Evol Deck #767307 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
25± 8/ 100
Power Score
Structural 43
Reliability 40
Going First 40
Going Second 45

Evol (untitled OCG list) — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 43
Going First 40
Going Second 45
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Stun, Combo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Board-control through hand traps and negations, then closing with Extra Deck boss monsters (Lord of the Heavenly Prison, Nibiru, Jinzo - Layered, Divine Serpent Apophis) that are not reliably reached by the listed lines; Mulcharmy draw-engine pressure and Temple of the Kings / Apophis trap-based summons (inferred from text, no combo data)
  • Turn 1 (going first): Open on hand traps and searchers (Treasures of the Kings, Terraforming, The Man with the Mark) to reach a Temple of the Kings or Apophis line; hold Ash Blossom and Ghost Ogre for the opponent's first activation
  • Turn 2 (going second): Use the 6-card hand's 88.75% chance of holding at least one hand trap to disrupt the opponent's first summon chain, then convert with Mulcharmy draws and Extra Deck summons
  • Recovery: Recursion is weak: Mulcharmy Fuwalos and Purulia recur draws rather than board, and Temple/Apophis trap recursion is text-only; expect the board to be rebuilt slowly
  • After siding: Not evaluable: the side deck is empty, so there is no post-side plan at all

Why it scores here

This list is scored as a system and not as an average of its cards. It opens a functional plan reasonably often: the archetype-core group has a proxy 96.6% chance of at least one core card in a 5-card opening hand, and 88.75% of six-card hands hold at least one of its 16 hand traps when going second (Inferred, hypergeometric). Interaction is the strongest feature, with 21 removal-text cards and 17 negation-text cards, so the deck can answer a first activation or summon. Conversion is the weakness: the 1.4% exact-name archetype purity and a spread across Temple of the Kings, Mulcharmy, Apophis, Serket, Utopic, Time Thief and Jinzo means the engines do not share a single line, and there is no combo or board data to show a median or ceiling. The list is also Illegal, since Ash Blossom & Joyous Spring is run at 3 copies against an OCG limit of 2, and it carries no side deck, so the score is capped at a low theoretical value. Popularity did not earn points: the archetype core is present (92.3%), but that confirms the deck is real and accessible, not that it is strong.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 archetype-core card in 5-card hand) = 0.966 by proxy; engine lines outside core are sparse (Inferred)
D2 Opening-Hand Quality & Brick Management 40 21 monsters vs 21 traps and 13 spells with several sub-engines; brick and dead-hand risk is high (Inferred)
D3 Combo Conversion & Ceiling 35 No recorded boards; ceiling is text-only via Temple/Apophis trap summons and Extra Deck bosses (Inferred)
D4 Combo Floor & Median Output 30 No median or floor data exists; the distribution is unknown and the score is provisional (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Hand-trap density gives some recovery from one interruption, but routes overlap across sub-archetypes (Inferred)
D6 Resource Economy, Recovery & Grind 40 Searchers and Pot of Prosperity help card flow, but recursion is limited to Mulcharmy draws (Inferred)
D7 End-Board & Interaction Quality 65 16 hand traps, 17 negation-text and 21 removal-text cards show broad interaction density (Verified text / Inferred quality)
D8 Going-Second & Board-Breaking Power 45 Going-second hand-trap coverage of 88.75% and Solemn / Ghost Ogre disruption, but no board-breaking evidence (Inferred)
D9 Offensive Pressure & Closing Power 40 Closing bosses exist (Jinzo - Layered, Divine Serpent Apophis, Lord of the Heavenly Prison) but no end-board or damage data (Inferred)
D10 Main Deck Efficiency & Flexibility 35 55 Main cards with 28 distinct names and 1.4% exact-name purity; compactness is poor for the engine count (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck is 2 Fusion, 7 Xyz and 6 Link; Evolzar Lars (core, 75% inclusion) is missing, and Dragon Gate is not Evol (Verified)
D12 Side Deck Adaptability 10 Side deck is empty (0 of up to 15 OCG slots) so there is no adaptability (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link or meta-share context; matchup fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 35 Many decision points across 4-5 engines with no recorded lines to test repeatability (Inferred)

How the score was computed

Strategy profile: Toolbox 85 / Stun 15. Structural ≈ 43, Going First ≈ 40, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-6); no side deck (-3); engine conflicts (-3). Final formula: Illegal list: no normal Final formula applies. Structural 43 computed with the Toolbox/Stun blend; 0.80*Structural + 0.20*TournamentReliability = 42.4 before modifiers; modifiers -12 gives 30.4; illegal cap sets final to 25 (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package (16 hand traps, 17 negation-text cards) that answers most first activations and summons
  • Broad removal text (21 cards) gives multiple answers to a single board
  • Archetype-core presence is high (92.3% of the standard core list), so the deck is accessible and internally recognisable

Weaknesses

  • Illegal copy count on Ash Blossom & Joyous Spring (3 vs 2 allowed)
  • Engine conflicts across Evol, Temple of the Kings, Apophis, Mulcharmy, Serket and Jinzo
  • Low exact-name purity (1.4%) and a 55-card main with 28 distinct names
  • No side deck at all
  • No recorded combos to validate any conversion claim

Critical choke points

  • Ash Blossom & Joyous Spring is over the copy limit, so the list cannot be played as built
  • Evolzar Lars (core, 75% inclusion) is absent, weakening the Evol engine's closing line
  • Temple of the Kings is the shared hub for several sub-engines; losing it to a Floodgate or removal breaks multiple lines
Priority Remove Add Reason
1 one copy of Ash Blossom & Joyous Spring nothing, or a legal card from the Main Deck Fixes the only hard legality violation so the list can be scored normally
2 off-engine tech cards that do not feed Temple of the Kings or Evol (e.g. one Mask of Restrict or one Terraforming) Evolzar Lars or a second Temple of the Kings-compatible searcher Restores the missing core card and reduces engine conflict
3 none a full 15-card Side Deck Creates the missing post-side plan and lifts D12 from 10 to a usable range

Evidence & confidence

  • Verified: Main 55 cards, Extra 15 cards, Side 0 cards; Ash Blossom & Joyous Spring run 3 copies against a legal limit of 2 (OCG Semi-Limited); Archetype core present 92.3% (12 of 13 core cards); Limited cards (Droll & Lock Bird, Harpie's Feather Duster, Pot of Prosperity, S:P Little Knight, Solemn Judgment, Terraforming) each run 1 copy, which is legal
  • Inferred: Hypergeometric opening-hand odds (0.2529 per 3-copy card; 0.9659 archetype-core proxy; 0.8875 hand-trap group going second); Brick and dead-hand risk from the 21 monster / 21 trap / 13 spell split; Interaction quality from negation and removal text and the hand-trap count; Going-first and going-second scores from the listed hand traps and searchers
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot record are absent no win-rate telemetry (going-first, going-second, matchup, brick and starter rates) Meta Power is provisional without a dated metagame sample side deck is empty, so post-side performance cannot be assessed no guides attached for this archetype

More OCG Info

Evol

Evol Breakdown

 
 

 

 

 

 

 

 
 

 

 
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