RaidRaptor Deck #767187 — Yu-Gi-Oh! OCG
58 Main, 15 Extra, incl. Blackwing - Sudri the Phantom Glimmer x3, Conduction Warrior Linear Magnum Plus Minus x3, Duoterion x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (58)
- Assault Blackwing - Kunai the Drizzle x1
- Beta The Electromagnet Warrior x1
- Blackwing - Bora the Spear x1
- Blackwing - Harmattan the Dust x1
- Blackwing - Sudri the Phantom Glimmer x3
- Blackwing - Zephyros the Elite x1
- Blackwing - Zonda the Dusk x1
- Conduction Warrior Linear Magnum Plus Minus x3
- Droll & Lock Bird x1
- Duoterion x3
- Kashtira Fenrir x3
- Kashtira Riseheart x1
- Magnet Warrior Sigma Minus x1
- Magnet Warrior Sigma Plus x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Ash Blossom & Joyous Spring x3
- Blackwing - Shamal the Sandstorm x1
- Blackwing - Sharnga the Waning Moon x1
- Blackwing - Vata the Emblem of Wandering x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x3
- Black Feather Whirlwind x1
- Forbidden Droplet x2
- Harpie's Feather Duster x1
- Magnet Bonding x3
- Prohibition x3
- Rank-Up-Magic Skip Force x1
- The Phantom Knights' Rank-Up-Magic Launch x1
- Infinite Impermanence x3
- Solemn Judgment x1
Extra Deck (15)
- Conduction Warrior Plasma Magnum x1
- Flux Ochsenfeld x1
- A Bao A Qu, the Lightless Shadow x1
- Knightmare Unicorn x1
- Raidraptor - Wise Strix x1
- Black-Winged Assault Dragon x1
- Black-Winged Dragon x1
- Bystial Dis Pater x1
- Blackwing - Boreastorm the Wicked Wind x1
- D/D/D Duo-Dawn King Kali Yuga x1
- Raider's Knight x1
- Raidraptor - Arsenal Falcon x2
- Raidraptor - Brave Strix x1
- Raidraptor - Ultimate Falcon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (Confidence: Low)
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Stun
- Format: ocg
Legality
Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Raidraptor and Blackwing Xyz/Synchro boards (Raidraptor - Ultimate Falcon, Black-Winged Assault Dragon, Bystial Dis Pater) once the hand-trap wall has cleared interaction; Kashtira Fenrir line, which cannot be played legally in this list
- Turn 1 (going first): Open on a searcher (Blackwing - Sudri, Magnet Bonding, Beta) to find an engine starter, then hold Ash Blossom and Ghost Belle as hand traps; Kashtira Fenrir is not a legal option
- Turn 2 (going second): Use the six-card hand to hold two or more hand traps (Ash, Ghost Belle, Ghost Ogre, Infinite Impermanence, Droll) against the opponent's first Summon, then convert with Mulcharmy draws and an Xyz line
- Recovery: Mulcharmy Fuwalos and Purulia draw on the opponent's Summons; Blackwing Vata and Harmattan recur from the GY; Rank-Up-Magic Skip Force and Launch re-convert Xyz materials
- After siding: No side deck is registered (side_count 0), so there is no post-side plan to evaluate
Why it scores here
This 58-card main deck is an illegal OCG list. It runs three copies of Kashtira Fenrir, which is Forbidden, and three copies of Ash Blossom & Joyous Spring against a Semi-Limited cap of two, so the structural read is theoretical only and the final score is capped. The system reads as a hand-trap-and-Xyz toolbox: P(at least one Ash Blossom in a 5-card opening hand) is about 0.24 per 3-copy card, while the 18 searcher-text cards give about 0.86 for at least one searcher in hand, which supports a reasonable opening. Interaction is dense (13 hand traps, 17 removal-text and 13 negation-text cards), which earns the strongest dimensions on going-second boards, but the 58 main slots hold 31 distinct cards with only 6 exact RaidRaptor-named copies, so the engine is spread across Blackwing, Magnet, Mulcharmy, Bonding and Kashtira sub-archetypes. No combos, guides or tournament data were supplied, so the floor, median and ceiling are text-only inference, and the score did not come from popularity or from averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | Searcher-text group gives P(at least one in 5-card hand) about 0.86 across 18 copies; the archetype core group is about 0.63 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 17 singleton tech/hand-trap cards and 67 off-archetype copies raise dead-card risk in the opening hand; estimate only (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No recorded boards; ceiling inferred from text such as Ultimate Falcon, Dis Pater and Assault Dragon, plus Mulcharmy draw chains (Inferred) |
| D4 | Combo Floor & Median Output | 40 | Median not measurable; many hand-trap-dependent starters and the Kashtira Fenrir line that cannot be played legally pull the typical output down (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Redundant hand-trap wall (Ash, Ghost Belle, Ghost Ogre, Impermanence, Droll) and two engines offer alternate routes after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Mulcharmy draw engine, Blackwing GY recursion and Skip Force / Launch re-use give some grind, but spending is high (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | 13 hand traps, 13 negation-text and 17 removal-text cards; layered interaction is dense (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 62 | Hand-trap density on going-second boards is high; estimated 0.80 for at least one hand trap in a 6-card hand (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Several 3200–3500 ATK Extra Deck threats (Ultimate Falcon, Dis Pater, Assault Dragon, Kali Yuga) give strong end-board pressure; the 2 Harpie/Solemn ends are not included (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 58 main cards, 31 distinct, 8.2% exact-name archetype purity; many tech slots and cross-archetype spread (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck slots across 14 distinct cards, mostly singletons with varied Xyz, Synchro, Link and Fusion coverage (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No side deck registered (side_count 0); no post-side plan can be scored (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No dated metagame or archetype share supplied; provisional only (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Many hand-trap timing decisions plus multi-step Xyz and Synchro chains; high decision load (Inferred) |
How the score was computed
Strategy profile: Toolbox 100%; Midrange influence noted only qualitatively, no blend applied. Modifiers: none.
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