Adamancipator Deck #767048 — Yu-Gi-Oh! OCG
42 Main, 15 Extra, incl. Ars Magna the Finite and the Infinite x3, Conduction Warrior Linear Magnum Plus Minus x3, Magnet Warrior Sigma Minus x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (42)
- Ars Magna the Corruption and the Purification x1
- Ars Magna the Division and the Union x1
- Ars Magna the Finite and the Infinite x3
- Beta The Electromagnet Warrior x1
- Block Dragon x1
- Conduction Warrior Linear Magnum Plus Minus x3
- Droll & Lock Bird x1
- Epsilon The Magnet Warrior x1
- Koa'ki Meiru Guardian x1
- Magnet Warrior Omega Plus x1
- Magnet Warrior Sigma Minus x3
- Magnet Warrior Sigma Plus x1
- Maxx "C" x1
- Medius the Pure x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x1
- Protector of the Sanctuary x1
- Tellusion the Magna Warrior x1
- The Great Gallant Bandit x3
- Theorealized Medius x1
- Witch of the Black Forest x1
- Adamancipator Researcher x2
- Ash Blossom & Joyous Spring x2
- Ars Magna "Citrinitas" x1
- Dark Magical Curtain x2
- Magnet Bonding x3
- Subspace Battle x1
Extra Deck (15)
- Conduction Warrior Plasma Magnum x1
- Flux Ochsenfeld x1
- Nerva the Power Patron of Creation x1
- Artemis, the Magistus Moon Maiden x1
- Clown Crew Dristy x1
- Cross-Sheep x1
- Curious, the Lightsworn Dominion x1
- I:P Masquerena x1
- Mediclius the Extraordinary Power Patron x1
- Reprodocus x1
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
- Zenna's Deceiving Doll Maidens x1
- Baronne de Fleur x1
- Gallant Granite x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 22/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 50 |
| Going Second | 46 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: ocg
Legality
Main 42 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Magnet Warrior / Conduction Warrior board control into Extra Deck Link and Fusion boss monsters (Nerva, Mediclius, Conduction Warrior Plasma Magnum, Underworld Goddess); Ars Magna / Power Patron Link pressure with Medius and Tellusion as follow-up bosses
- Turn 1 (going first): Search through Magnet Bonding or Beta The Electromagnet Warrior into Conduction Warrior Linear Magnum Plus Minus, then build a Magnet Warrior / EARTH board; hand traps held for the opponent's turn (Inferred from card text)
- Turn 2 (going second): Hold Ash Blossom, Maxx C, Droll & Lock Bird and Nibiru as interaction; convert to a 2500+ ATK body on the following turn (Inferred from card text)
- Recovery: Magnet Warrior GY recursion (Sigma Plus, Beta, Omega Plus, Epsilon) and Adamancipator Researcher excavation to refill the hand (Inferred from card text)
- After siding: Not evaluable: the deck has 0 side cards, so there is no post-side plan
Why it scores here
The deck reliably opens a Magnet Warrior / Conduction Warrior starter: the core group has a 0.969 chance of at least one copy in a 5-card opening hand, and 19 searcher-text cards help the search chain (Inferred from the hypergeometric draw table). Interaction is layered across five hand traps and the negation text on Sigma Minus, Omega Plus, Ash Blossom and Nibiru, which lifts the end-board score. Scoring is limited by the lack of recorded boards, so median output and the combo ceiling are text-only inference, and the deck has no side plan. The score is not a popularity result: the Adamancipator name is only 3.5% exact-name purity, and the individual card scores were not averaged. The Illegal status (four Forbidden cards over the copy limit) caps the final score, so the number is a structural read only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one core-group card in a 5-card opening hand) ≈ 0.97; searcher-text group 0.96 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Redundant searchers and Magnet-line bridges reduce bricks, but 18 singleton slots and 55 off-archetype copies raise conflict risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards; ceiling inferred from Magnet and Power Patron text, reaching 2500–3300 ATK bosses (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so the median output is unknown and set low (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Five hand traps and recursion from Sigma Plus, Beta and Omega Plus give more than one line after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | 