Lightsworn Deck #767369 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Lightsworn Dragonling x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.

Deck Lightsworn OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 20, 2026
31± 8/ 100
Power Score
Structural 44
Reliability 40
Going First 44
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 31/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 44
Going First 44
Going Second 42
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Tempo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Lightsworn engine recursion into Judgment Dragon, Punishment Dragon, Minerva and Enlightenment Dragon (Inferred from card text; no recorded boards); Synchro, Xyz and Link extra-deck boards built from Lightsworn and generic monsters (Inferred)
  • Turn 1 (going first): Open a Lightsworn monster (Wulf, Dragonling, Felis, Weiss, Raiden or Lumina) and loop the GY and deck recursion; the core group is live in only about 65 percent of 5-card hands (Inferred)
  • Turn 2 (going second): Six-card hand with a hand trap (Droll and Lock Bird, Evenly Matched, Nibiru) or Lightning Storm to answer the opposing board, then rebuild through the same Lightsworn recursion (Inferred)
  • Recovery: Lightsworn GY recursion (Wulf, Dragonling, Felis, Weiss) plus Charge of the Light Brigade and Solar Recharge to refill the hand (Inferred from card text)
  • After siding: Not evaluable: the side deck is empty, so there is no post-side plan

Why it scores here

The list is illegal as built: it runs 3 Super Polymerization against an OCG limit of 2, so it receives no normal Final Contextual score and this result is theoretical and structural only. The Lightsworn core is live in about 65 percent of opening hands (archetype core group, hypergeometric, Inferred), but any single starter is only about 25 percent, so consistency is moderate. Recursion through the GY and a lot of interaction (Lightning Storm, Evenly Matched, Forbidden Droplet, hand traps) give some resilience, but only 35.7 percent of the main deck is exact-name Lightsworn and 22 cards are generic, which dilutes the engine. There are no recorded boards and no side deck, so combo ceiling and median output and the post-side plan rest on text alone. Popularity and usage stats are not credited, and card scores were not averaged; the 31 comes from system-level dimensions with a legality penalty.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 Core group open in 5-card hand about 0.65; single-starter P(at least one in 5) about 0.25 (Inferred)
D2 Opening-Hand Quality & Brick Management 40 35 percent of 5-card hands have no core card (Inferred); 22 generic and 16 tech slots raise dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded combos; ceiling read from Lightsworn recursion and extra-deck bosses in card text (Inferred)
D4 Combo Floor & Median Output 35 median_power_index unavailable (no parseable boards); floor is low with no evidence (Provisional)
D5 Interruption Resilience & Route Redundancy 50 Several Lightsworn recursion starters (Wulf, Dragonling, Felis, Weiss) give independent restarts (Inferred from text)
D6 Resource Economy, Recovery & Grind 50 Recursion and search text (Charge of the Light Brigade, Solar Recharge, Judgment Dragon) support grind (Inferred)
D7 End-Board & Interaction Quality 55 Lightning Storm, Evenly Matched, Forbidden Droplet, Nibiru, Droll and Lock Bird and Lightsworn Aegis give layered interaction (Inferred from text)
D8 Going-Second & Board-Breaking Power 45 Going-second split not available; hand traps help but no board-breaker density measured (Inferred)
D9 Offensive Pressure & Closing Power 50 Judgment Dragon, Punishment Dragon, Enlightenment Dragon, Chaos Archfiend and The Zombie Vampire give high ATK ceilings (Inferred from card stats)
D10 Main Deck Efficiency & Flexibility 40 Only 35.7 percent exact-name purity and 16 tech cards (Observed, deck composition)
D11 Extra Deck Efficiency & Coverage 60 15 extra-deck slots filled across fusion, synchro, xyz and link with varied access (Observed)
D12 Side Deck Adaptability 10 Side deck is empty (0 cards); no post-side plan (Observed)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step recursion and extra-deck summons raise decision load (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 44, Going First ≈ 44, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal list cap (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 43.2, then -12 illegal-list modifier = 31; theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core group is live in about 65 percent of 5-card hands (Inferred)
  • Recursion through the GY gives repeated restarts (Inferred from text)
  • Layered interaction with three or more hand traps and board-wide removal (Inferred from text)
  • Extra deck covers fusion, synchro, xyz and link access (Observed)

Weaknesses

  • Illegal copy count of Super Polymerization (Observed)
  • Only 35.7 percent exact-name purity; 22 generic and 16 tech cards dilute the engine (Observed)
  • Empty side deck; no post-side plan (Observed)
  • No recorded combos; the combo ceiling is unverified (Observed)

Critical choke points

  • A single Lightsworn monster in hand is needed for most lines; about 35 percent of hands have no core card (Inferred)
  • Recursion depends on Lightsworn monsters reaching the GY, which is interruptible by the opponent (Inferred)
Priority Remove Add Reason
1 1x Super Polymerization Nothing; this brings the list within the OCG copy limit of 2 Illegal list; the deck cannot be scored normally until it is legal
2 Off-archetype tech cards with low synergy (for example Mutiny in the Sky) Side deck cards for the matchups you expect Empty side deck gives no post-side plan (Inferred)

Evidence & confidence

  • Verified: Deck is Illegal: Super Polymerization run 3 copies, OCG Semi-Limited limit 2; Main deck 55 cards and Extra deck 15 cards within size rules; Side deck is empty
  • Observed: Exact-name purity 35.7 percent; No recorded boards or combos
  • Inferred: Core group live in about 65 percent of 5-card hands; Starter density and interaction read from card text
  • Provisional: Meta power and matchup fit: no dated meta sample or tournament link
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no side deck; post-side evaluation impossible no win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Lightsworn

Lightsworn Breakdown

 
 

 

 

 

 

 

 
 

 

 
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