X-Saber Deck #767212 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. D.D. Crow x3, Legendary Six Samurai - Kizan x3, Nibiru, the Primal Being x3. Created Oct 20, 2026 by YGO Mod.

Deck X-Saber OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
35± 8/ 100
Power Score
Structural 59
Reliability 50
Going First 58
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 59
Going First 58
Going Second 66
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Six Samurai and Radiant Typhoon summon chains into Synchro, Link and Xyz boards (Legendary Lord Shi En, Enishi, Fonix, Varuroon, Great Shogun Shien); Radiant Typhoon Mystical Space Typhoon loops that recycle Quick-Play Spells and draw cards
  • Turn 1 (going first): Open a Six Samurai starter (Kizan, Kageki, Anarchist Monk, Tactical Trainer) or a Radiant Typhoon searcher, use Shien's Smoke Signal or Swen/Eldam to reach a Synchro or Link boss, and hold Mystical Space Typhoon or Enemy Controller for the opponent's answer
  • Turn 2 (going second): Use hand traps (Ash Blossom, D.D. Crow, Effect Veiler, Droll & Lock Bird, Nibiru) to break the opponent's first combo, then rebuild through Six Samurai summons
  • Recovery: Recover from GY through Cunning of the Six Samurai, Secret Six Samurai - Hatsume, Radiant Typhoon Chant and Manifestation, which add or summon cards back from the Deck or GY
  • After siding: No side deck is registered, so there is no post-side plan. Best-of-3 play is unsupported as built

Why it scores here

The deck's structural read is about 59 under the Midrange profile. Its main strength is access: 23 searcher effects give a 0.92 chance of at least one searcher in a going-first opening hand, and several Six Samurai starters can be summoned from hand. Interaction is a second strength, with 12 hand traps and 7 negation effects that work on the opponent's first turn. Floor and median output are unmeasured because the export has no recorded boards, so those scores are Inferred and capped. Popularity did not earn points, since the archetype is X-Saber but only one card (M-X-Saber Invoker) shares the archetype name and that card is absent. The score was not built by averaging individual card scores. The deck is Illegal (Ash Blossom & Joyous Spring at 3 copies against a limit of 2), so the 51 contextual value was capped to 35 and this result is structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 searcher in opening 5) = 0.92 across 23 searcher effects; 3-copy starter density across Six Samurai and Radiant Typhoon (Inferred)
D2 Opening-Hand Quality & Brick Management 58 12 hand traps and 13 tech cards compete with 14 Quick-Play Spells and 25 level-0 cards for hand slots, so dead-card risk is real (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; ceiling read from card text: Six Samurai chains into Synchro and Link bosses, and Radiant Typhoon loops recycle MST (Inferred)
D4 Combo Floor & Median Output 50 combos_evidence absent, so no median power index or distribution exists; score is a conservative placeholder (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Starter diversity spans two sub-archetypes and 12 hand traps; a single missing engine card still leaves Radiant Typhoon and Six Samurai lines (Inferred)
D6 Resource Economy, Recovery & Grind 60 Shien's Dojo, Six Samurai United and Gateway of the Six draw or recycle cards; Radiant Typhoon Chant and Manifestation recover from GY (Inferred)
D7 End-Board & Interaction Quality 72 12 hand traps plus Enemy Controller, Mystical Space Typhoon, Raigeki and Trap Hole give broad interaction; Legendary Lord Shi En negates Spell/Trap activations (Inferred)
D8 Going-Second & Board-Breaking Power 68 Going-second value rests on Ash Blossom, Nibiru, Effect Veiler and Droll & Lock Bird; Raigeki and Trap Hole remove boards (Inferred)
D9 Offensive Pressure & Closing Power 62 Board ends include Varuroon 3000 DEF, Fonix 3000 ATK, Shien 2500 ATK and Shi En 2500 ATK synchros; no direct damage text (Verified card stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 52 33 distinct Main cards with 14 singletons; 3-copy Ash over the limit and 25 level-0 cards lower efficiency (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 65 15 Extra Deck slots hold 9 Synchro, 5 Link and 1 Xyz, all used by the shell; M-X-Saber Invoker core card is absent (Verified)
D12 Side Deck Adaptability 15 No Side Deck is listed (side_count 0), so post-side adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament or meta data supplied, so matchup and format fit is Provisional and set to neutral 50 (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Six Samurai summon restrictions, many Quick-Play decisions and hand-trap timing make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 59, Going First ≈ 58, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Banlist exposure (-3); No side deck (-3). Final formula: No reliable metagame: 0.80*Structural(59.4) + 0.20*TournamentReliability(50) = 57.5; context modifiers -6 gives 51.5; Illegal cap applied (copy-limit violation) gives 35. Theoretical/structural-only.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher suite (23 effects) gives a 0.92 chance of at least one searcher in a going-first opening hand
  • Strong interaction package: 12 hand traps and 7 negation effects, with a 0.75 chance of at least one hand trap in a going-second six-card hand
  • Two independent engines (Six Samurai summons and Radiant Typhoon MST loops) reduce single-starter dependence
  • Extra Deck spread of 9 Synchro, 5 Link and 1 Xyz gives multiple boss routes

Weaknesses

  • Illegal: Ash Blossom & Joyous Spring at 3 copies against a Semi-Limited limit of 2
  • No side deck, so no post-side plan
  • Archetype label X-Saber does not match the list: 1 of 75 cards carries that name, and the core M-X-Saber Invoker (66.7% usage inclusion) is absent
  • No recorded boards, so the combo floor and median cannot be measured
  • Many Quick-Play and level-0 cards risk dead draws in the opening hand

Critical choke points

  • Single copy of Ash Blossom at 3 copies is illegal and must be cut to 2 before the deck is playable
  • Radiant Typhoon MST loop depends on Mystical Space Typhoon in the GY
  • Six Samurai summon conditions need a second Six Samurai monster on the field
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal replacement such as a Quick-Play or hand-trap card outside the Semi-Limited limit Cuts the copy-limit violation so the deck becomes Legal and the final score can be re-evaluated.
2 Two or three low-impact Quick-Play or level-0 cards A side deck of 3 to 8 cards, for example Ash Blossom copies and Six Samurai-specific answers Gives a post-side plan for best-of-3 play; the deck has no side deck today.

Evidence & confidence

  • Verified: Legality: Ash Blossom & Joyous Spring at 3 copies, legal limit 2, Semi-Limited in OCG; Main 60 and Extra 15 are within size rules; Side 0 is within the 0-15 range; Banlist status of Droll & Lock Bird, Gateway of the Six, Radiant Typhoon Chant and Reinforcement of the Army (Limited, 1 copy each); M-X-Saber Invoker usage inclusion 66.7% and absent from this deck; Archetype spread: 30 Six Samurai, 13 Radiant Typhoon, 1 X-Saber, 74 off-archetype copies
  • Inferred: Hypergeometric starter, searcher and hand-trap probabilities (estimates from the resolved list); Midrange strategy classification from composition and interaction density; Dimension scores D1 through D14 built from card text and composition; Going-first 58 and going-second 66 estimates
  • Provisional: Meta Power is null: no dated metagame sample supplied; D13 matchup fit held at a neutral 50
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry in YGOVN for going-first, going-second, matchup or brick rates Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null in the export

More OCG Info

X-Saber

X-Saber Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top