Predaplant Deck #767303 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Clown Crew Biancaviso x3, Nibiru, the Primal Being x3, The Winged Dragon of Ra - Sphere Mode x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (60)
- Clown Crew Biancaviso x3
- Droll & Lock Bird x1
- Nibiru, the Primal Being x3
- Phara the Primordial Goddess x1
- The Winged Dragon of Ra - Sphere Mode x3
- Vanity's Ruler x1
- Clown Crew Cappello x3
- Poissonniere de Nouvelles x1
- Clown Crew Flair x3
- Cyber Angel Benten x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Clown Crew Malabarisme x3
- Clown Crew Matinee Operatics x1
- Clown Crew Rehearsal x3
- Concours de Cuisine (Culinary Confrontation) x3
- Dimensional Fissure x3
- Preparation of Rites x3
- Super Polymerization x3
- Clown Crew Finale x1
- Clown Crew New Face x1
- Clown Crew Soiree Operations x1
- Dominus Purge x3
- Dominus Spark x3
- Dragon's Mind x2
- Evenly Matched x3
- Solemn Judgment x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 40 |
| Going First | 38 |
| Going Second | 42 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Combo
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Large Fusion/Synchro/Tribute bodies (Clown Crew Biancaviso 2500 ATK, Nerva 3300, Starving Venom Fusion Dragon 2800, Secreterion Dragon 3000) reached through the Clown Crew search and summon chain; Ritual Summons (Cyber Angel Benten, Clown Crew Flair) and Link/Pendulum pressure
- Turn 1 (going first): Open a Clown Crew or Ritual searcher, convert it through Clown Crew Rehearsal or Malabarisme into a Tribute Summon, and protect the line with Ash Blossom, Droll & Lock Bird, Solemn Judgment, or Dominus Purge. Hand-trap density is high but the line depends on one starter and no Predaplant core card is present.
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Nibiru, Droll & Lock Bird) and Dominus Purge to break the opponent's engine, then rebuild through Clown Crew recursion from the GY. Going second is the stronger side of the list on paper.
- Recovery: Clown Crew GY recursion (Clown Crew New Face, Clown Crew Finale, Clown Crew Malabarisme) and Preparation of Rites / Ritual Spell recovery. Recovery depends on the Clown Crew sub-theme staying live.
- After siding: Not evaluable: the export contains no side deck (0 cards), so there is no post-side plan.
Why it scores here
The score comes from the system, not from averaging card scores or from the Predaplant label. The list reliably opens hand traps and Clown Crew searchers at about 72% for at least one searcher in a 5-card hand, but the Clown Crew engine has a 3-copy starter with only about 23% chance of appearing in an opening 5-card hand, so it is far from consistent. The deck contains none of the 16 usage-core Predaplant cards (6.2% core presence), so its name does not match its engine. Interaction density is the deck's real strength: about 13 hand traps, 12 negation-text cards and 28 removal-text cards give it layered answers on the end board. Two cards are over the Semi-Limited copy limit, which makes the list illegal, so the final score is capped and labeled structural-only. No combos, guides, tournament context or side deck were supplied, so ceiling and floor are not measured.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(at least 1 Clown Crew starter in opening 5) about 0.23 per 3-copy card; searcher group P about 0.72 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | 34 non-monster slots and 13 hand traps create a high dead-card rate; 10 singleton slots and 16 three-of cards (Inferred) |
| D3 | Combo Conversion & Ceiling | 30 | No parseable boards in combos_evidence; ceiling read from text only (Clown Crew Biancaviso, Nibiru, Dominus engine) (Inferred) |
| D4 | Combo Floor & Median Output | 28 | combos_evidence total 0; no median or power distribution measurable (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 40 | Several recursion and multi-hand-trap routes (Clown Crew Finale, New Face, Malabarisme) but a single Clown Crew engine line (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Clown Crew GY recursion and Preparation of Rites recover resources; no netCardAdvantage data (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Hand traps and removal/negation text: Ash Blossom, Droll & Lock Bird, Solemn Judgment, Dominus Purge, Dragon's Mind, Evenly Matched (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 45 | Dominus Purge, Dragon's Mind and Evenly Matched challenge a board; Clown Crew Biancaviso and Nibiru give a board breaker (Inferred) |
| D9 | Offensive Pressure & Closing Power | 45 | Large Fusion/Synchro bodies (3300, 3000, 2800, 2500 ATK) but no evidence of reliably reaching them (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 60 main cards with 27 distinct and 3-copy stacks; legal size but high copy concentration (Verified size, Inferred flexibility) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck 15: 8 Fusion, 3 Synchro, 2 Xyz, 2 Link, no mandatory-slot conflict shown (Verified breakdown, Inferred use) |
| D12 | Side Deck Adaptability | 10 | Side deck 0 cards in export; best-of-3 post-side read unavailable (Provisional) |
| D13 | Matchup Coverage & Format Fit | 35 | No tournament link; archetype share and matchup data absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multiple decision points: hand-trap timing, Tribute Summon chains and Clown Crew line selection (Inferred) |
How the score was computed
Strategy profile: primary Midrange; Toolbox secondary, not separately weighted. Structural ≈ 40, Going First ≈ 38, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal copy-limit cap (-9); Archetype label mismatch (0). Final formula: Structural 40 -> 0.80*40 + 0.20*35 = 39 raw; Illegal copy-limit cap applied (-9) -> 30. Theoretical/structural-only evaluation; Meta provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction: hand traps plus negation and removal text (13 hand traps, 12 negation cards)
- Searcher density: about 72% to find a searcher in the opening 5
- Strong Extra Deck boss options at 2500 to 3300 ATK
- Recursion from the GY through Clown Crew cards
Weaknesses
- Illegal copy counts on Ash Blossom and Super Polymerization
- No Predaplant core cards despite the archetype label, so the deck's identity is unclear
- Engine starter only about 23% in an opening 5-card hand
- No side deck, so no post-side adaptability
- Heavy hand-trap load with many non-engine cards risks dead draws
Critical choke points
- Single Clown Crew starter per line
- Illegal copy count must be fixed before any legal evaluation
- Going-first hands depend on a searcher that has only about 23% chance per copy
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | A legal non-copy-limited card or a second Droll-type interaction | Restores legal copy count (Semi-Limited limit is 2) |
| 2 | 1 copy of Super Polymerization | Instant Fusion or another Extra Deck access card | Restores legal copy count and keeps Extra Deck access |
| 3 | Non-engine hand traps beyond the core set | Clown Crew searchers or Ritual enablers | Raises engine starter density and lowers brick risk |
| 4 | None | A 10 to 15 card side deck | Allows a post-side plan and enables a best-of-3 read |
Evidence & confidence
- Verified: Deck size 60 main + 15 extra is within OCG size rules (0-60 main, 0-15 extra); Ash Blossom and Super Polymerization are 3 copies vs Semi-Limited limit 2; Droll & Lock Bird and Linkuriboh and Solemn Judgment are Limited at 1 copy (legal); Predaplant core presence is 1 of 16 cards (6.2%)
- Observed: No combos recorded for this deck (total_combos 0)
- Inferred: P(at least 1 starter in opening 5) about 0.23 for the Clown Crew engine copies; Searcher group about 0.72 in opening 5; Interaction density is the main consistency strength
- Provisional: Meta Power (no dated metagame sample); Matchup fit and tournament reliability (no tournament link)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no side deck in export: post-side plan cannot be evaluated no win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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