Kaiju Deck #767396 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Gadarla, the Mystery Dust Kaiju x3, Gameciel, the Sea Turtle Kaiju x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Destiny HERO - Destro-Dogma x1
- Destiny HERO - Dogma x1
- Destiny HERO - Malicious x3
- Destiny HERO - Plasma x1
- Droll & Lock Bird x1
- Duamutef, Blessing of Horus x1
- Gadarla, the Mystery Dust Kaiju x3
- Gameciel, the Sea Turtle Kaiju x3
- Hapi, Guidance of Horus x1
- Imsety, Glory of Horus x3
- Master Peace, the True Dracoslaying King x1
- Maxx "C" x1
- Qebehsenuef, Protection of Horus x1
- Ash Blossom & Joyous Spring x2
- D - Force x3
- Forbidden Droplet x3
- Fusion Destiny x3
- Interrupted Kaiju Slumber x3
- King's Sarcophagus x3
- Lightning Storm x3
- Metamorphosis x3
- Secret Village of the Spellcasters x1
- The Gaze of Timaeus x1
- Trade-In x3
- Infinite Impermanence x3
- Solemn Judgment x1
- Solemn Warning x2
Extra Deck (15)
- Dark Magician of Destruction x1
- Destiny End Dragoon x1
- Destiny HERO - Destroyer Phoenix Enforcer x2
- Red-Eyes Dark Dragoon x1
- Galaxy-Eyes Cipher Blade Dragon x2
- Galaxy-Eyes Cipher Dragon x1
- Galaxy-Eyes Cipher X Dragon x1
- Galaxy-Eyes Full Armor Photon Dragon x1
- Number 100: Numeron Dragon x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 97: Draglubion x1
- Number F0: Utopic Draco Future x1
- Number F0: Utopic Future x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 41 |
| Going First | 40 |
| Going Second | 42 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: No coherent win condition; Kaiju core (Gadarla, Gameciel, Interrupted Kaiju Slumber) is 9 of 70 cards and is supported by several unrelated engines (Destiny HERO, Horus, Galaxy-Eyes, Cipher, Utopia, Magician, True Draco).; Extra-Deck beatsticks (Galaxy-Eyes Cipher X Dragon, Number 100, Dark Magician of Destruction) that can be summoned without a consistent engine.
- Turn 1 (going first): Open on Kaiju or Destiny HERO starters, use Fusion Destiny / Metamorphosis / Gadarla pressure; hand traps protect the first summon (Inferred, low reliability).
- Turn 2 (going second): Use Ash Blossom, Solemn Warning/Judgment, Infinite Impermanence and Droll to answer the opponent's board, then rebuild with Horus revival or Kaiju (Inferred).
- Recovery: Trade-In and Imsety/Duamutef/Hapi/Qebehsenuef revival from the GY, plus Interrupted Kaiju Slumber banish-to-summon (Inferred; no combo data to verify).
- After siding: Not applicable: the deck has no Side Deck (side_count 0).
