Magikey Deck #767043 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Manju of the Ten Thousand Hands x3, Clavkiys, the Magikey Skyblaster x3, Magikey Mechmusket - Batosbuster x3. Created Oct 20, 2026 by YGO Mod.

Deck Magikey OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
48± 8/ 100
Power Score
Structural 55
Reliability 48
Going First 58
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 48/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 55
Going First 58
Going Second 50
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Ritual/Fusion engine
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Ritual or Fusion Summon Magikey boss monsters (Magikey Mechmusket / Mechmortar via Magikey Maftea; Magikey Dragon - Andrabime, Magikey Deity - Ashtartu) and convert through 2800-3000 ATK bodies; Link and XYZ extenders (Knightmare Phoenix, Silhouhatte Rabbit, I:P Masquerena, Link Spider, Imduk, Grenosaurus Giga-Cannon) plus D.D. Crow / Artifact Lancea / Ghost Belle hand-trap interaction
  • Turn 1 (going first): Normal Summon Clavkiys or Mafteal, search Magikey Maftea or a Magikey monster with Preparation of Rites, Magikey World or Manju, then Ritual or Fusion Summon a boss
  • Turn 2 (going second): Hand traps (D.D. Crow, Artifact Lancea, Ghost Belle & Haunted Mansion, PSY-Framegear Gamma) and Magikey Unlocking / Magikey Duo to break the opponent's first board, then rebuild through Maftea
  • Recovery: Searchers (Magikey World, Manju, Preparation of Rites, Reinforcement of the Army, Magikey Duo) and Magikey Maftea recursion from the GY to rebuild after a board wipe
  • After siding: Not applicable: the deck runs no Side Deck, so there is no post-side plan

Why it scores here

The deck reliably opens its Magikey core: about 86 percent of opening hands going first (hypergeometric, Inferred) contain at least one of the 18 archetype-core copies, and 16 searcher-text cards give it real redundancy. Its ceiling comes from Ritual and Fusion bosses that reach 2800 to 3000 ATK, and it has about 16 removal and 10 negation effects of text-level interaction. The score is held back by a main deck with only 37.5 percent exact-name Magikey purity, many situational spells (Raigeki, Harpie's Feather Duster, Instant Fusion, Dragon's Mirror, High Ritual Art) that add brick risk, and no Side Deck, so there is no post-side plan. No recorded boards, meta-share or per-pilot results exist, so popularity did not earn points and the card scores were not averaged. The result is a Medium-confidence read built on the system, with Meta Power left provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one of the 18 archetype-core copies in a 5-card opening hand) ~0.86; single-copy Maftea access is thin (Inferred)
D2 Opening-Hand Quality & Brick Management 50 57 main cards with 28 Spells, several dead without Normal Monsters or Ritual targets, and 7 hand traps competing for hand slots (Inferred)
D3 Combo Conversion & Ceiling 60 Text-only read: Maftea into Mechmusket / Mechmortar Ritual and Andrabime Fusion gives a real conversion line, but no recorded boards exist to confirm it (Inferred)
D4 Combo Floor & Median Output 48 No combos supplied, so floor and median are unmeasured; the off-archetype cards suggest a median below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Several 2-copy hand traps (D.D. Crow, Artifact Lancea, Ghost Belle) give a second answer after a first disruption, but there is no independent second engine line (Inferred)
D6 Resource Economy, Recovery & Grind 66 16 searcher-text cards plus recursion through Maftea and Magikey Battle give good grind and resource regeneration (Inferred)
D7 End-Board & Interaction Quality 68 16 removal-text and 10 negation-text cards, with Magikey Unlocking, Cosmic Cyclone and Andrabime's board destruction, give layered end-board interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Raigeki, Harpie's Feather Duster and hand-trap interaction give some going-second board breaking, but it leans on a Ritual or Fusion boss that needs setup (Inferred)
D9 Offensive Pressure & Closing Power 62 Ashtartu at 3000 ATK, Andrabime at 2800 and Transfurlmine at 2800 are real closers, but each depends on a summon that the opponent can disrupt (Verified stats plus Inferred)
D10 Main Deck Efficiency & Flexibility 42 Exact-name Magikey purity is 37.5 percent; 45 off-archetype copies across the 57 main slots lower compactness (Verified)
D11 Extra Deck Efficiency & Coverage 52 Extra Deck holds 4 Magikey bosses plus 11 non-Magikey Link, Synchro and XYZ cards; only 11 of the 25 usage-core cards are present (Verified)
D12 Side Deck Adaptability 8 Side deck size is 0, so there is no post-side adaptation at all (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link, meta-share or match record exists; neutral placeholder score (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple engines (Ritual, Fusion, Synchro, Link, XYZ) and off-archetype support require many decision points per turn (Inferred)

