Red-Eyes Deck #767270 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Alligator's Dragon Knight x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Alligator's Dragon Knight x3
- Droll & Lock Bird x1
- Fisherman of Legend x1
- Jinzo - Energy Shocker x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Primite Dragon Ether Beryl x3
- Radiant Typhoon Eldam x1
- Radiant Typhoon Swen x1
- Swiftwind Panther Warrior x3
- Ash Blossom & Joyous Spring x3
- Dark Time Wizard x3
- Fire Formation - Tenki x1
- Graceful & Skull Dice x2
- Mystical Space Typhoon x1
- Primite Drillbeam x1
- Primite Fusion x1
- Primite Lordly Lode x3
- Radiant Typhoon Chant x1
- Radiant Typhoon Vision x3
- Sleepy Scapegoats x1
- Super Polymerization x3
- Evenly Matched x3
- Foolish Graverobber x1
- Reversal Box x1
- Solemn Accusation x3
- Solemn Judgment x1
- Solemn Warning x3
Extra Deck (15)
- Favorite HERO Flame Wingman x1
- First of the Dragonlords x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Primite Dragon Nether Berzelius x1
- Red-Eyes Black Dragon Exceed x2
- Hieratic Seal of the Heavenly Spheres x1
- I:P Masquerena x1
- Link Spider x1
- Proxy F Magician x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- M-X-Saber Invoker x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47 |
| Going First | 52 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Control, Toolbox
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Extra Deck boss monsters (Red-Eyes Black Dragon Exceed, Super Starslayer TY-PHON, First of the Dragonlords) after Dark Time Wizard and Primite pieces put cards on the field; Fusion and Link pressure from Primite and Radiant Typhoon bodies
- Turn 1 (going first): Open a searcher (Dark Time Wizard, Primite Lordly Lode, Radiant Typhoon Vision) and build a Normal-Summon or Fusion line into a Dragon boss, while holding Ash Blossom and Solemn for interaction
- Turn 2 (going second): Use the hand traps (Ash Blossom, Droll & Lock Bird, Solemn Warning) to break the opponent's first combo, then rebuild through the searchers
- Recovery: Recover with Foolish Graverobber and Dark Time Wizard recursion, plus searchers that refill the hand
- After siding: Not evaluable: the deck has no side deck (Side Deck size 0)
Why it scores here
The score comes from the deck as a system, not from averaging card scores. Searchers are dense (20 searcher-text cards, P(at least one in 5 cards) ≈ 0.90, Inferred), so the deck reliably finds something to do on turn 1. Interaction is its strongest area: Ash Blossom, Solemn Judgment, Solemn Warning, Droll & Lock Bird and Evenly Matched give layered negation and hand-trap coverage, which the going-second estimate (P(≥1 hand trap in 6) ≈ 0.57, Inferred) supports. Conversion is hard to verify because no combos were recorded, so the ceiling and median scores rest on text reads only. Archetype coherence is weak: only 2.8% of cards are exact Red-Eyes, and the deck mixes Dark Time Wizard, Primite, Solemn, Mulcharmy and Radiant Typhoon pieces. The deck is also Illegal in OCG (three Semi-Limited cards at 3 copies, and one unresolved passcode), so the score is capped at 30 and is structural-only. Popularity did not earn points; the archetype usage statistics cover just one of three core cards.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | Searcher-text group P(≥1 in 5) ≈ 0.90; the single-copy archetype core (Dark Time Wizard) gives P(open) ≈ 0.09 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 7 hand traps, 14 tech and 12 negation-text cards with no core starter gives a meaningful dead-card and conflict risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable combo boards; ceiling inferred from Red-Eyes Exceed and Super Starslayer summon routes in text only (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so median output is unknown and cannot be verified (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Three-copy searchers and multiple starter routes give some redundancy, but no recorded interruption lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Searchers and Primite Fusion recursion support rebuilding; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Ash Blossom, Solemn ×3 with Judgment, Droll, Evenly Matched and Drillbeam give layered interaction (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand-trap estimate ≈ 0.57 and Jinzo as a board breaker (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Red-Eyes Exceed reaches 3400 ATK and Super Starslayer reaches 2900 ATK; closing power is real but unconfirmed in play (Verified stat, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 56 main cards and 14 tech cards; three over-limit copies reduce efficiency (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra cards across Fusion, Link and Xyz with limited shared access; mostly flexible (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 10 | No side deck (Side Deck size 0), so post-side adaptability is absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated meta sample; format fit is Provisional |
| D14 | Pilotability & Error Tolerance | 35 | Several multi-step lines with many tech choices; error tolerance is low (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Control weights blended not applied (structural computed on Midrange profile only). Structural ≈ 47, Going First ≈ 52, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (over-limit Semi-Limited cards) (-6); no side deck (-4); engine conflicts (-2); illegal-deck cap (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Illegal deck: pre-cap 34 (0.80*47.45 + 0.20*40 − 12 modifiers) capped at 30 per rubric Step 2
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher suite gives high access to the deck's engine pieces
- Layered negation and hand traps (Ash, Solemn x3, Droll) give strong interaction density
- Extra Deck has real boss threats (Red-Eyes Exceed, Super Starslayer, First of the Dragonlords)
Weaknesses
- Illegal as built: three cards run over their Semi-Limited copy limit
- Weak archetype coherence: 2.8% exact-name purity across five sub-archetypes
- No side deck, so no post-side plan
- No recorded combos or win-rate data to confirm conversion
Critical choke points
- Dark Time Wizard single-copy core (P(open T1) ≈ 0.09) gates the Red-Eyes Exceed route
- Hand-trap dependence on the going-second turn (P ≈ 0.57)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy each of Ash Blossom & Joyous Spring, Super Polymerization and Solemn Warning | Legal-copy replacements (any non-restricted card that fits the engine) | Clears the copy-limit violations so the list can receive a normal score |
| 2 | One unresolved passcode (card ID 74677422) | A verified card id | Resolves the unknown main-deck slot so counts and probabilities are reliable |
| 3 | One tech slot | A 1–3 card side deck with targeted hand-trap or floodgate cards | Adds a post-side plan for best-of-3 play |
Evidence & confidence
- Verified: Legality: 3 copy-limit violations and Illegal status (OCG BanList); Main 56, Extra 15, Side 0 counts; Card text and stats for all resolved cards; Usage statistics: 1 of 3 core cards present (33.3%)
- Inferred: Starter access probabilities from hypergeometric draws; Hand-trap going-second estimate; Interaction density read from card text; Pilotability and brick estimates
- Provisional: Meta Power (null, no dated meta sample); Format fit (no tournament link)
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot records are absent One passcode (74677422) in CardIDList could not be resolved to a card No win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null
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