DoomZ Deck #767506 — Yu-Gi-Oh! OCG

53 Main, 17 Extra, incl. DoomZ VII Seven - Elara x3, Jupredo the Shademachine Power Patron x3, Vidolium the Unstable Power Patron of Unity x3. Created Oct 20, 2026 by YGO Mod.

Deck DoomZ OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 50
Reliability 45
Going First 50
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49.6
Going First 50
Going Second 48
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 53 / Extra 17 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: DoomZ Xyz boards (DoomZ XII End - Drastrius, DoomZ Break, DoomZ XIII Over) and Power Patron Xyz/pendulum boss lines (Jupiter, Vidolium), converted through equip and Xyz Summon chains; Mulcharmy card-advantage draw engine and Therion King Regulus negation/equip line
  • Turn 1 (going first): Open with DoomZ searchers and Power Patron pendulum/Jupredo searches, then use Xyz extenders to reach a DoomZ Xyz board while holding Ash Blossom, Infinite Impermanence and Ghost Belle as interaction
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, D.D. Crow, Droll & Lock Bird, Evenly Matched) to blank the opponent's first summon or search, then rebuild a DoomZ Xyz board
  • Recovery: Recurse DoomZ monsters from GY through searchers (DoomZ Change, DoomZ V Five - Amalthe) and Medius the Pure, rebuilding a board from the Deck
  • After siding: Not applicable: the deck has no Side Deck, so there is no post-side plan

Why it scores here

The deck is scored as a system, not as an average of its card scores. It opens a DoomZ engine with about 90 percent odds of at least one core or searcher card in the opening 5 cards (Inferred, from the hypergeometric estimates), and it has 15 hand traps plus 12 negation-text cards that give it interaction on the opponent's first turn. Conversion is only moderate: no combos were supplied, so the ceiling and floor are read from card text, and the Xyz extra-deck lines are the main closing power. Two issues pull the score down. The list is illegal (Ash Blossom runs 3 copies against an OCG limit of 2, and the Extra Deck has 17 cards against a limit of 15), and it has no Side Deck, so there is no post-side plan. Popularity and archetype core coverage did not earn points, because usage statistics only confirm the list is a real, accessible DoomZ build.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least 1 searcher in hand of 5) about 0.90 and P(at least 1 archetype core card) about 0.93; starter access is high (Inferred)
D2 Opening-Hand Quality & Brick Management 45 14 singleton main cards and 30 distinct cards; hand traps lower brick risk but the Power Patron and DoomZ lines conflict in the hand (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; Xyz boss text (DoomZ XII End, Jupiter) suggests a strong ceiling but this is text-only (Inferred)
D4 Combo Floor & Median Output 45 No combo median is available; the floor depends on whether the opening hand reaches a Xyz Summon (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Several independent lines (searchers, hand traps, Mulcharmy draws, Therion equip) give some recovery after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy draw effects and DoomZ recursion from the GY give grind, but Xyz costs are heavy (Inferred)
D7 End-Board & Interaction Quality 60 12 negation-text cards, 15 hand traps and 34 removal-text cards give broad, layered interaction (Verified flags, Inferred quality)
D8 Going-Second & Board-Breaking Power 45 Hand traps are strong going second, but board-breaking depends on Lightning Storm, Harpie's Feather Duster and Gameciel (Inferred)
D9 Offensive Pressure & Closing Power 55 End-board ATK includes Jupiter at 3500 and DoomZ XII End at 2700, so closing power is high when the board lands (Verified stat, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 40 53 main-deck cards with 21 zero-level cards and 33 percent exact-name archetype purity; the list is loose and off-archetype (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck has 17 cards against a limit of 15, a size violation; 14 of the cards are Xyz with good coverage (Verified)
D12 Side Deck Adaptability 25 Side Deck is empty, so there is no adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample, so the format fit is Provisional
D14 Pilotability & Error Tolerance 40 Multi-step Xyz, pendulum and equip sequences with many decision points (Inferred)

How the score was computed

Strategy profile: Midrange primary with a Stun secondary; the weight profile is used as is, without re-weighting. Structural ≈ 49.6, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: legality_violation (-10); no_side_deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*49.6 + 0.20*45 - 12 = 36.7, then capped at 30 because the list is Illegal (theoretical/structural only, Meta Provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Starter access is high (searcher group about 0.90, core about 0.93)
  • Layered interaction: 15 hand traps and 12 negation-text cards
  • High closing power through Jupiter and DoomZ XII End

Weaknesses

  • Illegal list: a copy-limit violation and an Extra Deck over the size limit
  • No Side Deck, so no post-side plan
  • Low archetype purity (33 percent) and loose main deck
  • No combo data, so the ceiling and floor are text-only

Critical choke points

  • Ash Blossom and the other hand traps are the only answer to going-second boards
  • Xyz Summons depend on DoomZ monsters and equips, so one missed searcher stalls the line
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring A legal card, such as a second searcher or a side-deck card Brings the list within the OCG copy limit of 2
2 2 Extra Deck cards none (the Extra Deck must be 15 or fewer) Brings the Extra Deck within the OCG maximum of 15
3 none A 15-card Side Deck Adds a post-side plan so D12 can be scored

Evidence & confidence

  • Verified: Legality status is Illegal: Ash Blossom over copy limit (3 vs 2) and Extra Deck 17 > 15; Composition: 53 main, 17 extra, 0 side, 33 percent exact-name purity; Usage stats show the archetype core is run by this list
  • Inferred: Starter access about 0.90 (hypergeometric); Interaction layering from hand-trap and negation text; Going-second hand-trap plan
  • Provisional: Meta Power (no dated metagame sample); Format fit (no tournament link)
  • Data gaps: No combos supplied: the combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No Side Deck: no post-side evidence No win-rate telemetry exists in YGOVN

More OCG Info

DoomZ

DoomZ Breakdown

 
 

 

 

 

 

 

 
 

 

 
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