Phantom Beast (Chimera) Deck #767076 — Yu-Gi-Oh! OCG

52 Main, 18 Extra, incl. Mementotlan Angwitch x3, Mementotlan Dark Blade x3, Mementotlan Tatsunootoshigo x3. Created Oct 20, 2026 by YGO Mod.

Deck Phantom Beast (Chimera) OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 50
Reliability 42
Going First 48
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 48
Going Second 55
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 52 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Memento monsters (Mementoal Tecuhtlica - Combined Creation, Mementomictlan Tecuhtlica - Creation King, Mementotlan Twin Dragon) and large beaters; Phantom Beast Chimera fusion beats, but only Guardian Chimera is present from that core
  • Turn 1 (going first): Open a Memento searcher or Fusion starter and build toward a Memento Fusion or Special Summon chain; Raigeki and Metaltronus are conditional follow-ups
  • Turn 2 (going second): Hold Ash Blossom, Nibiru, Droll & Lock Bird and Infinite Impermanence to interrupt the opponent's opening, then pivot to Memento recursion
  • Recovery: Recover Memento monsters from the GY via Mementotlan Ghattic, Bone Party and Angwitch; Mementotlan Dark Blade and Fuwalos add card economy
  • After siding: Not evaluable: the deck has no Side Deck, so no post-side plan exists in the evidence

Why it scores here

The deck is scored as a system, not as an average of its cards. Its real engine is the Memento sub-archetype, with 12 searcher-text cards and a 6-copy core that opens at least one copy in about 47% of opening hands (Inferred). The listed Phantom Beast Chimera core is mostly absent: only Guardian Chimera is in the Extra Deck, against an archetype-standard core that includes Chimera the Illusion Beast, Gazelle and Chimera Fusion. Interaction is the deck's strongest area: 10 hand traps and 28 removal-text cards give a P(at least one hand trap in a going-second 6-card hand) of about 74% (Inferred). Popularity and archetype usage did not earn points, and the deck is capped because it breaks the OCG copy limit on Ash Blossom and Super Polymerization and runs 18 Extra Deck cards against a limit of 15. There is no combo data and no Side Deck, so the ceiling and post-side scores are Inferred only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 Memento core 6 copies gives P(open ≥1 in 5-card hand) ≈ 0.47; 12 searcher-text cards help, but Chimera core is missing; Inferred
D2 Opening-Hand Quality & Brick Management 42 52 main with 9 singleton slots, 16 tech cards (Raigeki, Metaltronus, Infinite Impermanence) and no side to fix dead draws; Inferred
D3 Combo Conversion & Ceiling 52 Creation King, Mementoal Tecuhtlica (5000 ATK) and Twin Dragon give a high ceiling on paper, but there are no parseable boards to confirm it; Inferred
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unknown and is set low for lack of evidence; Inferred
D5 Interruption Resilience & Route Redundancy 58 10 hand traps across multiple names plus Mementotlan Cranium Burst and Mementotlan Mace allow several independent disruption answers; Inferred
D6 Resource Economy, Recovery & Grind 55 Memento GY recursion (Ghattic, Bone Party, Angwitch) and Dark Blade/Fuwalos draw give a reasonable grind, but no resource signature data exists; Inferred
D7 End-Board & Interaction Quality 68 3x Ash Blossom and 2x Droll-class interaction, plus Nibiru and Infinite Impermanence, give a dense interaction layer; Inferred from card text
D8 Going-Second & Board-Breaking Power 60 Going-second value comes from hand traps and Memento boards; no going-second combo split exists; Inferred
D9 Offensive Pressure & Closing Power 62 Multiple high-ATK boss monsters (5000, 3000, 2850, 2800 ATK) give closing power on the field; Verified stats, Inferred conversion
D10 Main Deck Efficiency & Flexibility 40 52 main cards are within the 40–60 range, but 16 tech slots and two over-limit cards reduce coherence; Inferred
D11 Extra Deck Efficiency & Coverage 40 18 Extra Deck cards exceed the 15-card limit by 3, which is a legality violation rather than a flexibility gain; Verified
D12 Side Deck Adaptability 15 No Side Deck at all, so no post-side adaptability exists in best-of-3 play; Provisional
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample, so format fit is only partially supported; Provisional
D14 Pilotability & Error Tolerance 35 Memento chains and Fusion steps with multiple decision points increase error risk; Inferred from card text

How the score was computed

Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 48, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Illegal copy-limit violations (-6); Extra Deck over size (-2); No Side Deck (-4). Final formula: 0.80*Structural(50) + 0.20*TournamentReliability(42) = 48.4; modifiers -12 → 36.4; capped to 30 because legality is Illegal (theoretical/structural only, no normal Final Contextual score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 10 hand traps and 28 removal-text cards
  • Memento recursion gives card economy after disruption
  • High-ATK boss monsters close the game

Weaknesses

  • Illegal under OCG copy limits and Extra Deck size
  • Chimera archetype core largely absent; deck is a Memento build with a Chimera label
  • No Side Deck
  • Heavy chain dependence raises error rate

Critical choke points

  • Memento searchers and Fusion starters are the only consistent starts; if Memento monsters are not drawn, the deck relies on Raigeki and Metaltronus
  • Over-limit Ash Blossom and Super Polymerization cannot be run as built
Priority Remove Add Reason
1 One Ash Blossom & Joyous Spring and one Super Polymerization Legal copies or a different tech card Required to make the list legal under OCG copy limits
2 Extra Deck cards down to 15 None Extra Deck is 3 over the size limit
3 Off-plan tech cards such as Raigeki or Metaltronus, if not needed A 15-card Side Deck with Memento or Chimera-relevant answers Adds post-side adaptability and reduces dead draws

Evidence & confidence

  • Verified: OCG legality: Ash Blossom and Super Polymerization exceed their copy limit (3 vs 2); Extra Deck size is 18 against a maximum of 15; Main Deck size of 52 is within the 40–60 range; No Side Deck is present
  • Inferred: Memento is the real engine; archetype core P(open) ≈ 0.47; Hand-trap density gives P(≥1 hand trap going second) ≈ 0.74; Brick risk is moderate-to-high from 16 tech slots
  • Provisional: Meta power and format fit (no dated meta sample or tournament link); Post-side plan (no Side Deck)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first/second, matchup, brick or starter rates Meta Power is Provisional without a dated metagame sample No Side Deck, so post-side adaptability cannot be evaluated

More OCG Info

Phantom Beast (Chimera)

Phantom Beast (Chimera) Breakdown

 
 

 

 

 

 

 

 
 

 

 
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