Harpie Deck #767042 — Yu-Gi-Oh! OCG
57 Main, 15 Extra, incl. Manju of the Ten Thousand Hands x3, Clavkiys, the Magikey Skyblaster x3, Magikey Mechmusket - Batosbuster x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (57)
- Artifact Lancea x2
- D.D. Crow x2
- Manju of the Ten Thousand Hands x3
- Alligator's Sword x1
- Clavkiys, the Magikey Skyblaster x3
- PSY-Frame Driver x1
- Water Magician x1
- Magikey Mechmortar - Garesglasser x1
- Magikey Mechmusket - Batosbuster x3
- Ghost Belle & Haunted Mansion x2
- Maginificent Magikey Mafteal x3
- PSY-Framegear Gamma x1
- Advanced Ritual Art x2
- Archfiend's Usurpation x3
- Cosmic Cyclone x3
- Dragon's Mirror x1
- Harpie's Feather Duster x1
- High Ritual Art x1
- Instant Fusion x1
- Magikey Battle x2
- Magikey Maftea x2
- Magikey World x3
- Preparation of Rites x3
- Raigeki x1
- Reinforcement of the Army x1
- Terraforming x1
- Unexpected Dai x3
- Angel Statue - Azurune x1
- Magikey Duo x1
- Magikey Locking x1
- Magikey Unlocking x2
- Simul Archfiends x1
Extra Deck (15)
- Magikey Beast - Ansyalabolas x1
- Magikey Dragon - Andrabime x2
- Draco Masters of the Tenyi x1
- I:P Masquerena x1
- Imduk the World Chalice Dragon x1
- Knightmare Phoenix x1
- Link Spider x1
- Silhouhatte Rabbit x1
- Adamancipator Risen - Dragite x1
- Draco Berserker of the Tenyi x1
- Magikey Fiend - Transfurlmine x1
- Grenosaurus Giga-Cannon x1
- Magikey Deity - Ashtartu x1
- Magikey Spirit - Vepartu x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 53/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 58 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 57 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Magikey Fusion/Ritual/Xyz/Synchro boards (Magikey Deity - Ashtartu, Magikey Dragon - Andrabime, Magikey Fiend - Transfurlmine) built from Magikey Maftea and Magikey Mafteal, with Draco Berserker and Adamancipator Risen as off-engine Synchro payoffs.; Direct-attack pressure from Synchro and Link beaters (Draco Berserker of the Tenyi, Adamancipator Risen - Dragite, Draco Masters of the Tenyi).
- Turn 1 (going first): Open a Magikey starter (Mafteal, Clavkiys, Manju, Dai, or Preparation of Rites) and search or set up Magikey World or Maftea, then make a Fusion, Ritual or Xyz summon. Expect 1-2 cards of dead weight if the opening is not Magikey-dense.
- Turn 2 (going second): Use Crow, Lancea, Ghost Belle, Magikey Locking or Unlocking to answer the first turn, then build the Magikey board. Raigeki and Harpie's Feather Duster are the reset buttons.
- Recovery: Recover Maftea and Duo from the GY, use Magikey Battle and Maftea's GY effects to rebuild, and re-search with Manju, Prep and World.
- After siding: None. The deck runs 0 side cards in a format that allows up to 15, so no post-side plan exists in the submitted list.
