Red-Eyes Deck #767121 — Yu-Gi-Oh! OCG
53 Main, 17 Extra, incl. Magician's Rod x3, Timaeus the United Dragon x3, Illusion of Chaos x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (53)
- Dark Magician Girl x1
- Dark Magician, the Pharaoh's Servant x2
- Droll & Lock Bird x1
- Emissaries from Darkness x1
- Kuriboh - Multiply! x2
- Magician's Rod x3
- Magicians' Souls x2
- Maxx "C" x1
- Nibiru, the Primal Being x2
- Palladium Oracle Mahad x1
- Silent Magician, the Silent Fighter x1
- Timaeus the United Dragon x3
- Dark Magician x2
- Illusion of Chaos x3
- Ash Blossom & Joyous Spring x2
- Dark Magical Circle x2
- Dark Magical Curtain x3
- Magicalized Fusion x1
- Metamorphosis x1
- Secrets of Dark Magic x2
- Super Polymerization x2
- The Gaze of Timaeus x2
- The Guiding Flute of Summoning Dragons x1
- Dominus Spark x2
- Eternal Soul x2
- Infinite Impermanence x2
- Mind Mirror Force x1
- Needle Ceiling x2
- Solemn Accusation x3
Extra Deck (17)
- Dark Magician of Destruction x2
- Dark Magician the Dragon Knight x1
- Dark Paladin - Wave-Motion x2
- Favorite HERO Shining Flare Wingman x1
- Magistus Chorozo x1
- Master of Chaos x1
- Quintet Magician x1
- Red-Eyes Dark Dragoon x2
- The Dark Magicians x1
- Charmer Quartet in Bloom x1
- Dharc the Dark Charmer, Gloomy x1
- Selene, Queen of the Master Magicians x1
- Ebon Illusion Magician x1
- Red-Eyes Flare Metal Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 27/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 40 |
| Going First | 38 |
| Going Second | 42 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Toolbox
- Secondary strategies: Control
- Format: ocg
Legality
Main 53 / Extra 17 / Side 0 — status: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Unverified: no recorded combos. Structurally, Dark Magician-based Fusion and Link boards plus Extra Deck beaters (The Dark Magicians, Master of Chaos, Dark Magician the Dragon Knight) would close the game if the Extra Deck were legal.; Hand-trap and negation-based disruption (Ash Blossom, Maxx C, Droll & Lock Bird, Nibiru, Infinite Impermanence, Kuriboh) to stall the opponent while the board is built.
- Turn 1 (going first): Open on a searcher (Magician's Rod, Dark Magical Circle, Eternal Soul, Dark Magical Curtain) that finds Dark Magician or a Dark Magician spell, then Normal Summon or Special Summon into a Fusion or Ritual line. Hand traps are held for the opponent's first activation.
- Turn 2 (going second): Hold Ash Blossom, Maxx C, Droll & Lock Bird, Kuriboh and Nibiru to answer the opponent's first searcher or draw. Once the opponent's board is disrupted, convert with a Fusion or Ritual line.
- Recovery: Recursion from the GY through Magician's Rod, Eternal Soul and Dark Magician Girl (ATK scales off GY Dark Magicians), and Dark Magician the Dragon Knight to rebuild Extra Deck pressure.
- After siding: Not evaluable: the deck has no Side Deck (side_count 0), so no post-side plan exists.