Why it scores here
The deck is Illegal in OCG because it runs one copy of Red-Eyes Dark Dragoon, which is Forbidden, so it gets only a structural score capped at 25 and no normal contextual score. Scoring uses the system, not card averages: the 55-card main splits across roughly seven archetype families (exact-name purity 12.9%, 61 off-archetype copies), so the engines compete for the same hand and Extra Deck slots. Interaction is the strongest part (7 hand traps, 15 negation-text cards, Solemn and Ash Blossom at legal limits), and the Kaiju core is present but thin at 9 copies. There is no combo evidence (total_combos 0), no tournament link, and no Side Deck, so floor, median and ceiling are text-only inference and Meta Power is null. Popularity and archetype usage did not earn points: the only usage core card (Harpie's Feather Duster, 63.6%) is absent from the list.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 40 | Searcher text in 9 copies gives P(at least one in 5-card hand) about 0.61; the Kaiju starter has 3 copies at P about 0.25 each, so the engine is inconsistent across several archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Hand quality is mixed: Fusion Destiny, Metamorphosis and Trade-In need specific targets, and several Horus and Destiny HERO monsters only work with King's Sarcophagus or Destiny HERO support (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No parseable boards exist (total_combos 0), so the ceiling rests only on card text such as Fusion Destiny into Destroyer Phoenix and Destiny End Dragoon (Inferred, text-only) |
| D4 | Combo Floor & Median Output | 30 | No recorded boards, so median output is unmeasured; the floor is likely low because the engines conflict and need several off-archetype pieces (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 40 | Revival lines from the GY (Horus, Kaiju) and Trade-In give some recovery after one interruption, but there is no independent second route confirmed in text (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Trade-In, Imsety and the Horus revival loop recycle resources through the GY; the card cost to set up is high across 27 distinct main-deck cards (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Seven hand traps, 15 negation-text cards, Solemn Judgment and Solemn Warning at 1-2 copies each, plus Ash Blossom at 2 copies give broad layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 50 | Lightning Storm, Gameciel and Imsety-style effects can clear or contest a board; the Going-Second split is unmeasured so this stays text-based (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Closing power comes from Galaxy-Eyes Cipher X Dragon (4000 ATK), Destiny End Dragoon and Dogma/Destro-Dogma (3400 ATK), but access is unreliable (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55 main cards spanning 27 distinct names with 12 singletons and 13 triples; compactness is moderate and the deck mixes several archetypes instead of one engine (Verified structure, Inferred consequence) |
| D11 | Extra Deck Efficiency & Coverage | 45 | Extra Deck has 15 cards across Fusion, Xyz and Link-less Xyz/Fusion lines with several non-synergistic routes (Galaxy-Eyes, Number, Destiny HERO, Dark Magician of Destruction) (Verified structure, Inferred use) |
| D12 | Side Deck Adaptability | 10 | No Side Deck is supplied (side_count 0), so post-side adaptability is effectively absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament_context and no dated meta sample; archetype share is unknown, so this is Provisional |
| D14 | Pilotability & Error Tolerance | 40 | Several multi-step lines (Destiny HERO Fusion chains, Horus revival with King's Sarcophagus, Number Xyz material transfers) raise decision load (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 41, Going First ≈ 40, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-4); engine_conflicts (-3). Final formula: Structural 41 (Toolbox weights); unnormalised blend 0.80*41 + 0.20*35 = 39.8; Illegal cap applied (theoretical/structural-only) -> final 25; Meta provisional/null
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction: 7 hand traps, Solemn Judgment, Solemn Warning, Ash Blossom and Droll & Lock Bird
- Searcher density (9 copies) gives reasonable access to the engine pieces
- Strong Extra Deck closers if the engine connects
Weaknesses
- Illegal in OCG: Red-Eyes Dark Dragoon is Forbidden and over the copy limit
- Archetype fragmentation: exact Kaiju purity 12.9% with 61 off-archetype copies
- No Side Deck (side_count 0)
- Kaiju core (9 copies) is thin for the Kaiju name
Critical choke points
- Forbidden Red-Eyes Dark Dragoon: must be removed before the deck can be legal
- Kaiju summon conditions (only one Kaiju may be controlled) with only 9 engine copies
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Red-Eyes Dark Dragoon | Any legal Extra Deck Fusion or Xyz monster that fits the chosen engine | The deck is illegal in OCG as built; removing the Forbidden card is required before any normal score applies |
| 2 | Off-archetype Extra Deck slots (Number F0 Utopia pieces, Galaxy-Eyes Cipher X, Dark Magician of Destruction) | Additional Kaiju or single-engine cards | Consolidating on one engine would raise the Kaiju core and reduce Extra Deck fragmentation |
Evidence & confidence
- Verified: Illegal status: Red-Eyes Dark Dragoon, Forbidden, 1 copy run, 0 legal; Main 55 and Extra 15 are within OCG size limits; Side 0; Copy-limit checks for the other Limited and Semi-Limited cards pass (1 or 2 copies each); Exact Kaiju purity 12.9% and 61 off-archetype copies
- Observed: No combos were recorded for this deck (total_combos 0)
- Inferred: Hypergeometric draw estimates (0.25 for a 3-copy card, 0.61 for searcher group); Engine conflicts and fragmentation read from card text; Interaction quality from text and role tags
- Provisional: Meta and tournament reliability (no dated meta sample, no tournament link)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first/second, matchup, or brick/starter rates Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck supplied
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