Why it scores here
The deck is a Magikey build labelled Harpie: only one copy of Harpie's Feather Duster and no Harpie monsters, with 27 Magikey-related cards and a large off-archetype tail. Its Ritual and Fusion chain runs through Magikey Maftea (2 copies), which has only about a 17 percent chance of appearing in a 5-card opening, so the starter is thin. Searchers and multi-copy Normal-monster starters (Mafteal, Clavkiys, Manju, Dai, Preparation of Rites) lift consistency to a moderate level, while seven hand traps give going-second resilience. The deck's ceiling rests on Magikey Ashtartu, Andrabime and Transfurlmine, but nine non-Magikey Extra Deck cards and a 0-card side dilute the plan. These scores come from the system as a whole (starter access, interaction density and Extra Deck coherence), not from averaging card scores. Popularity was not credited, and there is no recorded combo or tournament evidence, so the output is held to Medium confidence.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(>=1 of a 3-copy card in 5-card hand) ≈ 0.24; P(>=1 searcher-text card) ≈ 0.82; Magikey Maftea (2 copies) P(>=1) ≈ 0.17 is the single-point bottleneck (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Off-engine bricks (Water Magician, Alligator's Sword, Raigeki, Dragon's Mirror, Terraforming, Simul Archfiends) against 16 singletons; no brick estimate from combos (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No recorded boards; semantic read of Ashtartu, Andrabime and Transfurlmine plus Maftea-enabled Fusion and Ritual gives a credible ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 48 | No recorded boards for median output; floor limited by searcher and Normal-monster dependence and brick risk (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Seven hand traps, Magikey Battle and Duo recursion, and Maftea GY effects give multiple independent routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | Searcher-text density (16 cards) and GY recursion (Maftea, Duo, Battle) support resource regeneration (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Magikey Unlocking and Mechmortar negations plus Andrabime destruction, Raigeki and Harpie's Duster give layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 58 | Raigeki and Andrabime sweep the board; seven hand traps give about 0.56 P(>=1 in 6-card going-second hand) (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Ashtartu 3000, Andrabime 2800, Transfurlmine 2800 with double attack, Draco Berserker 3000 (Verified stats, Inferred closing read) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 57 main cards with 32 distinct, 10 tech slots and 16 singletons; compact enough but low on engine density (Verified counts, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 15 Extra slots: 6 Magikey, 9 off-archetype (Link, Synchro, XYZ, Fusion from other engines) dilute the engine (Verified composition) |
| D12 | Side Deck Adaptability | 20 | Zero side-deck cards submitted in a format allowing 15; no post-side data (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step Magikey Ritual, Fusion and Xyz lines with several decision points; moderate pilot complexity (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No sideboard (-2); Extra Deck dilution (-1); Single-point starter (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated meta sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Multiple searchers and Normal-monster starters give moderate consistency (Inferred).
- Seven hand traps plus Magikey Unlocking and Locking provide going-second interaction.
- Strong Extra Deck closers at 2800 to 3000 ATK with board-destruction effects.
Weaknesses
- Maftea (2 copies) is the single-point Ritual and Fusion enabler with low opening-hand presence.
- Nine off-archetype Extra Deck cards dilute the Magikey engine.
- Empty side deck leaves no post-side plan.
- Off-engine tech bricks (Water Magician, Alligator's Sword, Raigeki, Dragon's Mirror) lower opening-hand quality.
Critical choke points
- Magikey Maftea (2 copies): required for most Ritual and Fusion routes.
- Single-copy Magikey Locking, Duo and Mechmortar: each is an unrecoverable piece of the interaction suite.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Dragon's Mirror | A third Magikey Maftea or a Magikey-engine searcher | Raises Maftea density and cuts a dead card that needs Fusion Material setup in this list. |
| 2 | Alligator's Sword | A Magikey Normal Monster or Magikey Duo | Removes a non-engine Normal Monster from the opening hand. |
| 3 | Simul Archfiends | A side deck of 15 with Magikey-compatible hand traps | Gives the deck a post-side plan, since none exists in the current list. |
Evidence & confidence
- Verified: Legal: 57 main, 15 extra, 0 side; the format allows 40-60 main, 0-15 extra, 0-15 side.; Five Limited cards, each run at 1 copy, all within legal limits.; Magikey Maftea runs 2 copies; the Harpie label is 1.4 percent exact-name purity.
- Inferred: Consistency estimate from hypergeometric draw odds and searcher density (about 0.24 for 3-copy cards in hand5).; Going-second hand-trap coverage of about 0.56.; Semantic read of Ashtartu, Andrabime and Transfurlmine as the closing and ceiling route.
- Provisional: Meta Power and matchup fit: no dated metagame sample or tournament link.; Side-deck adaptability: no side cards submitted.
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference. No tournament link; archetype meta-share and per-pilot match record are absent. No win-rate telemetry exists in YGOVN; going-first, going-second and matchup signals are Inferred or Unknown. Deck archetype is labelled Harpie, but the list is primarily Magikey. The label may be wrong; verify it in the DB. Side deck is empty; post-side performance cannot be scored. Meta Power is Provisional without a dated metagame sample.
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