Dragunity Deck #767477 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3, Martyr of the Sacred Beasts x3. Created Oct 20, 2026 by YGO Mod.

Deck Dragunity OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 20, 2026
30± 10/ 100
Power Score
Structural 48
Reliability 42
Going First 42
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 42
Going Second 48
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Sacred Beast / Phantasm Level 10 boss monsters (Infinity of the Sacred Beasts - Raviel, Inferno of the Sacred Beasts - Uria, Calamity of the Sacred Beasts - Hamon) and the Chaotic Phantasmal Sacred Beasts fusion, supported by Dragunity Link/Synchro extra-deck pieces and Superdreadnought Rail Cannon Gustav Rocket (Inferred from card text); Gustav Max direct damage plus Dragunity Knight - Areadbhair board breaking (Inferred from card text)
  • Turn 1 (going first): Open a Sacred Beast starter that searches a Level 10 Sacred Beast via Card of the Soul, Sacred Beasts Released or Thunderclap, then Special Summon a Phantasm boss while holding hand traps (Ash Blossom, Ghost Ogre, Nibiru) for the opponent's turn (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Droll & Lock Bird, Nibiru and Evenly Matched to interrupt the opponent's first board, then rebuild through Mulcharmy draw effects (Inferred)
  • Recovery: Recover through Sacred Beast search effects in the GY (Sacred Beasts Released, Calamity and Infinity hand reveals) and Pot of Sloth card draw (Inferred)
  • After siding: Not evaluable: the deck has no side deck, so no post-side plan can be built as submitted

Why it scores here

The deck's score comes from how its systems interact, not from averaging its cards. Its Sacred Beast search engine (Card of the Soul, Sacred Beasts Released, Thunderclap) gives a 0.92 searcher-text proxy, so a starter is usually reachable, but the Level 10 Phantasm bosses need a specific Sacred Beast in hand. Its interaction (Ash Blossom, Ghost Ogre, Nibiru, Droll, Solemn Judgment, Evenly Matched) is dense and gives reasonable going-second resilience. The deck is capped low because it is Illegal: three Ash Blossom copies exceed the Semi-Limited limit of two, and no combo, win-rate, or side-deck evidence exists. Its 66 off-archetype copies and 22 generic cards show a toolbox-like build rather than a focused engine, and popularity or archetype usage stats were not counted toward the score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 searcher in opening 5) ≈ 0.92 (searcher-text proxy); starter density high but a Level 10 Sacred Beast is still needed (Inferred)
D2 Opening-Hand Quality & Brick Management 55 13 hand traps and 21 search/draw effects reduce dead hands, but 3-copy Phantasm pieces and 2-copy Fallen Paradise add redundancy (Inferred)
D3 Combo Conversion & Ceiling 45 Phantasm boss summons (Raviel, Uria, Hamon) give high ceiling, but no recorded boards exist to confirm a line (Inferred)
D4 Combo Floor & Median Output 35 No combos supplied, so median output is unmeasured and kept near the middle of the range (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Multiple hand traps and search effects offer independent recovery routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Pot of Sloth, Card of the Soul and Mulcharmy draw effects give card economy, with no net-advantage data (Inferred)
D7 End-Board & Interaction Quality 60 Ash Blossom, Ghost Ogre, Nibiru, Solemn Judgment and Evenly Matched are a layered interaction suite (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Ghost Ogre, Nibiru and Lightning Storm give some going-second board breaking, but no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 50 Gustav Rocket (5000 ATK) and Chaotic Phantasmal Sacred Beasts (5000 ATK) give closing power, but reaching them depends on a missing combo line (Verified stat, Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 main cards across 25 distinct names, with only 4 exact-name Dragunity copies and 66 off-archetype copies, so the build is unfocused (Verified)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck holds 15 cards across 14 distinct names with mixed Synchro, Link, Fusion and Xyz routes (Verified composition)
D12 Side Deck Adaptability 20 No side deck (0 of 0-15 cards), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament or dated meta sample supplied; only archetype usage stats, so the score is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Many interactive hand-trap decisions and multi-route Sacred Beast summons raise the pilot demand (Inferred)

How the score was computed

Strategy profile: Balanced (default; strategy unclear, Toolbox-leaning). Structural ≈ 48, Going First ≈ 42, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Illegal copy-limit violation (-12); Empty side deck (0). Final formula: Illegal cap: min(0.80*Structural + 0.20*TournamentReliability + modifiers, 30) = min(0.80*48 + 0.20*42 - 12, 30); Meta provisional, theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (Ash Blossom, Ghost Ogre, Nibiru, Droll & Lock Bird, Solemn Judgment, Evenly Matched)
  • Strong search density (21 searcher-text cards) for finding Sacred Beast starters
  • High-ceiling Level 10 Phantasm bosses and 5000-ATK extra-deck finishers

Weaknesses

  • Illegal as submitted: Ash Blossom run 3 copies against a limit of 2
  • Unfocused build: only 4 exact-name Dragunity copies and 66 off-archetype copies
  • No side deck, so no post-side adaptability
  • No recorded combos or win-rate data to verify any line

Critical choke points

  • Dependence on a Level 10 Sacred Beast in hand for every Phantasm boss summon
  • Third Ash Blossom copy is illegal and must be cut before the list can be played
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 0 (or a Level 10 Sacred Beast in its place) Brings the deck within the Semi-Limited copy limit of 2, which is required for any non-illegal score.
2 Off-archetype tech cards (for example a few generic Traps or single-copy extras) Sacred Beast or Dragunity playables Raises archetype purity and consistency of the starter engine.
3 None A 3–8 card side deck Gives the deck a post-side plan, which is currently absent.

Evidence & confidence

  • Verified: Main 55 / Extra 15 / Side 0 sizes are within OCG rules (40-60 / 0-15 / 0-15); Ash Blossom & Joyous Spring: 3 copies run against Semi-Limited limit 2 (illegal); Copy histogram, archetype purity (5.7% exact-name) and role-tag counts come from the evidence pack
  • Inferred: Searcher density and Sacred Beast starter access support a consistent T1 opening (~0.92 searcher proxy); Hand-trap and negation density give going-second resilience; Brick risk is moderate given 25 distinct main names and multiple 3-of pieces
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament context)
  • Data gaps: No combos supplied: combo floor/median/ceiling are text-only inference No tournament link: archetype meta-share and pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is provisional without a dated metagame sample No side deck, so post-side performance cannot be assessed Deck title is null

More OCG Info

Dragunity

Dragunity Breakdown

 
 

 

 

 

 

 

 
 

 

 
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