Ancient Warrior Deck #767223 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Fire King High Avatar Kirin x3, Legendary Fire King Ponix x3, Tri-Brigade Fraktall x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (40)
- Droll & Lock Bird x1
- Fire King Avatar Arvata x1
- Fire King Avatar Barong x1
- Fire King Avatar Rangbali x1
- Fire King High Avatar Kirin x3
- Legendary Fire King Ponix x3
- Sacred Fire King Garunix x1
- Tri-Brigade Fraktall x3
- Tri-Brigade Kerass x1
- Tri-Brigade Kitt x2
- Tri-Brigade Nervall x2
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Ogre & Snow Rabbit x3
- Circle of the Fire Kings x1
- Fire King Island x2
- Fire King Sanctuary x2
- Fire King Sky Burn x1
- Monster Reborn x1
- One for One x1
- Infinite Impermanence x3
- Tri-Brigade Revolt x1
Extra Deck (15)
- Accesscode Talker x1
- Ancient Warriors Oath - Double Dragon Lords x1
- Hraesvelgr, the Desperate Doom Eagle x1
- I:P Masquerena x1
- Linkuriboh x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Tri-Brigade Arms Bucephalus II x1
- Tri-Brigade Arms Mouser x1
- Tri-Brigade Bearbrumm the Rampant Rampager x1
- Tri-Brigade Ferrijit the Barren Blossom x1
- Tri-Brigade Rugal the Silver Sheller x1
- Tri-Brigade Shuraig the Ominous Omen x1
- Garunix Eternity, Hyang of the Fire Kings x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55.3 |
| Going First | 60 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Link and Xyz boss monsters summoned through the Tri-Brigade and Fire King engine (Tri-Brigade Shuraig 3000 ATK, Tri-Brigade Arms Bucephalus II 3500 ATK, Garunix Eternity 3000 ATK); Fire King recursion from the Graveyard (Legendary Fire King Ponix, Sacred Fire King Garunix, Fire King Avatar Barong) to rebuild boards
- Turn 1 (going first): Open a Fire King or Tri-Brigade starter (High Avatar Kirin, Tri-Brigade Fraktall, Legendary Fire King Ponix) and convert it into a Link Summon while holding hand traps to protect the first engine turn
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Effect Veiler, Infinite Impermanence, Droll & Lock Bird) to answer the opponent's first board, then rebuild through Graveyard Link Summons
- Recovery: Recur Fire King and Tri-Brigade monsters from the Graveyard through Tri-Brigade Revolt, Tri-Brigade Kerass and Fire King Avatar effects, then Link Summon again
- After siding: No side deck is registered, so there is no post-side plan; this is a gap, not a neutral score
Why it scores here
The deck is scored as a system: a 40-card main that spreads across Fire King, Tri-Brigade and generic hand traps, feeding a 15-card Extra Deck of Link and Xyz bosses. Its reliable part is interaction: 13 hand traps give about a 92% chance of at least one going second, and that is what earns the going-second and interaction scores. Its opening conversion is weaker, since the Fire King and Tri-Brigade starters appear in only about 34% of 5-card hands and the core archetype group in about 64%, so consistency and brick management are held back. No combo boards were recorded, so the floor, median and ceiling are text-only inferences and are kept deliberately modest. Popularity did not earn points, and the card scores were not averaged. The Ash Blossom copy-limit violation caps the final score low, and the absence of a side deck removes any post-side credit.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(≥1 Fire King/Tri-Brigade starter in 5-card hand) ≈ 0.34 for 3-copy starters; archetype core group ≈ 0.64 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Hand traps and archetype starters often stack dead in the same hand; estimated proxy brick rate ≈ 0.36 (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded boards; ceiling read from text as Link/Xyz chains reaching 3000–3500 ATK bosses (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards; median kept modest because most chains need a Graveyard setup (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Five or more independent starters plus 13 hand traps give several routes around one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Multiple Graveyard recursion effects (Ponix, Garunix, Barong, Kerass, Revolt) rebuild after spending resources (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 13 hand traps and negation text across Ash, Ghost Ogre, Veiler, Impermanence, Droll and Arvata (Inferred from flags and text) |
| D8 | Going-Second & Board-Breaking Power | 68 | Hand-trap density gives about 92% at least one going second; board-breaking is inferred from text (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Link and Xyz bosses at 2400–3500 ATK, with Tri-Brigade Shuraig and Bucephalus II as the closers (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 40 main with only 22 distinct cards and 0% exact-archetype purity; 55 of 40 main copies are off-archetype or generic (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck fully used (13 Link, 2 Xyz) across mixed archetypes, with Tri-Brigade links dominating the requirements (Verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 15 | No side deck registered, so no adaptability is credited (Verified: side_count 0) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament or dated meta sample; archetype share is absent and this is a provisional placeholder (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Several Link routes with Beast-type material constraints and many tech choices make pilotage demanding (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary; weights taken from the Midrange row of the rubric profile table. Structural ≈ 55.3, Going First ≈ 60, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-8); No side deck (-4). Final formula: Illegal cap applied: no-meta formula 0.80*Structural(55.3) + 0.20*TournamentReliability(45) = 53.2, modifiers total -12, then capped low to 35 because the deck is over the Ash Blossom copy limit (theoretical/structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ 0.36 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Hand-trap density (13 cards) gives about 92% at least one going second
- Multiple Graveyard recursion effects provide resource rebuild
- Several Link and Xyz bosses reach 2400–3500 ATK
- Fire King protection (Sanctuary, Island) and Tri-Brigade links give interaction across lines
Weaknesses
- Illegal copy count on Ash Blossom & Joyous Spring
- 0% exact-archetype purity; 55 of 40 main copies are off-archetype or generic, so engines conflict
- Low starter density in the opening hand (about 34% per 3-copy starter)
- No side deck
- No recorded boards, so combo output cannot be verified
Critical choke points
- Tri-Brigade Link Summon routes depend on Beast, Beast-Warrior and Winged Beast monsters in the Graveyard
- Starter access depends on a few 3-copy and 2-copy cards in a 40-card main
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | None (or swap to a legal 2-copy build) | The list is illegal over the OCG copy limit; fixing it is the first condition for any normal score |
| 2 | None | A 15-card side deck with targeted hand traps and anti-Link answers | The deck has no post-side plan; a side deck would add adaptability and count toward D12 |
Evidence & confidence
- Verified: Legality: 40 main, 15 extra, 0 side; Ash Blossom over copy limit (2 legal, 3 run); Card text and stats for all listed cards; Composition: 13 Link and 2 Xyz in the Extra Deck; 0% exact-archetype purity; Usage stat: core cards present 3 of 8 (37.5%)
- Inferred: Starter hypergeometric estimates (≈0.34 for 3-copy starters, ≈0.64 for the core group); Hand-trap coverage ≈0.92 going second; Interaction and recursion quality from card text; Ceiling and floor read from text because no boards were recorded
- Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13), no tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no guides attached for the archetype no side deck registered, so post-side behaviour cannot be evaluated
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