Harpie Deck #767370 — Yu-Gi-Oh! OCG

52 Main, 17 Extra, incl. Convex Knight x3, Heavy Armored Knight Babeldecker x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Harpie OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
25± 8/ 100
Power Score
Structural 45
Reliability 35
Going First 46
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 45
Going First 46
Going Second 40
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 52 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Train-line Xyz boards (Superdreadnought Rail Cannon Gustav Rocket, Juggernaut Liebe, Flying Launcher) backed by Machina and Infinitrack bodies; Harpie Lady - Elegant Egotist and Mulcharmy draw-engine pressure with Kaiju and K9 side pieces
  • Turn 1 (going first): Open a searcher (Night Train Blue Traveler, Infinitrack Harvester, Ancient Gear Box, or Urgent Schedule), set up a Level 10 Machine or Infinitrack body, then Xyz into a Train boss; hand-trap backup from Ash Blossom, Maxx C, or Droll & Lock Bird
  • Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird, Maxx C, and Ghost Sister to disrupt the opponent's first summon or search, then rebuild through Mulcharmy and Train recursion
  • Recovery: Recover through graveyard Level 10 Machines (Night Train, Derricrane, Exceptional Schedule banish) and Infinitrack Trencher or Tunneller revival
  • After siding: Not evaluable: the deck has no Side Deck (side_count 0)

Why it scores here

The deck is scored as a system, not as an average of its cards. Its searcher density (14 text-searcher cards, about 81 percent chance of at least one in a 5-card opening hand) gives it a reasonable chance to find a starter, but the archetype-core check shows only one of its 52 Main Deck cards is a true Harpie core piece, so the engine is split across Train, Infinitrack, Mulcharmy, Machina and K9 with about 3 percent exact-name purity. Interaction is reasonable (Ash Blossom, Maxx C, Droll and Ghost Sister), and the late Extra Deck (Rocket at 5000 ATK, Juggernaut Liebe, Flying Launcher) gives real closing power, but the Extra Deck is 2 over the OCG limit and contains two Forbidden cards, so it cannot be played legally. Popularity or archetype share did not earn points, and no tournament or win-rate evidence exists. The deck is capped low as an illegal, theoretical, structural-only evaluation.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(at least one searcher in opening 5) approx 0.81 from 14 searcher-text cards, but only one archetype-core card is present, so engine accessibility is scattered (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Many off-engine Main Deck cards (about 67 off-archetype copies) and 18 single-copy slots raise brick and dead-card risk; no real board data (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable recorded boards, so the combo ceiling rests on card text and the Train Xyz line only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unmeasured and assumed moderate given the split engine (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Multiple independent starters (Mulcharmy, Convex Knight, Babeldecker, Harvester, Schedules) give some redundancy, but no recorded interruption data (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion through Level 10 graveyard Machines, Infinitrack Tunneller draw and Ancient Gear Box search give some grind; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 55 Ash Blossom, Maxx C, Droll and Ghost Sister, plus Carnot and Ravenous Tarantula-style boss removal text, give broad interaction density (Inferred from text)
D8 Going-Second & Board-Breaking Power 45 Going-second hand-trap chance is about 0.40 for at least one hand trap in 6 cards; board-breaking is supported by Gustav Rocket negation text (Inferred)
D9 Offensive Pressure & Closing Power 60 Gustav Rocket (5000 ATK), Juggernaut Liebe (4000) and Flying Launcher (3800) give strong end-board ATK (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 35 52 Main Deck cards are within the 40-60 rule, but 32 distinct cards across five archetype families with 2.9 percent exact-name purity is inefficient (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 40 17 Extra Deck cards, which is 2 over the OCG limit, and 3 copies of a Limited Extra card; mandatory slots are heavy (Verified legality)
D12 Side Deck Adaptability 10 No Side Deck at all, so post-side adaptability cannot be assessed and is scored at the floor (Verified legality)
D13 Matchup Coverage & Format Fit 40 No tournament link or archetype meta-share is available, so format fit is Provisional
D14 Pilotability & Error Tolerance 40 Several engines with Xyz and Link chains, Ancient Gear and K9 windows, and timing-sensitive hand traps demand high pilot skill (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 45, Going First ≈ 46, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-6); engine_conflict (-4). Final formula: 0.80*Structural(45) + 0.20*TournamentReliability(35) + ContextModifiers(-10) = 33, then Illegal cap applied -> 25; Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (14 cards) gives a high chance of finding a starter
  • Layered hand traps and removal text (Ash Blossom, Maxx C, Droll and Ghost Sister, plus 15 removal-text cards)
  • High-ATK late Extra Deck (Gustav Rocket 5000 ATK, Juggernaut Liebe 4000 ATK)

Weaknesses

  • Illegal in OCG: Extra Deck size 17 over the 15 maximum, 2 Forbidden cards and Gustav Max over its copy limit
  • No Side Deck (side_count 0) so no post-side plan
  • Engines split across five or more archetype families with about 3 percent exact-name purity

Critical choke points

  • Extra Deck legality: cannot be played as built until it is cut to 15 and the Forbidden cards are removed
  • Single Xyz starter lines depend on Level 10 Machine bodies, so loss of the Train core breaks the main route
Priority Remove Add Reason
1 Kashtira Arise-Heart A legal Extra Deck Xyz that fits the Level 10 Machine or Infinitrack plan Forbidden in OCG; it must leave the list before any other change
2 Varudras, the Final Bringer of the End Times A legal Extra Deck Xyz or a second Train boss Forbidden in OCG; removing it also brings the Extra Deck down toward the 15-card cap
3 One copy of Superdreadnought Rail Cannon Gustav Max A legal Main Deck searcher or Machine body Limited to 1 copy, and 3 copies are run; the other two copies are the most redundant Extra slots
4 One further Extra Deck card that duplicates an existing Level 10 boss (e.g. a second Flying Launcher or Super Dora) Nothing; keep Extra Deck at 15 or fewer Brings the Extra Deck to the 15-card OCG maximum, the last legality requirement

Evidence & confidence

  • Verified: Legality: Illegal (Extra size 17 over 15; Forbidden Kashtira Arise-Heart and Varudras; Gustav Max 3 copies over Limited 1); Main Deck size 52 is within the 40-60 range; Card text and stats for all listed cards from the evidence pack; Searcher-text count 14; removal-text 15; hand-trap 4
  • Inferred: Opening-hand searcher probability approx 0.81 (hypergeometric); Going-second hand-trap chance approx 0.40 (hypergeometric); Structural scores for D1 through D14 and the 45 Midrange blend; Engine split and purity implications
  • Provisional: Meta Power (no dated metagame sample); Format fit D13 (no tournament link)
  • Data gaps: No recorded combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and pilot match record are absent No win-rate telemetry for going-first, going-second, matchup, brick or OTK rates No Side Deck, so post-side performance cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied Illegal deck, so the score is capped and theoretical/structural-only

More OCG Info

Harpie

Harpie Breakdown

 
 

 

 

 

 

 

 
 

 

 
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