How the score was computed

Strategy profile: Midrange profile only; Toolbox secondary noted, not blended. Structural ≈ 55, Going First ≈ 58, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: engine conflicts (-3); weak post-side plan (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*54.6 + 0.20*48 - 5 = 48.3

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype-core density (18 copies) gives about 86 percent opening-hand access to a Magikey starter
  • 16 searcher-text cards and recursion through Magikey Maftea support grind
  • Layered interaction from 16 removal-text and 10 negation-text cards plus 7 hand traps
  • Strong Extra Deck closers (Ashtartu 3000, Andrabime 2800, Transfurlmine 2800)

Weaknesses

  • Only 37.5 percent exact-name Magikey purity; 45 off-archetype main deck copies
  • Many situational or dead-without-target spells (Raigeki, Harpie's Feather Duster, Instant Fusion, High Ritual Art, Dragon's Mirror)
  • No Side Deck, so no post-side adaptation
  • Multiple summoning mechanics (Ritual, Fusion, Synchro, Link, XYZ) raise error rate and pilot demand

Critical choke points

  • Magikey Maftea (2 copies) is the single gateway to both the Ritual and Fusion bosses
  • Ritual and Fusion bosses need Maftea plus material, so one disruption to the starter can stop the whole line
Priority Remove Add Reason
1 Alligator's Sword and Water Magician Magikey-named Normal Monsters or a second Magikey searcher Both are off-archetype with no engine synergy, and they add brick risk and do not feed Maftea, Ritual or Fusion lines (Inferred)
2 Dragon's Mirror (1 copy) Magikey Duo or Magikey Battle copies Dragon's Mirror needs a Dragon Fusion Monster, and the deck runs only Andrabime as a Dragon Fusion target; Magikey Fusion access is more reliable (Inferred)
3 none (side deck is empty) A Side Deck of up to 15 cards focused on the matchups the main deck struggles with A 0-card Side Deck leaves D12 near zero and gives no post-side plan (Verified)

Evidence & confidence

  • Verified: Legal status: 57 Main and 15 Extra cards within size rules, no violations; Limited cards (Harpie's Feather Duster, Instant Fusion, PSY-Framegear Gamma, Reinforcement of the Army, Terraforming) each run 1 copy, within the limit of 1; Exact-name Magikey purity 37.5 percent (27 of 72 archetype-tagged copies); 11 of 25 usage-core cards present; 14 core cards missing; No tournament link and no recorded combos
  • Inferred: P(at least one archetype-core copy in opening 5) about 0.86; Brick risk from situational spells and off-archetype cards; Maftea as single-point starter for Ritual and Fusion lines; Interaction density from text read (16 removal, 10 negation)
  • Provisional: Meta Power and D13 matchup fit: no dated metagame sample
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first/second, matchup, brick and OTK rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample no Side Deck supplied, so post-side performance cannot be assessed

More OCG Info

Magikey

Magikey Breakdown

 
 

 

 

 

 

 

 
 

 

 
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