Temple of the Kings Deck #767309 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3, Ash Blossom & Joyous Spring x3. Created Oct 20, 2026 by YGO Mod.

Deck Temple of the Kings OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
36± 10/ 100
Power Score
Structural 52
Reliability 35
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 36/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 51.5
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Special Summon Temple of the Kings boss monsters (Anubis the Last Judge, Merciless Scorpion of Serket, Divine Serpent Apophis) from the Graveyard-trap and Set-trap engine, then close with the Extra Deck boss monsters.; Hand-trap and negation control (16 hand traps, 17 negation-text cards) to stop the opponent's board while the Apophis/Temple engine builds an endboard.
  • Turn 1 (going first): Open a Treasures of the Kings or Temple of the Kings starter with Apophis traps set, use Set-trap activations and searchers (The Man with the Mark, Gallant Granite) to reach a boss, and hold up hand traps.
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Ghost Ogre, Infinite Impermanence, Droll & Lock Bird, Nibiru) to break the opponent's first Extra Deck summon, then rebuild through Apophis and Temple of the Kings.
  • Recovery: Recover through the Graveyard Trap count (Anubis needs 3 different Trap names in the GY) and the searchers, since the deck has 12 searcher-text cards.
  • After siding: Not assessable: the deck has an empty Side Deck (0 cards), so no post-side plan exists in the evidence.

Why it scores here

The deck's engine is the Temple of the Kings and Apophis Trap cluster, with 15 core copies giving about an 81% chance of at least one core piece in a 5-card opening hand (Inferred, hypergeometric). Its real strength is interaction on the system level: 16 hand traps and 17 negation-text cards let it stop the opponent's first summon or activation, and the hand-trap group reaches roughly 89% at least one in a going-second 6-card hand (Inferred). The deck's weaknesses are structural. Only 8 of 55 main-deck cards are exact Temple of the Kings names, and 33 are generic, so the engine's brick rate is high. The list is also illegal because Ash Blossom & Joyous Spring is run 3 copies against a 2-copy limit, and the Side Deck is empty. No combo boards, tournament record, or guides were supplied, so the combo ceiling and floor are text-only inferences. The score was built from consistency, interaction, and combo structure on the whole deck. It was not built from the archetype's popularity, which was not used, or from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(at least one core piece in 5-card hand) ~0.81 for 15 core copies; Temple/Apophis starters present but only 8 exact-name copies (Inferred, hypergeometric)
D2 Opening-Hand Quality & Brick Management 40 33 generic-archetype copies and 11.4% exact-name purity suggest frequent non-engine hands; 16 hand traps add reactive dead draws (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards, so ceiling is read only from card text: Anubis, Merciless Scorpion, Apophis fusion/recursion lines (Inferred from text)
D4 Combo Floor & Median Output 40 No combo evidence, so median output is unknown and set low on purpose (Inferred, low confidence)
D5 Interruption Resilience & Route Redundancy 58 Two Apophis Trap lines and 12 searcher-text cards give some route redundancy after a single negation (Inferred from text)
D6 Resource Economy, Recovery & Grind 55 12 searcher-text cards and Gallant Granite/Man with the Mark recursion aid card economy; no resource signature available (Inferred)
D7 End-Board & Interaction Quality 70 17 negation-text and 21 removal-text cards, with 3 Ash Blossom and 3 Infinite Impermanence copies, give layered interaction (Inferred from text and role flags)
D8 Going-Second & Board-Breaking Power 60 Hand-trap group reaches ~0.89 at least one in a going-second hand, so the deck can challenge an opposing first board (Inferred, hypergeometric)
D9 Offensive Pressure & Closing Power 55 Boss monsters at 3000 ATK (Anubis, Lord of the Heavenly Prison) and Extra Deck closers; no end-board sample to confirm closing (Inferred from stats)
D10 Main Deck Efficiency & Flexibility 45 55 main cards with 34 Level 0 spells/traps and 28 distinct cards; the Trap-heavy composition lowers compactness (Verified from composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck slots, all used, across 14 distinct cards, mixing Fusion, Xyz, and Link (Verified from composition)
D12 Side Deck Adaptability 5 Side Deck is empty (0 cards), so there is no post-side plan (Verified from legality)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; Temple of the Kings meta-share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Many reactive decision points: hand traps, Set-trap timing, and Extra Deck summon conditions (Inferred from card text)

How the score was computed

Strategy profile: Combo. Structural ≈ 51.5, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal copy-limit violation (-8); No side deck (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 48.2 base, then illegality and no-side-deck modifiers (-12) = 36

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 16 hand traps and 17 negation-text cards (Inferred from text and flags)
  • Going-second hand-trap density near 0.89 at least one per hand (Inferred, hypergeometric)
  • Extra Deck coverage across Fusion, Xyz, and Link with 15 slots used (Verified)

Weaknesses

  • Illegal list: Ash Blossom & Joyous Spring run 3 copies against a 2-copy limit (Verified)
  • Low exact-archetype purity at 11.4%, with 33 generic and many off-archetype cards (Verified)
  • Empty Side Deck, so no post-side adaptation (Verified)
  • No combo, tournament, or guide evidence, so output and meta claims are unverified (Verified gap)

Critical choke points

  • Temple of the Kings and Apophis Trap engine depends on a few starters; only 8 exact-name copies (Inferred)
  • Going-first plan depends on Set Traps surviving the opponent's Ash Blossom or Ghost Ogre interaction (Inferred)
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring any legal non-Ash card of the same role, or a legal non-copy card Fixes the legality violation. The deck cannot be scored as legal until the 2-copy limit is met.
2 none (side construction) a 15-card Side Deck with targeted answers to the deck's common opposing engines Provides a post-side plan and raises D12 from near zero. The main deck has no side slots at all.

Evidence & confidence

  • Verified: Main deck 55 cards, Extra 15, Side 0; within OCG size rules; Ash Blossom & Joyous Spring run 3 vs 2-copy OCG limit (Illegal); Exact-name archetype purity 11.4% (8 of 70 archetype-tagged copies); Hand-trap group 16 copies; searcher-text 12 copies; negation-text 17 copies
  • Inferred: P(at least one core piece in 5-card hand) ~0.81 (hypergeometric); P(at least one hand trap in 6-card going-second hand) ~0.89 (hypergeometric); Interaction density from card text and role flags; Engine brick risk from generic copies and interaction-heavy hands
  • Provisional: Meta Power and matchup fit (no dated metagame sample or tournament link)
  • Data gaps: no combos supplied; combo floor, median, and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first and going-second splits are Inferred Side Deck is empty; no post-side evidence Meta Power is Provisional without a dated metagame sample

More OCG Info

Temple of the Kings

Temple of the Kings Breakdown

 
 

 

 

 

 

 

 
 

 

 
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