Adamancipator Deck #767334 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Adamancipator Crystal - Tiamite x3, Koa'ki Meiru Guardian x3, Koa'ki Meiru Supplier x3. Created Oct 20, 2026 by YGO Mod.

Deck Adamancipator OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
40± 8/ 100
Power Score
Structural 61
Reliability 52
Going First 58
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 61
Going First 58
Going Second 65
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Synchro, Link
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro and Link beatdown from Adamancipator excavation into high-ATK Rock Synchros (Risen - Tiamite 3300 ATK, Risen - Dragite 3000 ATK) and Nibiru 3000 ATK (Verified stats; plan Inferred); Dragunity Knight - Areadbhair 3300 ATK and Visas Amritara 2500 ATK as follow-up bodies (Inferred)
  • Turn 1 (going first): Open Adamancipator monsters and searchers (Mates, Crystal, Gallant Granite) to reach a Synchro or Link, using Ash, Ghost Belle or Infinite Impermanence to protect the first line (Inferred; no recorded boards)
  • Turn 2 (going second): Hold 6-card hands with 18 hand traps (P at least one in hand6 about 0.91) to negate the opponent's first summon or activation, then convert through Tiamite or Areadbhair (Inferred)
  • Recovery: Recursion from GY through Mates and Crystal, plus Gallant Granite searches and Synchro re-summons (Inferred)
  • After siding: None: the deck runs 0 side cards, so there is no post-side plan (data gap)

Why it scores here

The deck is scored as a system: a 13-copy Adamancipator core gives about a 0.74 chance of at least one core card in the opening five, and the Synchro and Link extra deck (15 cards, 10 Synchro, 4 Link) gives it several ways to turn a starter into a 3000+ ATK body. It runs 18 hand traps, so a going-second hand has a high chance of holding an interaction piece, and the end board carries layered negation and removal. Its weaknesses are the absent side deck, which leaves no post-side plan, and the 32% exact archetype purity, with Koa'ki Meiru, Mulcharmy, Dragunity and Mannadium cards diluting the engine. No recorded boards, tournament data or guides exist, so the combo floor, median and matchup scores are Inferred or Provisional. The deck is Illegal as submitted (3 Ash Blossom against a limit of 2), so its contextual score is capped at 40 as a theoretical, structural-only read, and popularity did not earn any points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one core card in hand5) = 0.74 across 13 archetype copies; 2-card bootstrap via searchers (Inferred)
D2 Opening-Hand Quality & Brick Management 60 20 main-deck tuners and 14 triple-copy cards; mostly redundant hand traps, with some dead tuners when no Synchro is available (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling from Risen Synchro and excavation text (3000-3300 ATK bodies); no recorded boards to confirm the line (Inferred)
D4 Combo Floor & Median Output 45 No median or power distribution in evidence (combos_evidence has 0 boards) (Provisional)
D5 Interruption Resilience & Route Redundancy 72 18 hand traps, multiple negates, and GY recursion through Mates and Crystal give several independent routes (Inferred)
D6 Resource Economy, Recovery & Grind 68 11 searcher-text cards plus Main Phase excavation support rebuilding; cost is not priced (Inferred)
D7 End-Board & Interaction Quality 74 Interaction density includes Infinite Impermanence, Evenly Matched, Mannadium Reframing, Solemn Judgment and Coral Dragon removal (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 66 P(at least one hand trap in hand6) = 0.91 for going second; Areadbhair and Tiamite can break boards (Inferred)
D9 Offensive Pressure & Closing Power 74 Four bodies at 3000+ ATK plus piercing and direct text in the Extra Deck (Verified stats; closing Inferred)
D10 Main Deck Efficiency & Flexibility 52 57 Main slots over 24 distinct cards; only 31.9% exact archetype purity, with some non-engine staples (Verified composition; efficiency Inferred)
D11 Extra Deck Efficiency & Coverage 70 All 15 Extra slots filled with Synchro, Link and XYZ options; coverage is broad but not all mandatory (Inferred)
D12 Side Deck Adaptability 5 0 side cards, so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 50 Tournament context unavailable; no dated metagame sample supplied (Provisional)
D14 Pilotability & Error Tolerance 50 Synchro and excavation sequencing plus 18 hand-trap timing decisions raise the decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 61, Going First ≈ 58, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist_exposure (-8). Final formula: No reliable metagame, so Meta is provisional: raw 0.80*61 + 0.20*52 = 59, then modifier -8 gives 51, then the Illegal cap (theoretical/structural-only) sets the score to 40

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ 0.26 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant starters: 13 archetype core copies with excavation and searchers (Inferred)
  • 18 hand traps give a high going-second interaction chance (Inferred)
  • Four 3000+ ATK closing bodies in the Extra Deck (Verified stats)
  • All 15 Extra slots used, covering Synchro, Link and XYZ options (Verified composition)

Weaknesses

  • Illegal as submitted: Ash Blossom at 3 copies exceeds the OCG limit of 2 (Verified)
  • No side deck, so no post-side plan in a best-of-3 setting (Verified)
  • Low archetype purity (31.9%): sub-archetype and staple cards dilute the engine (Verified)
  • No recorded boards, combos or guides to confirm the conversion line (Verified data gap)

Critical choke points

  • Adamancipator Conductor, Analyzer, Seeker and Researcher are the only excavation starters; disruption to the core costs the Synchro route (Inferred)
  • Ash Blossom and Ghost Belle are the main going-second protection; both are restricted or limited in count (Verified)
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring none Brings the list back within the OCG Semi-Limited limit of 2; the deck is Illegal until this is fixed
2 2-3 off-archetype staples (e.g. Mistake or Forbidden Droplet) a 10-15 card side deck Gives the best-of-3 format a post-side plan and raises archetype purity (Inferred)

Evidence & confidence

  • Verified: Legality: Ash Blossom at 3 copies exceeds the OCG Semi-Limited limit of 2; Main 57 and Extra 15 are within size rules; Side 0 is legal; Card stats and text for the Risen, Areadbhair, Nibiru and Visas Amritara bodies; Archetype purity 31.9% and 0 side cards
  • Observed: No observed boards or win rates are available
  • Inferred: P(at least one core card in hand5) about 0.74 from hypergeometric draws; P(at least one hand trap in hand6) about 0.91 for going second; Synchro and excavation plan sequencing
  • Provisional: Meta Power (null); Matchup and format fit (D13)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No side deck: post-side plan cannot be scored No win-rate telemetry exists in YGOVN; going-first and going-second splits are Inferred Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null

More OCG Info

Adamancipator

Adamancipator Breakdown

 
 

 

 

 

 

 

 
 

 

 
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