Dragunity Deck #767335 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Adamancipator Crystal - Tiamite x3, Koa'ki Meiru Guardian x3, Koa'ki Meiru Supplier x3. Created Oct 20, 2026 by YGO Mod.

Deck Dragunity OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 20, 2026
35± 8/ 100
Power Score
Structural 53
Reliability 48
Going First 50
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 66
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Toolbox
  • Secondary strategies: Stun, Tempo
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Extra Deck beaters from the Rock/Adamancipator and Dragunity families (Adamancipator Risen - Dragite/Tiamite, Dragunity Knight - Areadbhair, Visas Amritara) after the hand-trap wall clears the board; Visas Amritara and Coral Dragon as Synchro board presence; Accesscode Talker as a Link follow-up
  • Turn 1 (going first): Open on Adamancipator Seeker, Researcher, Analyzer or Conductor and excavate for a Rock monster, then Synchro or Link into a Risen boss; hold 1-2 hand traps for the opponent's first board
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Droll & Lock Bird, Infinite Impermanence) to blank the opponent's starter, then rebuild through Adamancipator Mates and the Adamancipator monsters
  • Recovery: Adamancipator Mates and Adamancipator Crystal - Tiamite recover searchers from the GY; Gallant Granite and Mannadium Reframing provide follow-up
  • After siding: Not evaluable: the deck has no side deck (side_count 0), so no post-side plan exists in the evidence

Why it scores here

The deck is scored as a system, not as an average of its cards: its strength comes from a dense hand-trap wall (18 hand-trap-tagged copies, about 91% to have at least one by going-second hand 6) backed by Adamancipator searchers and excavators that can reach Rock Synchro and Link bosses such as Risen - Dragite, Risen - Tiamite and Areadbhair. Going second is where the list is most convincing, because disruption is dense and redundant across several effect families. Popularity did not earn points: the Dragunity label matches only 4 of 72 archetype-tagged copies (5.6% exact-name purity), and the core Dragunity count is not what the list is built around. Combo ceiling and floor are not measurable because the export contains no parseable boards, so those scores are Inferred from card text only. The list is Illegal (Ash Blossom run at 3 copies against a 2-copy limit) and has no side deck, which caps the score at 35 with Low confidence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 Adamancipator starter in 5 cards) about 0.49 for the 7-copy core group; several hand-summonable Rock tuners give redundant starts (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Hand-trap-heavy hands are often reactive with no Rock target, and copy-3 bricks are common; no hand-level sim data (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; ceiling is inferred from Risen Synchro bosses and Visas Amritara from card text only (Inferred)
D4 Combo Floor & Median Output 40 No combo boards, so median output cannot be measured; floor is set by hand-trap-only turns (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Overlapping hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Droll, Impermanence) give several independent answers to one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Eleven searcher-text cards and excavate effects on Analyzer, Conductor and Risen rebuild the hand from the GY (Inferred)
D7 End-Board & Interaction Quality 70 Layered negation and removal across Ash Blossom, Ghost Belle, Solemn Judgment, Evenly Matched and Mannadium Reframing (Inferred from text)
D8 Going-Second & Board-Breaking Power 68 Going-second hand traps are the core of the deck and are dense in the list (about 91% for hand 6; Inferred)
D9 Offensive Pressure & Closing Power 60 Extra Deck bosses reach 3000 to 3300 ATK (Risen - Dragite, Risen - Tiamite, Areadbhair) but there is no recorded closing data (Inferred)
D10 Main Deck Efficiency & Flexibility 45 57 main-deck cards with 14 distinct cards at 3 copies and 24 distinct main-deck cards is bloated for consistency (Verified structure, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 55 Fifteen distinct Extra Deck cards with mixed Synchro, Link and Xyz routes; several require specific families (Verified composition)
D12 Side Deck Adaptability 15 Side deck is empty, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; Meta is Provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Many decision points between hand-trap timing, excavate and Synchro lines (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_exposure (-5); no_side_deck (-3); engine_conflicts (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*53 + 0.20*48 - 12 = 40, then capped at 35 because the list is Illegal. Meta is provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.49 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap wall with 18 copies and several redundant answers to one card
  • Searchers and excavators (11 searcher-text cards) rebuild the hand from the GY
  • Extra Deck has high-ATK Synchro and Link bosses (3000 to 3300 ATK)

Weaknesses

  • Illegal copy count on Ash Blossom & Joyous Spring (3 vs 2)
  • No side deck, so no post-side plan in the evaluation
  • Dragunity label does not match the contents (5.6% exact-name purity)
  • 57 main-deck cards and 24 distinct main-deck cards dilute consistency

Critical choke points

  • Ash Blossom at 3 copies makes the list illegal until one copy is removed
  • Starter reliance on the Adamancipator Rock tuners, whose hand-summon conditions depend on the board
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring None required by the evidence Brings the list within the OCG 2-copy limit so it can receive a normal score
2 None A side deck (side_count is 0) Without any side cards there is no post-side plan; the evidence cannot score D12 above 15
3 None None Consider renaming the archetype label to match the Adamancipator/Rock core, since the Dragunity label has 5.6% exact-name purity

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring at 3 copies against a 2-copy legal limit; Main 57 and Extra 15 are within OCG size rules; side is 0; Limited cards Droll & Lock Bird and Solemn Judgment are run at 1 copy each, which is legal; Exact-name purity 5.6% and archetype spread from composition
  • Inferred: Hypergeometric starter and hand-trap probabilities; Interaction density and resilience from card text; Going-first and going-second split from hand-trap density
  • Provisional: Meta Power is null; no dated metagame sample or tournament link
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first, going-second, matchup, or brick rates No side deck in the list, so D12 is unmeasured apart from composition Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Dragunity

Dragunity Breakdown

 
 

 

 

 

 

 

 
 

 

 
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