 3000-ATK boss routes (Garunix Eternity, Dogma)
  • Fire King GY recursion gives recovery after interruption

Weaknesses

  • Illegal copy counts on three main-deck cards
  • Engine split across four or more archetypes with conflicting conditions
  • No side deck; no post-side plan
  • Archetype label Charmer does not match the deck's Fire King core

Critical choke points

  • Fire King starter draw (≈25% per 3-copy card in hand5)
  • Dogma and Ecclesia Extra summons without Fallen of Albaz support
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring, The Fallen & The Virtuous, and Dominus Impulse Legal-copy replacements chosen by the player (for example another Fire King starter or a non-overlapping hand trap) Removes the Illegal status so the list can receive a normal score
2 Dragon that Devours the Dogma and Ecclesia and the Dark Dragon, or the Pot of Prosperity line Cards that support the remaining engine (Fire King or Link) Clears the Albaz/Ecclesia and Pot of Prosperity conflict with the Extra Deck
3 Two or three off-plan tech slots A side deck of 10–15 cards covering the most common opposing lines Adds post-side adaptability, which is currently absent

Evidence & confidence

  • Verified: Illegal status: 3 over-limit cards (Semi-Limited); Main 55 / Extra 15 / Side 0 within size rules; Card stats and text as listed in evidence; Usage stats: 5 of 6 core cards present
  • Observed: No recorded combos to observe
  • Inferred: Consistency estimates from hypergeometric draws; Structural dimension scores D1–D14 (except D13); Engine conflict reads from card text
  • Provisional: Meta Power (null); D13 matchup and format fit; Tournament reliability
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no side deck — post-side plan cannot be evaluated no win-rate telemetry exists in YGOVN — going-first/second and matchup signals are Inferred Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Charmer

Charmer Breakdown

 
 

 

 

 

 

 

 
 

 

 
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