Gem-Knights Deck #767009 — Yu-Gi-Oh! OCG
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Artifact Lancea x3
- Droll & Lock Bird x1
- Gem-Armadillo x3
- Gem-Knight Hollowcore x2
- Gem-Knight Nepyrim x3
- Gem-Knight Quartz x3
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x3
- Mulcharmy Purulia x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x3
- Brilliant Fusion x1
- Cosmic Cyclone x3
- Gem-Knight Dispersion x3
- Gem-Knight Fusion x1
- Harpie's Feather Duster x1
- Hey, Space Trunade! x2
- Pot of Sloth x3
- Scatter Fusion x2
- Infinite Impermanence x3
Extra Deck (15)
- Gem-Knight Amethyst x1
- Gem-Knight Aquamarine x1
- Gem-Knight Lady Brilliant Diamond x1
- Gem-Knight Lady Rose Diamond x1
- Gem-Knight Master Diamond x1
- Gem-Knight Master Diamond Dispersion x1
- Gem-Knight Prismaura x1
- Gem-Knight Ruby x1
- Gem-Knight Seraphinite x2
- Gem-Knight Topaz x1
- Gem-Knight Phantom Quartz x2
- S:P Little Knight x1
- Light Dragon @Ignister x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 43/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56.4 |
| Going First | 55 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Combo
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Fusion-Summoned Gem-Knight boards: Lady Brilliant Diamond (3400 ATK), Gem-Knight Master Diamond and Gem-Knight Prismaura, with Gem-Knight Fusion and Brilliant Fusion / Gem-Knight Dispersion as the enablers.; Hand-trap attrition: Ash Blossom, Infinite Impermanence, Effect Veiler, Ghost Ogre and Ghost Belle stall the opponent's engine while the Gem-Knight Fusion line builds a board.
- Turn 1 (going first): Normal Summon Gem-Armadillo or Gem-Knight Nepyrim to search a Gem-Knight, then use Gem-Knight Dispersion or Fusion to reach a Fusion Monster (unverified line; no combos recorded).
- Turn 2 (going second): Hold 6-card hand with 19 hand-trap/tech cards (P(at least one hand trap in 6) = 0.93 per probability table) and interrupt the opponent's starter, then Fusion Summon from there.
- Recovery: Gem-Knight Fusion recovers from the GY by banishing a Gem-Knight monster; Gem-Knight Quartz and Phantom Quartz add searches; Ghost Belle and Ghost Ogre rebuild from the GY.
- After siding: None: the deck has 0 side cards, so there is no post-side plan.
Why it scores here
The deck reliably opens a searcher line: P(at least one searcher-text card in a 5-card opening hand) is about 0.76, and the archetype core has about a 0.72 chance of at least one copy (Inferred). Its strongest function is interaction, with 19 hand-trap or tech cards and about a 0.93 chance of at least one hand trap in a 6-card going-second hand (Inferred), which earns the interaction and going-second scores. Conversion and median output cannot be measured because the deck has no recorded combos, so those scores rest on text reads and are low-confidence. The deck is also illegal as built (3 copies of Ash Blossom against a limit of 2), so it is capped and scored structurally only. Popularity and archetype share earned no points, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(>=1 searcher-text card in 5) ~0.76; archetype core P(>=1 in 5) ~0.72 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 13 searchers plus 19 hand traps, but 4 Mulcharmy/Greed cards are dead outside their own plan; copy histogram 15 triple-copies (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable combos; ceiling read from text only (Lady Brilliant Diamond 3400 ATK, Master Diamond Dispersion) (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so no median or power distribution; floor is text-only inference (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Several independent starters (Armadillo, Nepyrim, Quartz, Dispersion) plus hand traps for a second route (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Gem-Knight Fusion and Quartz recover from the GY; Ghost Belle and Ghost Ogre rebuild from the GY (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 19 hand-trap/tech cards plus Harpie's Feather Duster and Cosmic Cyclone; 14 negation-text cards (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 68 | Hand-trap density is strong when going second; P(>=1 hand trap in 6) ~0.93 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Lady Brilliant Diamond 3400 ATK and Master Diamond 2900 ATK, but most boss monsters are single copies (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Only 0% exact-name archetype purity; 70 off-archetype copies (Mulcharmy, Greed, Cyclone, Fusion) dilute the engine (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck cards: 11 Fusion, 3 Link, 1 XYZ, all in the legal 15 limit; single-copy bosses (Verified) |
| D12 | Side Deck Adaptability | 15 | 0 side-deck cards; no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multi-step Fusion lines and hand-trap timing require decisions each turn (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 56.4, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Legality (illegal as built) (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*56.4 + 0.20*50 = 55.1, minus 12 legality modifier = 43
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap suite (19 cards) gives strong going-second interaction
- Searcher density (13 cards) makes the engine reliably reachable on turn 1
- Fusion recursion through Gem-Knight Fusion and the Quartz monsters gives multiple recovery routes
- Extra Deck coverage across Fusion, Link and XYZ with single-copy bosses
Weaknesses
- Illegal as built: 3 copies of Ash Blossom against a limit of 2
- No side deck: 0 of 15 side slots used, so no post-side adaptation
- 70 off-archetype copies (Mulcharmy, Greed, Cyclone) dilute the Gem-Knight engine
- No recorded combos, so conversion and median output are unmeasured
Critical choke points
- Gem-Knight Fusion and Brilliant Fusion are each single copies; losing them to hand traps or removal removes the main Fusion route
- Boss monsters are mostly single copies, so a single removal or negation can end the board
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1x Ash Blossom & Joyous Spring | none | Makes the deck legal under OCG Semi-Limited (2 copies); without this the score is theoretical only. |
| 2 | off-archetype filler (Pot of Sloth / Mulcharmy copies) | a side deck of up to 15 cards | A side deck is absent entirely, so post-side adaptation (D12) is unscored. |
| 3 | 1x Hey, Space Trunade! | a second Gem-Knight searcher or Fusion enabler | Improves the Gem-Knight engine density; the current Cyclone line is off-archetype. |
Evidence & confidence
- Verified: Legality: 3 copies of Ash Blossom & Joyous Spring vs OCG limit of 2 (Illegal); Main Deck 55 and Extra Deck 15 are within the OCG size rules; Side Deck 0; Extra Deck breakdown: 11 Fusion, 3 Link, 1 XYZ; Exact-name archetype purity 0%; 70 off-archetype copies
- Inferred: Searcher-text P(>=1 in opening 5) ~0.76; Hand-trap P(>=1 in going-second 6) ~0.93; Structural dimension scores (D1-D14) from card text and probability tables; Going-first and going-second plans from card text
- Provisional: Meta Power (null: no dated metagame sample); Matchup and format fit (D13)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first/second, matchup, or brick rates Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty (0 cards); post-side performance is unassessable Deck title is null
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