Mayakashi Deck #767482 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 8/ 100
Power Score
Structural 51
Reliability 42
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Call of the Haunted engine: Zombie-based Special Summons (Pumpking, Army of the Haunted, Stare of the Snake Hair) into large Xyz/Link boards (Pumpking the Great Ghost King, The Zombie Vampire, Undying Legion).; Horus / Death / Vampire sub-engines (Imsety, Hapi, Officiating Reverie, Vampire Fascinator) providing alternate board presence when Call of the Haunted is blanked.
  • Turn 1 (going first): Open a Call of the Haunted or Pumpking starter with Stare / Hubrow / Ectoplasmic Fortification for search; protect the engine with Ash Blossom, Infinite Impermanence and Ghost Ogre. Inferred from text; no recorded boards.
  • Turn 2 (going second): Use the 14 hand traps (Ash, Impermanence, Evenly Matched, Dominus Impulse, Ghost Ogre, Nibiru) to break the opponent's first board, then Special Summon through Zombie World and Call of the Haunted. Inferred.
  • Recovery: Recover through GY-resident engines: Doomking Balerdroch (Standby revival), Army of the Haunted, Officiating Reverie, Necroworld Banshee and Pot of Sloth to reload the hand.
  • After siding: Not evaluable: the side deck is empty, so there is no post-side plan at all.

Why it scores here

This deck is scored as a system, not as an average of its cards. Its Call of the Haunted engine (21 archetype-core copies, about 92% chance of at least one in a 5-card opening hand per the hypergeometric proxy) gives it a reasonably accessible start, and its 14 hand traps give it real going-second disruption. Dominus Impulse and Ash Blossom are the strongest interaction in the list, which supports the end-board and resilience scores. Its floor and median output are weak: there are no recorded boards, so the combo floor and ceiling are text-only inference. The deck is Illegal (Ash Blossom and Dominus Impulse each at 3 copies against a 2-copy Semi-Limited limit), and the empty side deck gives no post-side plan, so the score is capped to a theoretical, structural-only read. Archetype popularity earned no points, and no meta sample exists, so Meta Power remains provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one starter in 5) about 0.25 for 3-copy starters; core group about 0.92 at proxy level (Inferred)
D2 Opening-Hand Quality & Brick Management 55 14 hand traps, 13 searchers and 17 singletons give some hand redundancy but also some dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 45 Ceiling read from text only: Call of the Haunted plus Pumpking and Zombie World can reach multi-body boards; no recorded boards (Inferred)
D4 Combo Floor & Median Output 40 No parseable boards, so the median is unknown and is estimated low (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Multiple hand traps plus GY recursion (Balerdroch, Army, Reverie) give a second route; semantic read only (Inferred)
D6 Resource Economy, Recovery & Grind 55 Pot of Sloth, Banshee and GY revival give resource regeneration; no resource data (Inferred)
D7 End-Board & Interaction Quality 65 Ash, Impermanence, Evenly Matched, Dominus Impulse and Great Mammoth give layered interaction; some copies are over limit (Inferred)
D8 Going-Second & Board-Breaking Power 60 Hand traps and Dominus Impulse can challenge a going-second board; no board-breaking data (Inferred)
D9 Offensive Pressure & Closing Power 50 Pumpking, The Zombie Vampire and Undying Legion give ATK pressure, but the Extra Deck lacks several listed core cards (Inferred)
D10 Main Deck Efficiency & Flexibility 50 55 Main Deck cards with 31 distinct cards, 27 level-0 spells/traps and high copy counts; compact but over-limit (Verified counts)
D11 Extra Deck Efficiency & Coverage 50 15 Extra cards across Xyz and Link, with several off-archetype or Photon-dependent cards (Verified composition)
D12 Side Deck Adaptability 10 Side deck is empty (0 cards), so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no meta sample, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Call of the Haunted lines with many hand-trap timing decisions (Inferred)

How the score was computed

Strategy profile: 0.8 Midrange / 0.2 Combo. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: copy-limit violation (-6); no side deck (-4); no combo or tournament evidence (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + modifiers = 0.80*51 + 0.20*42 - 12 = 37, then capped to 30 because legality status is Illegal (theoretical/structural-only). Meta Power provisional, so no meta term.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap suite (14 copies) with strong going-second disruption
  • Call of the Haunted engine with recursion through the GY
  • Layered interaction across Ash, Impermanence, Evenly Matched and Dominus Impulse

Weaknesses

  • Illegal: two cards over their OCG Semi-Limited copy limit
  • Empty side deck, so no post-side plan
  • No recorded boards, so the combo ceiling and floor are unverified
  • Low Extra Deck coherence: several listed core Xyz and Link cards are missing

Critical choke points

  • Call of the Haunted and Pumpking as the only real starters; a single interruption before the Set can end the turn
  • Copy-limit violations must be fixed before the list is legal
Priority Remove Add Reason
1 1 Dominus Impulse 1 legal non-Semi-Limited card or an existing 1-copy tech Brings the 3-copy Dominus Impulse down to the 2-copy OCG limit
2 1 Ash Blossom & Joyous Spring 1 legal non-Semi-Limited card or an existing 1-copy tech Brings the 3-copy Ash Blossom down to the 2-copy OCG limit
3 none a 15-card side deck with hand traps and anti-Zombie answers Gives a post-side plan and improves best-of-3 adaptability

Evidence & confidence

  • Verified: Illegal status: Ash Blossom and Dominus Impulse each at 3 copies against a 2-copy Semi-Limited limit; Main 55, Extra 15, Side 0 counts; Copy histogram and type spread; Core group proxy: 21 copies, about 0.92 at least one in a 5-card hand (proxy estimate)
  • Inferred: Starter access and brick estimates from hypergeometric and card text; Combo and interaction ceiling read from card text; Going-first and going-second plans
  • Provisional: Meta Power (no dated sample); Matchup fit (no tournament data)
  • Data gaps: no combos supplied (no parseable boards); combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first and going-second splits are Inferred Meta Power is provisional without a dated metagame sample side deck is empty

More OCG Info

Mayakashi

Mayakashi Breakdown

 
 

 

 

 

 

 

 
 

 

 
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