Why it scores here
The list is Illegal: three Forbidden cards are run over the limit (2 Magicians' Souls, 2 Red-Eyes Dark Dragoon, 1 Charmer Quartet), and the Extra Deck holds 17 cards against an OCG maximum of 15, so the deck gets a structural-only, capped score. The structure is a Dark Magician toolbox, not a pure Red-Eyes deck: exact archetype-name purity is only 4.3%, and the core is spread across Prophecy, Chaos, Dominus and Dark Magician sub-archetypes. Starter access is reasonable (about 83% chance of at least one searcher-text card in the opening 5, Inferred), and the eight hand traps and twelve negation-text cards give real interaction. There are no recorded combos, no archetype meta share and no guides, so conversion, median output and matchup fit can only be estimated (Inferred). Popularity and archetype name did not earn points, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(at least one searcher-text card in opening 5) ≈ 0.83; core archetype card (S:P Little Knight) absent, Droll & Lock Bird is only 1 copy (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Hand-trap-heavy openers with several non-engine dead cards; no brick estimate is available from the list alone (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | combos_evidence has no parseable boards (total_combos 0); Fusion and Ritual ceiling is inferred from text only (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so median output cannot be measured; estimated from text only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Multiple recursion routes via Magician's Rod, Eternal Soul and Dark Magician Girl, but hand-trap-dependent disruption is fragile (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Searchers and GY recursion exist, but no resource data exists (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | 8 hand traps and 12 negation-text cards plus Mind Mirror Force and Dark Magician of Destruction give layered interaction (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second value rests on hand traps and Quintet Magician / Dark Magician the Dragon Knight boards; no split data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 40 | Several 2500 to 3000 ATK Extra Deck beaters, but the Extra Deck is illegal and the closing line is unverified (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 53 Main Deck cards (within the 40 to 60 range) with 29 distinct cards and 67 off-archetype copies, so coherence is moderate (Verified count, Inferred coherence) |
| D11 | Extra Deck Efficiency & Coverage | 30 | Extra Deck is 17 cards against a 15-card maximum and includes 3 Forbidden cards; only partly usable (Verified) |
| D12 | Side Deck Adaptability | 10 | No Side Deck (side_count 0), so no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament link and no meta sample; format fit is Provisional |
| D14 | Pilotability & Error Tolerance | 50 | Several decision points (hand trap timing, searcher routing, Fusion material choice); skill-dependent but not extreme (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 40, Going First ≈ 38, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-7); extra_deck_over_size (-3); no_combo_evidence (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 39, then Illegal cap applied via modifiers to 27 (theoretical / structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation suite (Ash Blossom, Maxx C, Droll & Lock Bird, Nibiru, Infinite Impermanence, Kuriboh, Dominus Spark)
- Multiple searchers and GY recursion routes (Magician's Rod, Dark Magical Circle, Eternal Soul, Dark Magician Girl)
- Strong Extra Deck end-boards (The Dark Magicians, Master of Chaos, Dark Magician the Dragon Knight, Quintet Magician)
Weaknesses
- Illegal as built: three Forbidden cards over the limit and an oversized Extra Deck
- Low archetype coherence (4.3% exact archetype name), so the deck is a Dark Magician toolbox rather than a Red-Eyes engine
- No Side Deck, so no post-side adaptation
- No recorded combos, so the real conversion rate is unknown
Critical choke points
- Extra Deck legality: Red-Eyes Dark Dragoon (Forbidden) is a Fusion Monster with a large share of the Extra Deck
- Hand-trap dependence for going-second disruption, with no recovery if the traps miss
- Single-copy archetype core (Droll & Lock Bird is the only core card present)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Magicians' Souls x1 (of 2), Red-Eyes Dark Dragoon x2, Charmer Quartet in Bloom x1 | Legal replacements (for example, additional Dark Magician support or a 1-copy Fusion or Ritual target within the copy limit) | Forbidden copies make the list illegal, so no normal score is possible until these are removed |
| 2 | Two Extra Deck cards (for example, a Link or Fusion card with weak use) | None needed | The Extra Deck is 17 cards against the OCG maximum of 15 |
| 3 | None | A short Side Deck (for example, extra hand traps or Dominus Spark) | The deck has no Side Deck, so it cannot adapt after game 1 |
Evidence & confidence
- Verified: Legality: 3 Forbidden cards over the limit, Extra Deck 17 over the 15 maximum; Copy counts and card text per the evidence pack; Archetype purity 4.3% and 0 Side Deck cards
- Inferred: Searcher and hand-trap hypergeometric odds; Interaction density and going-second value; Conversion and floor and median estimates from text only
- Provisional: Meta Power and matchup fit (no dated metagame sample)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta share and pilot record absent No win-rate telemetry for OCG Meta Power Provisional: no dated metagame sample Deck title is null
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