Umi Deck #767101 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
40± 10/ 100
Power Score
Structural 54
Reliability 45
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Umi / Atlantis board that Link and Xyz Summons into large attackers (Azure Ocean Dragon Lord - Neo-Daedalus Rage, Levia-Dragoon - Daedalus, Warchief and Levia-Dragon Daedalus) once the Atlantis field and Umi-named monsters are established; Recursive Atlantis GY loops (Warchief, Monster Arms, Levia-Dragon, Neo-Daedalus Rage) that re-summon Atlantis monsters and grind the opponent's board
  • Turn 1 (going first): Opening First Penguin or Siren Vortex, search Atlantis, City of the Sea Dragon or Advent of Atlantis with Call of Atlantis, then Link or Xyz into Umi-named boss monsters
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Maxx C, Infinite Impermanence) to slow the opponent, then convert the resulting board into Umi Link or Xyz boss monsters
  • Recovery: Recover via Advent of Atlantis, Warchief and Levia-Dragon GY effects and Fish Sonar searches for Umi-named monsters
  • After siding: No side deck is listed, so no post-side plan can be evaluated; the Umi list has no defined sideboarding package

Why it scores here

This OCG Umi list is scored as a structural, theoretical read only, because it is Illegal: it runs 2 copies of Bahamut Shark, which is Forbidden in OCG, and that caps the normal contextual score. Within that limit the deck reliably opens an Atlantis or Umi starter: the core archetype group has an estimated 96.9% chance of at least one card in a 5-card opening hand, and the 16 searcher-text cards give an estimated 93.5% chance of a search. Hand traps (7 copies) give roughly 71% odds of at least one going second, which supports interruption and going-second interaction, but off-archetype copies (53 of 55 non-exact cards) and 3-copy cards with weak bodies such as Spike Seadra and Ice Barrier create brick and conflict risk. No recorded boards, no side deck and no tournament data exist, so the combo ceiling, median output and matchup fit are inferred from card text only. The score comes from consistency, interaction and system-level Umi conversion, not from averaging card scores or from the archetype's popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Archetype core P(≥1 in hand 5) ≈ 0.97; searcher-text P ≈ 0.94; starter access is high (Inferred)
D2 Opening-Hand Quality & Brick Management 50 53 off-archetype copies and several non-engine 3-copy cards raise brick and conflict risk (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling inferred from Umi boss monsters and Atlantis recursion text only (Inferred)
D4 Combo Floor & Median Output 45 No recorded combo median; floor estimated from text-only starter density and lack of side support (Inferred)
D5 Interruption Resilience & Route Redundancy 58 7 hand traps and 16 searcher effects provide some redundant routes after interruption (Inferred)
D6 Resource Economy, Recovery & Grind 52 Recursion from Warchief, Monster Arms and Levia-Dragon plus Fish Sonar search offers grind, but no resource data exists (Inferred)
D7 End-Board & Interaction Quality 66 14 negation-text and 10 removal-text effects, with several 1-copy boss-level interactions (Inferred)
D8 Going-Second & Board-Breaking Power 62 Hand traps give ~71% P(≥1) going second; board-breaking is supported by Droll, Maxx C and Ash Blossom (Inferred)
D9 Offensive Pressure & Closing Power 60 Umi Link and Xyz bosses reach 2,500–2,900 ATK, but there is no measured closing data (Inferred)
D10 Main Deck Efficiency & Flexibility 48 40 main cards with only 3.6% exact archetype purity and 23 distinct main cards suggest an unfocused main deck (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards, 8 Xyz, 5 Link and 2 Synchro, with 2 Forbidden Bahamut Shark copies that cannot be legally run (Verified)
D12 Side Deck Adaptability 20 No side deck is listed, so post-side adaptability cannot be evaluated (Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated metagame; archetype usage stats give only an accessibility signal (Provisional)
D14 Pilotability & Error Tolerance 50 Multiple sub-archetypes, several GY recursion chains and Link or Xyz decision points raise pilot complexity (Inferred)

How the score was computed

Strategy profile: Midrange profile used for structural score; Balanced not applied. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Illegal, so theoretical/structural read only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high probability of finding an Umi or Atlantis starter in the opening hand
  • Strong going-second interaction via 7 hand traps and multiple negation effects
  • Large Umi-named Link and Xyz bosses with recursion text, giving route redundancy after one interruption

Weaknesses

  • Illegal as built: 2 copies of Forbidden Bahamut Shark
  • Low exact archetype purity (3.6%) with 53 off-archetype copies, which fragments the engine
  • No side deck, so no post-side adaptability
  • No recorded combo data, so ceiling and median are unmeasured

Critical choke points

  • Atlantis, City of the Sea Dragon is a single copy, so losing it weakens the field-based engine
  • Opening starter depends on a few 2–3-copy monsters that are not all Umi-named
Priority Remove Add Reason
1 2x Bahamut Shark Legal Umi or Atlantis Extra Deck options within the copy limits (e.g. a 1-copy Link or Xyz boss) Removes the only legality violation so the list can receive a normal contextual score
2 Spike Seadra and other off-archetype filler Additional Umi or Atlantis-named cards Raises exact archetype purity and reduces brick and conflict risk
3 No side deck A 15-card side deck with hand traps and targeted removal Gives the list a post-side plan for best-of-three play

Evidence & confidence

  • Verified: Bahamut Shark is Forbidden in OCG and is run 2 times in the Extra Deck; Main count 40 and Extra count 15 are within the OCG size rules; Archetype core P(≥1 in hand 5) ≈ 0.9691 from the hypergeometric evidence
  • Inferred: Starter access is high from the probability table; Going-second interaction is supported by hand-trap density; Brick risk is elevated by off-archetype copies and weak filler; Combo ceiling and median are estimated from text only
  • Provisional: Meta Power is null without a dated metagame sample; Matchup fit and tournament reliability are provisional
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry exists for this deck No side deck is supplied, so the post-side plan is absent Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

Umi

Umi Breakdown

 
 

 

 

 

 

 

 
 

 

 
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