Voiceless Voice Deck #767088 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Saffira, Divine Dragon of the Voiceless Voice x4, Lo, the Prayers of the Voiceless Voice x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Voiceless Voice OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 8/ 100
Power Score
Structural 49
Reliability 40
Going First 45
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 45
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Ritual Summon LIGHT Ritual Dragons and Warriors (Saffira, Skull Guardian, Sauravis) plus Odd-Eyes Pendulumgraph and Link/Synchro/Fusion pressure, with hand traps protecting the engine; Ritual monster ATK pressure from Nibiru and Trias Hierarchia through Lo, the Prayers of the Voiceless Voice and Skull Guardian ATK gain
  • Turn 1 (going first): Open a Voiceless Voice starter or searcher (Lo, Blessing, Barrier, Prayers) and extend into a Ritual Summon of a LIGHT Ritual monster, holding hand traps for the opponent's first interaction
  • Turn 2 (going second): Hand trap the opponent's first board-building line (Ash Blossom, Ghost Belle, Infinite Impermanence, Droll) and convert the remaining resources into a Ritual Summon
  • Recovery: Recover Ritual Spells and Ritual monsters from GY via Blessing of the Voiceless Voice and Radiance of the Voiceless Voice, then rebuild with Pre-Preparation of Rites and Pot of Prosperity (Inferred from card text)
  • After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan

Why it scores here

This OCG list is Illegal as submitted: Saffira runs 4 copies against a limit of 3, and Triple Tactics Talent is Forbidden and run twice, so the score is capped and reported as structural-only. Its consistency reads well on paper, since the archetype core has about 99% probability of at least one copy in a 5-card opening hand and roughly 79% of at least one searcher, but the 55-card main deck spreads across 31 distinct cards with many non-engine tech slots and has no combo boards to show the real conversion. Hand-trap density is high (16 cards, about 89% to have one in a 6-card going-second hand), which earns interaction and going-second credit, while the empty Side Deck and the missing Extra Deck staples (Chaos Angel, Elder Entity N'tss) pull down adaptability and closing power. Popularity and archetype usage stats confirm the list is a real and accessible build, but they did not raise the score, and no card scores were averaged into the deck result. Floor and median output are unknown without recorded boards, so the score rests on text and probability inference only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least 1 archetype core card in opening 5) about 0.99; P(at least 1 searcher in 5) about 0.78; starter density is high but no combo boards exist (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Brick risk estimated from composition: 14 non-engine tech and 11 hand-trap-or-negation-only slots, and 2 Forbidden copies that cannot be legally played (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded combos supplied, so ceiling is text-only inference from Ritual Summon chains and Lo/Skull Guardian ATK gain (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards; median output cannot be measured and is estimated low from the number of tech slots (Inferred)
D5 Interruption Resilience & Route Redundancy 55 16 hand traps and multiple Quick Effect negations give several recovery routes after one interruption, but there is no measured route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 40 Recovery via Blessing and Radiance from GY and Pre-Preparation for rebuild, offset by Pot of Prosperity and Pot of Extravagance costing Extra Deck cards (Inferred)
D7 End-Board & Interaction Quality 65 Interaction density is high: 16 negation-text cards, Ash Blossom, Ghost Belle, Infinite Impermanence, Red Reboot and Droll and Lock Bird (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap coverage about 0.89 for at least one hand trap in 6 cards; board-breaking power rests on Saffira and Nibiru text (Inferred)
D9 Offensive Pressure & Closing Power 55 Ritual boss monsters (Saffira 2550 ATK, Sauravis 2600 ATK, Skull Guardian up to 4100 ATK with Lo) and Odd-Eyes Pendulumgraph 2700 ATK give pressure, but no combo or board data confirms it (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 main slots with 31 distinct cards and 25 tech-role cards is wide; 2 Forbidden copies and 1 over-limit copy are illegal slots (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck holds 15 cards across 10 distinct names; Chaos Angel and Elder Entity N'tss, which the usage stats list as core, are absent (Verified usage stat)
D12 Side Deck Adaptability 10 Side Deck has 0 cards, so there is no post-side adaptation (Verified composition)
D13 Matchup Coverage & Format Fit 45 No dated metagame or tournament link; archetype meta share unavailable, so fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Ritual Summons with tribute requirements, Pendulum and multi-link routes, and many quick-effect decisions raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange weights used; Toolbox recorded as secondary and not blended. Structural ≈ 49, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-8); no_combo_evidence (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Illegal cap applied, so the result is structural-only and held low

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is almost always present in an opening hand (about 99%)
  • Dense hand-trap and negation suite gives strong going-second interaction
  • Ritual Summon engine has several searchers and GY recovery routes
  • Usage stats confirm the core package is the archetype standard

Weaknesses

  • Illegal list: Triple Tactics Talent (Forbidden) run twice and Saffira over the copy limit
  • Wide main deck (31 distinct cards) with many tech slots dilutes the engine
  • No Side Deck, so no adaptability
  • Missing core Extra Deck cards Chaos Angel and Elder Entity N'tss
  • Exact archetype purity is only 21.4%

Critical choke points

  • Lo, the Prayers of the Voiceless Voice is required for most Skull Guardian and Saffira value lines
  • The Ritual Spell plus LIGHT Ritual monster requirement, which a single hand-trap or removal can break
Priority Remove Add Reason
1 Triple Tactics Talent (2 copies) A legal main-deck card of the player's choice Forbidden card; the deck cannot be played legally while it is present
2 1 copy of Saffira, Divine Dragon of the Voiceless Voice A legal main-deck card of the player's choice Over the copy limit of 3 for this card in OCG
3 A low-impact tech slot (for example one copy of Infinite Impermanence or Droll and Lock Bird) Extra Deck coverage such as Elder Entity N'tss or Chaos Angel Usage stats list both as core and both are missing; no combo data exists to confirm the swap, so verify on a real board first

Evidence & confidence

  • Verified: Illegal status: Saffira 4 vs 3 legal copies; Triple Tactics Talent Forbidden, 2 copies; Main 55 and Extra 15 are within size rules; Side 0; Archetype core inclusion 99% probability at least one in hand 5; Usage stats: Chaos Angel and Elder Entity N'tss core but absent
  • Inferred: Consistency and starter probability read as strong for the engine; Going-second interaction density from hand-trap count; Ceiling and median output estimated from text only; Interaction quality and resilience from card text
  • Provisional: Meta power and matchup fit: no dated metagame sample or tournament link
  • Data gaps: no combos supplied; floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first and going-second splits are Inferred no Side Deck; post-side plan cannot be evaluated no guides attached deck title is null

More OCG Info

Voiceless Voice

Voiceless Voice Breakdown

 
 

 

 

 

 

 

 
 

 

 
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