Endymion Deck #767283 — Yu-Gi-Oh! OCG

60 Main, 12 Extra, incl. Dracotail Faimena x3, Fairy Tail - Luna x3, Fairy Tail - Matchgiru x3. Created Oct 20, 2026 by YGO Mod.

Deck Endymion OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 10/ 100
Power Score
Structural 52
Reliability 45
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: ocg

Legality

Main 60 / Extra 12 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Endymion Magistus/Fairy Tail/Dracotail engine boards into a 2800-4500 ATK Fusion, Xyz or Link end board (Inferred from card text; no recorded boards); Fusion Summon via Super Polymerization, Ketu Dracotail, Rahu Dracotail or Instant Fusion into Quintet Magician or Secreterion Dragon (Inferred)
  • Turn 1 (going first): Search with Regulus, Endymion Empire or Fairy Tail Ball, then Normal Summon an engine monster and extend through Fusion/Link material (Inferred)
  • Turn 2 (going second): Opening hand of 6 with a 0.72 chance of at least one hand trap (Ash Blossom, Droll, Infinite Impermanence, Nibiru) to disrupt the opponent's first board, then rebuild through the searcher package (Inferred)
  • Recovery: Recursion from the GY via Dracotail Urgula, Dracotail Lukias and Fairy Tail - Luna searches, plus Mulcharmy draw effects (Inferred)
  • After siding: Not evaluable: the export has no side deck (side_count 0), so there is no post-side plan

Why it scores here

The list runs four overlapping sub-archetypes (Endymion, Magistus, Fairy Tail, Dracotail) plus generic tech, so only about 6% of its main deck is exact-name Endymion. The searcher package (21 copies, P(at least one in opening 5) of about 0.89) and the archetype core (P(at least one core card in opening 5) of about 0.82) give it reliable access to a starter, but the starters belong to different engines, which lowers consistency. Interaction is dense (11 hand traps, 17 negation-text cards, Ash Blossom, Droll, Infinite Impermanence), which supports resilience and going-second play. Closing power comes from high-ATK Fusion/Xyz/Link extra-deck monsters, not from any recorded combo. The score is Structural-only and capped because four cards exceed their copy limits (Illegal); no recorded boards, no tournament data and no side deck were supplied, and the score was not produced by averaging card scores or by Endymion's popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 searcher in opening 5) ~0.89; P(>=1 archetype core in opening 5) ~0.82, but starters are split across four engines (Inferred)
D2 Opening-Hand Quality & Brick Management 45 About 18% of opening hands lack a core card (proxy brick rate); conflicting Normal Summon and engine-piece choices across sub-archetypes (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable recorded boards; ceiling read from card text of Regulus, Teller, Weaver, Quintet Magician and Dracotail Gulamel (Inferred)
D4 Combo Floor & Median Output 45 combos_evidence is empty (total_combos 0), so the median is text-only and low confidence (Inferred)
D5 Interruption Resilience & Route Redundancy 58 11 hand traps and 17 negation-text cards, multiple independent starters and GY recursion (Inferred from text)
D6 Resource Economy, Recovery & Grind 55 21 searcher-text cards and GY recursion via Dracotail Urgula and Lukias; no resource-signature data (Inferred)
D7 End-Board & Interaction Quality 60 Infinite Impermanence, Forbidden Droplet, Ash Blossom, Droll & Lock Bird, Quintet Magician and Secreterion Dragon give layered interaction (Inferred from text)
D8 Going-Second & Board-Breaking Power 60 Hand-trap probability in going-second hand of 6 is about 0.72; board-breaking Quintet Magician is hard to reach (Inferred)
D9 Offensive Pressure & Closing Power 62 Extra-deck ATK of 2800 to 4500 (Quintet Magician 4500, Arthalion 3000, Secreterion 3000); no end-board observations (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 31 distinct main-deck cards with 14 singletons and 18 tech slots dilute the core; compactness is weak (Inferred)
D11 Extra Deck Efficiency & Coverage 55 12 Extra Deck cards across Fusion, Xyz and Link; mixed access routes via Instant Fusion and Rahu Dracotail (Inferred)
D12 Side Deck Adaptability 15 No side deck is supplied (side_count 0), so post-side adaptability cannot be assessed; score held low (Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; archetype meta share unavailable (Provisional)
D14 Pilotability & Error Tolerance 38 Several engines, many decision points (Regulus LP cost, Dracotail Fusion routes, Magistus equips) and a high error-tolerance burden (Inferred)

How the score was computed

Strategy profile: Midrange profile used unmodified; Toolbox noted as a secondary read but not blended. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (copy-limit violations) (-8); Engine conflicts (-4). Final formula: Illegal cap applied: 0.80*Structural(52) + 0.20*TournamentReliability(45) + ContextModifiers(-12) = about 39, capped to 30; theoretical/structural-only, Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ 0.18 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Reliable searcher access (about 0.89 in opening 5)
  • Dense hand-trap and negation package for going second
  • High-ATK Fusion/Link/Xyz end-board options

Weaknesses

  • Illegal copy counts on four cards
  • Low archetype purity (5.6%) across four engines
  • No side deck
  • No recorded boards to confirm the ceiling

Critical choke points

  • Extra Deck access depends on Super Polymerization, Ketu Dracotail, Rahu Dracotail and Instant Fusion, all Limited or Semi-Limited
  • Secret Village and Droll & Lock Bird (2 copies each) are over the OCG limit
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring, Super Polymerization, Secret Village of the Spellcasters, Droll & Lock Bird (the 4 over-limit copies) Legal, non-limited replacements in the same role (hand trap, Fusion access or Spell-based interaction) The deck is Illegal as built; it cannot receive a normal score until the copy limits are met
2 Two or three off-engine tech slots Core copies of one primary engine (Endymion or Magistus) to raise exact-name purity Reduces engine conflict and brick risk, improving D1, D2 and D10

Evidence & confidence

  • Verified: Illegal status: four cards over OCG copy limits (Ash Blossom, Super Polymerization, Secret Village, Droll & Lock Bird); Main 60, Extra 12, Side 0; sizes within OCG rules; Usage stats: 9 of 15 core cards present (60%); Archetype purity 5.6%, spread across four sub-archetypes
  • Inferred: P(>=1 searcher in opening 5) about 0.89; Engine access and brick rate (about 0.18 proxy); Going-second hand-trap access (about 0.72); Ceiling and interaction quality from card text
  • Provisional: Meta power (no dated sample); Matchup and format fit (no tournament data); Side-deck adaptability (no side deck supplied)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no side deck supplied (side_count 0), so post-side plan is not evaluable no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Endymion

Endymion Breakdown

 
 

 

 

 

 

 

 
 

 

 
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