RaidRaptor Deck #767187 — Yu-Gi-Oh! OCG

58 Main, 15 Extra, incl. Blackwing - Sudri the Phantom Glimmer x3, Conduction Warrior Linear Magnum Plus Minus x3, Duoterion x3. Created Oct 20, 2026 by YGO Mod.

Deck RaidRaptor OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
30± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (Confidence: Low)

  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Raidraptor and Blackwing Xyz/Synchro boards (Raidraptor - Ultimate Falcon, Black-Winged Assault Dragon, Bystial Dis Pater) once the hand-trap wall has cleared interaction; Kashtira Fenrir line, which cannot be played legally in this list
  • Turn 1 (going first): Open on a searcher (Blackwing - Sudri, Magnet Bonding, Beta) to find an engine starter, then hold Ash Blossom and Ghost Belle as hand traps; Kashtira Fenrir is not a legal option
  • Turn 2 (going second): Use the six-card hand to hold two or more hand traps (Ash, Ghost Belle, Ghost Ogre, Infinite Impermanence, Droll) against the opponent's first Summon, then convert with Mulcharmy draws and an Xyz line
  • Recovery: Mulcharmy Fuwalos and Purulia draw on the opponent's Summons; Blackwing Vata and Harmattan recur from the GY; Rank-Up-Magic Skip Force and Launch re-convert Xyz materials
  • After siding: No side deck is registered (side_count 0), so there is no post-side plan to evaluate

Why it scores here

This 58-card main deck is an illegal OCG list. It runs three copies of Kashtira Fenrir, which is Forbidden, and three copies of Ash Blossom & Joyous Spring against a Semi-Limited cap of two, so the structural read is theoretical only and the final score is capped. The system reads as a hand-trap-and-Xyz toolbox: P(at least one Ash Blossom in a 5-card opening hand) is about 0.24 per 3-copy card, while the 18 searcher-text cards give about 0.86 for at least one searcher in hand, which supports a reasonable opening. Interaction is dense (13 hand traps, 17 removal-text and 13 negation-text cards), which earns the strongest dimensions on going-second boards, but the 58 main slots hold 31 distinct cards with only 6 exact RaidRaptor-named copies, so the engine is spread across Blackwing, Magnet, Mulcharmy, Bonding and Kashtira sub-archetypes. No combos, guides or tournament data were supplied, so the floor, median and ceiling are text-only inference, and the score did not come from popularity or from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Searcher-text group gives P(at least one in 5-card hand) about 0.86 across 18 copies; the archetype core group is about 0.63 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 17 singleton tech/hand-trap cards and 67 off-archetype copies raise dead-card risk in the opening hand; estimate only (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded boards; ceiling inferred from text such as Ultimate Falcon, Dis Pater and Assault Dragon, plus Mulcharmy draw chains (Inferred)
D4 Combo Floor & Median Output 40 Median not measurable; many hand-trap-dependent starters and the Kashtira Fenrir line that cannot be played legally pull the typical output down (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Redundant hand-trap wall (Ash, Ghost Belle, Ghost Ogre, Impermanence, Droll) and two engines offer alternate routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy draw engine, Blackwing GY recursion and Skip Force / Launch re-use give some grind, but spending is high (Inferred)
D7 End-Board & Interaction Quality 68 13 hand traps, 13 negation-text and 17 removal-text cards; layered interaction is dense (Inferred from card text)
D8 Going-Second & Board-Breaking Power 62 Hand-trap density on going-second boards is high; estimated 0.80 for at least one hand trap in a 6-card hand (Inferred)
D9 Offensive Pressure & Closing Power 65 Several 3200–3500 ATK Extra Deck threats (Ultimate Falcon, Dis Pater, Assault Dragon, Kali Yuga) give strong end-board pressure; the 2 Harpie/Solemn ends are not included (Inferred)
D10 Main Deck Efficiency & Flexibility 40 58 main cards, 31 distinct, 8.2% exact-name archetype purity; many tech slots and cross-archetype spread (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots across 14 distinct cards, mostly singletons with varied Xyz, Synchro, Link and Fusion coverage (Verified composition)
D12 Side Deck Adaptability 15 No side deck registered (side_count 0); no post-side plan can be scored (Verified)
D13 Matchup Coverage & Format Fit 45 No dated metagame or archetype share supplied; provisional only (Provisional)
D14 Pilotability & Error Tolerance 40 Many hand-trap timing decisions plus multi-step Xyz and Synchro chains; high decision load (Inferred)

How the score was computed

Strategy profile: Toolbox 100%; Midrange influence noted only qualitatively, no blend applied. Modifiers: none.


More OCG Info

RaidRaptor

RaidRaptor Breakdown

 
 

 

 

 

 

 

 
 

 

 
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