Shaddoll Deck #767140 — Yu-Gi-Oh! OCG

54 Main, 14 Extra, incl. Armageddon Knight x3, Fantastical Dragon Phantazmay x3, Nibiru, the Primal Being x3. Created Oct 20, 2026 by YGO Mod.

Deck Shaddoll OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
35± 8/ 100
Power Score
Structural 57
Reliability 35
Going First 52
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 52
Going Second 60
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 56 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion Summon El Shaddoll / Shaddoll Fusion monsters (Apkallone, Shekhinaga, Meshahrail, Winda) for board-breaking pressure (text-based, Inferred); Shaddoll recursion and flip effects (Reeshaddoll Wendi, Naelshaddoll Ariel, Resh Shaddoll Incarnation) to rebuild the Fusion engine after interaction
  • Turn 1 (going first): Fusion Deployment / Shaddoll Fusion / Lev Shaddoll Fusion into an El Shaddoll Fusion monster; Void Unleashing or Triple Tactics Thrust to fetch Shaddoll pieces (Inferred from card text)
  • Turn 2 (going second): Open with a hand trap (Ash Blossom, Ghost Belle, Ghost Ogre, Effect Veiler, Droll & Lock Bird) on the opponent's first meaningful activation, then rebuild a Fusion board (Inferred)
  • Recovery: Shaddoll Squamata, Reeshaddoll Wendi and Tohushaddoll Grysta send-to-GY effects re-access Shaddoll monsters from the Deck or GY (Inferred from text)
  • After siding: No side deck is registered, so no post-side plan can be evaluated

Why it scores here

The deck is scored as a system, not as an average of its cards. Its opening reliability is decent: the archetype core group gives P(at least one in a 5-card opener) of about 0.78, and roughly 13 Fusion-spell copies give a similar starter chance (Inferred). Conversion is credible on paper because the El Shaddoll Fusion monsters carry strong ATK and negation/removal text, but there is no recorded board data, so the ceiling and median are text-only and carry low confidence. Interaction is dense (14 hand traps, 11 negation-text and 18 removal-text cards) and holds up well when going second, though the 14 hand traps leave the deck exposed to bricks. The list is illegal as built (Ash Blossom at 3 copies against a limit of 2), has no side deck, and runs 43 off-archetype copies, so the Final score is capped at 35 as a theoretical, structural-only read. Popularity did not earn points: the Shaddoll core is present in the list, but that is not what makes the score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one archetype-core card in 5) = 0.78; roughly 13 Fusion-spell copies give a similar starter chance (Inferred)
D2 Opening-Hand Quality & Brick Management 50 About 22% of 5-card openers have no archetype-core card; 14 hand traps and 17 tech cards add dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; ceiling read from card text: El Shaddoll Fusion monsters with ATK 2500-2800 and negation text (Inferred)
D4 Combo Floor & Median Output 45 No combo records, so the median is unknown; the floor depends on whether the core Fusion line connects (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Recursion from Squamata, Wendi, Grysta and Ariel's GY/banish effects offers route redundancy (Inferred from text)
D6 Resource Economy, Recovery & Grind 58 Searchers (9 text cards) and Void Unleashing aid recovery; Fusion materials cost resources (Inferred from text)
D7 End-Board & Interaction Quality 70 18 removal-text and 11 negation-text cards, with 14 hand traps; no floodgates (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap coverage: P(at least one hand trap in 6) = 0.84 (Inferred)
D9 Offensive Pressure & Closing Power 62 Top ATKs 2500-2800 across Meshahrail, Shekhinaga, Apkallone and Granguignol (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 48 56 Main slots, 29 distinct, 12 singles, 43 off-archetype copies, 2 unresolved copies (Verified composition)
D11 Extra Deck Efficiency & Coverage 58 14 Extra slots; 10 Shaddoll-line Fusions plus 4 off-plan singles (Granguignol, Despian, N'tss, Infernoid Evil) (Verified composition)
D12 Side Deck Adaptability 10 No side deck (side_count 0), so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; Meta is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fusion lines with several material rules and 14 hand traps demand careful sequencing (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 57, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (Ash Blossom over copy limit) (-6); no side deck (-3); off-archetype splash and engine conflict (-2). Final formula: Uncapped: 0.80*57 + 0.20*35 + modifiers(-11) = 42. Illegal deck: capped at 35 per the illegal-deck rule (theoretical/structural-only). Meta power null (provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ 0.22 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 14 hand traps, 11 negation-text and 18 removal-text cards
  • Strong Fusion ceiling in the El Shaddoll Fusion monsters (ATK 2500-2800)
  • Recursion from Shaddoll flip and GY effects gives some route redundancy

Weaknesses

  • Illegal as built: Ash Blossom at 3 copies against a limit of 2
  • No side deck, so no best-of-3 adaptation
  • Low archetype purity (38.6%) with several off-plan Extra Deck singles
  • Unresolved passcode (2 copies) in the Main Deck

Critical choke points

  • Fusion Summon requires a live Shaddoll monster plus the right attribute partner in hand or field
  • A single Fusion Summon Shaddoll Fusion card makes up a large share of the starter count
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring (none; the deck returns to 55 Main, which is still legal) Fixes the copy-limit violation; the deck is otherwise size-legal
2 1 off-plan singleton Extra Deck card (Granguignol, Despian Quaeritis, Elder Entity N'tss or Infernoid Evil) 1 Foolish Burial Foolish Burial is a core card (62.5% inclusion) that is missing from the list; this trims an off-plan Extra Deck slot

Evidence & confidence

  • Verified: Legality: 3 copies of Ash Blossom vs 2 legal (OCG Semi-Limited); Card text and stats for all resolved cards; Archetype usage statistics (core cards present 9 of 12); Composition counts (56 Main, 14 Extra, 0 Side)
  • Inferred: Starter probabilities from the hypergeometric table (P at least one archetype-core card in 5 = 0.78); Hand-trap coverage going second (0.84); Ceiling and playstyle read from card text
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent 1 passcode (20366274, 2 copies) could not be resolved to a card and is counted as Main No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Shaddoll

Shaddoll Breakdown

 
 

 

 

 

 

 

 
 

 

 
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