19 searcher-text cards and Magnet GY recursion offset spend; Adamancipator Researcher excavation adds card flow (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Ash Blossom ×2, Maxx C, Droll & Lock Bird, Sigma Minus, Omega Plus and Nibiru cover a broad set of interaction types (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second interaction is strong (hand-trap hit rate ≈ 0.56 on a 6-card hand) but there is no going-second board data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Several 2500–3300 ATK bodies and 3000 ATK Link bosses give closing power; the list is illegal so this does not offset the cap (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 42 main cards across 27 distinct names with a 3-copy engine core; 55 off-archetype copies lower the coherence (Verified count, Inferred coherence) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 10 Link monsters and 4 Fusion, Synchro and Xyz slots; 4 of the 15 Extra slots are illegal, reducing usable coverage (Verified) |
| D12 | Side Deck Adaptability | 20 | No side deck (side_count 0) and no post-side data, so the score is at the floor (Verified/Provisional) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; archetype meta-share absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multiple engines, Tuner-heavy Extra Deck and summon-conditional lines raise the decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-12). Final formula: Structural = Σ(dimension × Midrange weight)/100 = 50.6 → 51. Formula 0.80·Structural + 0.20·TournamentReliability (Meta provisional) = 0.80·51 + 0.20·35 ≈ 47.5, then the illegal-deck cap (Step 2) applies and sets the final score to 22 (theoretical/structural-only).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core engine accessibility is high: the Magnet and Conduction Warrior starters have strong draw odds (Inferred)
- Layered interaction from five hand traps and several negation effects on Magnet monsters (Inferred semantic read)
- Redundant searchers and GY recursion (Sigma Plus, Beta, Omega Plus) support long rounds (Inferred)
Weaknesses
- Illegal list: four Forbidden cards over the copy limit make the deck unplayable as built
- No side deck, so there is no post-side plan
- Low archetype coherence: 3.5% exact-name purity across Magnet, Ars Magna, Power Patron and Medius
- No recorded boards, so the median output is unknown
Critical choke points
- Conduction Warrior Linear Magnum Plus Minus: the Special Summon needs 2 Magnet Warriors of Level 4 or lower, so a hand with few Magnet cards stalls the line (Inferred)
- Ash Blossom & Joyous Spring and Maxx C are the main answers to a single interruption; with only 2 copies of Ash Blossom, a non-Ash hand has little interaction (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Reprodocus, Cross-Sheep, Baronne de Fleur and Curious, the Lightsworn Dominion (all Forbidden, 0 legal copies) | Legal replacements from the same engine (for example, Gallant Granite or Flux Ochsenfeld, which the usage stats show are common in this archetype) | Legality is the gate: an illegal list cannot receive a normal score, and removing these four cards is the only change that moves the score off the cap |
| 2 | Off-archetype generic slots | Magnet Warrior or Adamancipator copies, or a side deck | Raises coherence and gives a post-side plan (D12 is at the floor) |
Evidence & confidence
- Verified: Legality: Illegal, four Forbidden cards over the copy limit (legal copies 0); Main 42 / Extra 15 / Side 0 within OCG size rules; Limited cards (Block Dragon, Droll & Lock Bird, Maxx C, S:P Little Knight) at 1 copy each, within limit; Archetype core group of 20 copies; 10 of 16 usage-stat core cards present (62.5%)
- Inferred: Starter access ≈ 0.97 for the core group (hypergeometric); Interaction density from card text (hand traps, negation effects); Going-second hand-trap hit rate ≈ 0.56 on a 6-card hand; Structural score 51 and the legality cap of 22
- Provisional: Meta Power (null): no dated metagame sample; Matchup fit (D13 = 40): no tournament link or meta-share data
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck has no title and no side deck, so the post-side plan cannot be assessed
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