Red-Eyes Deck #767270 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Alligator's Dragon Knight x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.

Deck Red-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 47
Reliability 40
Going First 52
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 52
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Red-Eyes Black Dragon Exceed, Super Starslayer TY-PHON, First of the Dragonlords) after Dark Time Wizard and Primite pieces put cards on the field; Fusion and Link pressure from Primite and Radiant Typhoon bodies
  • Turn 1 (going first): Open a searcher (Dark Time Wizard, Primite Lordly Lode, Radiant Typhoon Vision) and build a Normal-Summon or Fusion line into a Dragon boss, while holding Ash Blossom and Solemn for interaction
  • Turn 2 (going second): Use the hand traps (Ash Blossom, Droll & Lock Bird, Solemn Warning) to break the opponent's first combo, then rebuild through the searchers
  • Recovery: Recover with Foolish Graverobber and Dark Time Wizard recursion, plus searchers that refill the hand
  • After siding: Not evaluable: the deck has no side deck (Side Deck size 0)

Why it scores here

The score comes from the deck as a system, not from averaging card scores. Searchers are dense (20 searcher-text cards, P(at least one in 5 cards) ≈ 0.90, Inferred), so the deck reliably finds something to do on turn 1. Interaction is its strongest area: Ash Blossom, Solemn Judgment, Solemn Warning, Droll & Lock Bird and Evenly Matched give layered negation and hand-trap coverage, which the going-second estimate (P(≥1 hand trap in 6) ≈ 0.57, Inferred) supports. Conversion is hard to verify because no combos were recorded, so the ceiling and median scores rest on text reads only. Archetype coherence is weak: only 2.8% of cards are exact Red-Eyes, and the deck mixes Dark Time Wizard, Primite, Solemn, Mulcharmy and Radiant Typhoon pieces. The deck is also Illegal in OCG (three Semi-Limited cards at 3 copies, and one unresolved passcode), so the score is capped at 30 and is structural-only. Popularity did not earn points; the archetype usage statistics cover just one of three core cards.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Searcher-text group P(≥1 in 5) ≈ 0.90; the single-copy archetype core (Dark Time Wizard) gives P(open) ≈ 0.09 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 7 hand traps, 14 tech and 12 negation-text cards with no core starter gives a meaningful dead-card and conflict risk (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable combo boards; ceiling inferred from Red-Eyes Exceed and Super Starslayer summon routes in text only (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median output is unknown and cannot be verified (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Three-copy searchers and multiple starter routes give some redundancy, but no recorded interruption lines (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and Primite Fusion recursion support rebuilding; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 65 Ash Blossom, Solemn ×3 with Judgment, Droll, Evenly Matched and Drillbeam give layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap estimate ≈ 0.57 and Jinzo as a board breaker (Inferred)
D9 Offensive Pressure & Closing Power 55 Red-Eyes Exceed reaches 3400 ATK and Super Starslayer reaches 2900 ATK; closing power is real but unconfirmed in play (Verified stat, Inferred)
D10 Main Deck Efficiency & Flexibility 45 56 main cards and 14 tech cards; three over-limit copies reduce efficiency (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra cards across Fusion, Link and Xyz with limited shared access; mostly flexible (Verified composition, Inferred)
D12 Side Deck Adaptability 10 No side deck (Side Deck size 0), so post-side adaptability is absent (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; format fit is Provisional
D14 Pilotability & Error Tolerance 35 Several multi-step lines with many tech choices; error tolerance is low (Inferred)

How the score was computed

Strategy profile: Midrange primary, Control weights blended not applied (structural computed on Midrange profile only). Structural ≈ 47, Going First ≈ 52, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (over-limit Semi-Limited cards) (-6); no side deck (-4); engine conflicts (-2); illegal-deck cap (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Illegal deck: pre-cap 34 (0.80*47.45 + 0.20*40 − 12 modifiers) capped at 30 per rubric Step 2

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher suite gives high access to the deck's engine pieces
  • Layered negation and hand traps (Ash, Solemn x3, Droll) give strong interaction density
  • Extra Deck has real boss threats (Red-Eyes Exceed, Super Starslayer, First of the Dragonlords)

Weaknesses

  • Illegal as built: three cards run over their Semi-Limited copy limit
  • Weak archetype coherence: 2.8% exact-name purity across five sub-archetypes
  • No side deck, so no post-side plan
  • No recorded combos or win-rate data to confirm conversion

Critical choke points

  • Dark Time Wizard single-copy core (P(open T1) ≈ 0.09) gates the Red-Eyes Exceed route
  • Hand-trap dependence on the going-second turn (P ≈ 0.57)
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring, Super Polymerization and Solemn Warning Legal-copy replacements (any non-restricted card that fits the engine) Clears the copy-limit violations so the list can receive a normal score
2 One unresolved passcode (card ID 74677422) A verified card id Resolves the unknown main-deck slot so counts and probabilities are reliable
3 One tech slot A 1–3 card side deck with targeted hand-trap or floodgate cards Adds a post-side plan for best-of-3 play

Evidence & confidence

  • Verified: Legality: 3 copy-limit violations and Illegal status (OCG BanList); Main 56, Extra 15, Side 0 counts; Card text and stats for all resolved cards; Usage statistics: 1 of 3 core cards present (33.3%)
  • Inferred: Starter access probabilities from hypergeometric draws; Hand-trap going-second estimate; Interaction density read from card text; Pilotability and brick estimates
  • Provisional: Meta Power (null, no dated meta sample); Format fit (no tournament link)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot records are absent One passcode (74677422) in CardIDList could not be resolved to a card No win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null

More OCG Info

Red-Eyes

Red-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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