Kaiju Deck #767523 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
25± 8/ 100
Power Score
Structural 36
Reliability 30
Going First 34
Going Second 38

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 36
Going First 34
Going Second 38
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Toolbox
  • Secondary strategies: Stun, Midrange
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: No single defined win condition in the evidence. Extra-Deck boss pressure from Borrelend Dragon, Naturia Exterio and The Last Warrior from Another Planet, with Gameciel as the only Kaiju.; Blue-Eyes White Dragon via Rage with Eyes of Blue (3 copies of Blue-Eyes White Dragon are the only other coherent plan).
  • Turn 1 (going first): Unclear from the evidence. The list has no reliable starter; openers depend on Pot of Desires, Pot of Prosperity, Pot of Extravagance and Dimensional Fissure for card flow.
  • Turn 2 (going second): Hand traps and negations (Ash Blossom, Droll & Lock Bird, Maxx C, Dimensional Barrier) to slow the opponent, then a boss from the Extra Deck.
  • Recovery: Searchers and draw effects (Fiendsmith Engraver, Fiendsmith's Tract, Pot of Prosperity) plus Linkuriboh recursion, but the Linkuriboh copy count is illegal.
  • After siding: Not assessable. The deck runs zero Side Deck cards, so there is no post-side plan.

Why it scores here

The deck is scored as a system, not as an average of its cards. It is illegal in OCG: three copies of the Forbidden Fossil Dyna Pachycephalo and three copies of Linkuriboh against a limit of one, so it receives no normal Final Contextual score and is capped low. Its 55 Main Deck cards span five unrelated archetypes (Blue-Eyes, Greed, Fiendsmith, Naturia, Borrel), with only 3 of 67 off-archetype copies being exact-name Kaiju, so no single engine is reliably live on turns one or two. Interaction is broad (hand traps, negations, floodgates), which gives some end-board and going-second value, but the evidence contains no recorded boards, so the ceiling and median are text-only inference. Popularity and archetype usage were not credited, and no Side Deck or tournament data exists to support a matchup or post-side read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 35 P(>=1 copy of a 3-of starter in a 5-card opening hand) = 0.25 with no core engine present; starter access is weak (Inferred)
D2 Opening-Hand Quality & Brick Management 30 Five unrelated engines and 16 tech cards in 55 slots give a high brick and conflict rate (Inferred)
D3 Combo Conversion & Ceiling 25 No parseable combos in the evidence; ceiling is a text-only read of Blue-Eyes and Borrel boss lines (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards, so the median output is unknown and inferred only from the card pool (Inferred)
D5 Interruption Resilience & Route Redundancy 40 Some redundancy from duplicated hand traps and Pot draw effects, but no independent second line is shown (Inferred)
D6 Resource Economy, Recovery & Grind 35 Pot effects and searchers give some card flow, offset by heavy Extra Deck banishment costs (Inferred)
D7 End-Board & Interaction Quality 50 Dimensional Barrier, Droll & Lock Bird, Ash Blossom, Maxx C, Gameciel and Thunder King Rai-Oh give layered interaction (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 45 Floodgates and negations help against a going-second board, but there is no going-second combo split (Inferred)
D9 Offensive Pressure & Closing Power 30 Closing power depends on Extra Deck bosses, but no end-board or damage data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 40 Main Deck is 55 cards with 24 distinct cards and 7 singletons, which is cluttered and not compact (Verified composition)
D11 Extra Deck Efficiency & Coverage 45 Extra Deck is 15 cards with 9 Link and 6 Fusion monsters, which is full but split across unrelated engines (Verified composition)
D12 Side Deck Adaptability 15 Zero Side Deck cards, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 25 No tournament or dated meta sample; archetype share is unavailable, so this is Provisional
D14 Pilotability & Error Tolerance 40 Multiple engines and several timing-sensitive negations make the deck error-prone for the intended player (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 36, Going First ≈ 34, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist exposure (-6); engine conflicts (-4). Final formula: No reliable metagame: 0.80*36 + 0.20*30 = 34.8, plus modifiers -10 = 24.8, rounded to 25. Deck is Illegal, so capped low and labeled structural-only.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: hand traps, negations and floodgates
  • Full Extra Deck with strong Link and Fusion bosses

Weaknesses

  • Illegal copy counts for Forbidden and Limited cards
  • No single coherent engine; five archetypes compete for slots
  • No Side Deck

Critical choke points

  • Dependence on Pot draw cards for card flow, with no reliable starter
Priority Remove Add Reason
1 3x Fossil Dyna Pachycephalo Legal replacements within the banlist Forbidden card; the deck cannot be legal in OCG while it is run
2 2x Linkuriboh Legal count of 1 or a different Link monster Copy limit is 1 in OCG
3 Off-archetype singletons Core cards for one engine (Blue-Eyes or Kaiju) Reduces engine conflicts and raises consistency

Evidence & confidence

  • Verified: Illegal copy counts: Fossil Dyna Pachycephalo 3 (Forbidden), Linkuriboh 3 (Limited, 1 legal); Main 55 / Extra 15 / Side 0 composition; Archetype purity 4.3% exact-name, 67 off-archetype copies
  • Inferred: Starter access 0.25 for a 3-copy card in hand of 5; Consistency and brick estimates from composition; Interaction quality from card text
  • Provisional: Meta Power and matchup fit (no dated sample)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first and going-second splits are unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Kaiju

Kaiju Breakdown

 
 

 

 

 

 

 

 
 

 

 
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