Familiar-Possessed Deck #766997 — Yu-Gi-Oh! OCG

59 Main, 15 Extra, incl. Elemental Saga Doriado x3, K9-17 Izuna x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Familiar-Possessed OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 59 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Familiar-Possessed / Charmer / K9 boss monsters (Charmers of the Grand Circle, K9-X Werewolf, Number C104, Rciela) overwhelming the board once the engine is live (Inferred from text); Recursion-driven Xyz and Link extension from Spellbook, K9 and Mulcharmy card advantage (Inferred from text)
  • Turn 1 (going first): Normal Summon a searcher (Mulcharmy Purulia, K9-66b Lantern, Spellbook Magician of Prophecy) to gather Spellbook/K9/Charmer pieces, keeping Ash Blossom or Droll up for the opponent's first interaction (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Infinite Impermanence or Droll through the opponent's first activation, then convert with Charmer fusion or Xyz (Inferred)
  • Recovery: Spellbook of Knowledge and Mulcharmy draw effects rebuild the hand from the GY; K9-X Forced Release and Lupis re-deploy boss monsters (Inferred)
  • After siding: No side deck is registered, so there is no post-side plan; the list cannot adapt between games (Verified)

Why it scores here

The deck scores on the system, not by averaging its cards: 22 searcher-text cards make a live starter likely (P of at least one searcher in an opening 5 is about 0.91, Inferred), and nine hand traps plus about 15 negation effects give it layered interaction on both turns. Its real weakness is that the list is illegal as built: Ash Blossom and K9-17 Izuna are each run three times against a limit of two, which caps the score under the rubric. There are no recorded combo boards and no guides, so the ceiling and median are text-only inferences and are scored conservatively. Popularity was not credited: the archetype's usage statistics only confirm that the core pieces are accessible, and no tournament or win-rate data exists. The 0-card side deck removes any post-side adaptation, and the 40-card-to-60-card build with about 12 tech slots and a heavy archetype-spread mix lowers consistency and error tolerance.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one searcher-text card in opening 5) about 0.91; archetype core P about 0.37 with 5 copies; engine live T1-T2 is likely but not assured (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Copy histogram 12 triple-copy and 15 single-copy cards; 12 tech slots and multiple conflicting Normal Summon bosses (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded combo boards (combos_evidence total 0); ceiling is text-only from Charmer fusion and Number/K9 Xyz chains (Inferred)
D4 Combo Floor & Median Output 45 No parseable boards, so median output cannot be measured; floor set conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Nine hand traps and recursion via Spellbook/Mulcharmy give independent continuation routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion from GY via Spellbook of Knowledge and Mulcharmy draws, but no measured resource signature (Inferred)
D7 End-Board & Interaction Quality 68 Fifteen negation-text and sixteen removal-text cards with Ash, Ghost Belle, Droll and Great Gallant Bandit as layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 62 Hand traps and Impermanence/Ash are strong going second; board-breaking depends on K9-X Werewolf and Number C104 (Inferred)
D9 Offensive Pressure & Closing Power 55 Boss ATK in extra: K9-X Werewolf 3300, Number C104 3000, Artifact Durendal 2400, Charmers Fusion 1850 base (Verified stat)
D10 Main Deck Efficiency & Flexibility 45 59 main cards with 23 level-0 spell/trap and heavy tech; compact-to-moderate, not a clean engine (Inferred)
D11 Extra Deck Efficiency & Coverage 58 15 Extra Deck cards spanning Xyz, Link, Fusion and Synchro with no duplicates in most cases (Verified composition)
D12 Side Deck Adaptability 25 Zero side deck slots; no post-side plan at all (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; meta fit is Provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple archetype sub-engines and four summon types with interaction-timing decisions raise error risk (Inferred)

How the score was computed

Strategy profile: 0.8 Midrange + 0.2 Toolbox. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-12); engine_conflicts (-4); illegal_cap (-6). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*54 + 0.20*45 - 16 = 36.2, capped to 30 because the deck is Illegal (copy-limit violations); Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density: 22 searcher-text cards make a live starter likely in the opening hand (Inferred)
  • Layered interaction: 9 hand traps and about 15 negation effects cover both turns (Inferred)
  • Varied extra deck with Xyz, Link, Fusion and Synchro bosses (Verified composition)

Weaknesses

  • Illegal as built: two cards run three copies against a limit of two (Verified)
  • No side deck, so no post-side adaptation (Verified)
  • No recorded combos or guides, so the ceiling and median are unsupported (Verified data gap)
  • Heavy tech and four sub-archetypes reduce consistency (Inferred)

Critical choke points

  • Ash Blossom and K9-17 Izuna copy count must be cut to 2 before the list is playable (Verified)
  • Archetype core pieces are a 5-copy group with about 37% opening-hand access (Inferred)
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal-count replacement (non-Semi-Limited) Fixes the copy-limit violation so the list is legal (Verified)
2 One copy of K9-17 Izuna A K9 or Charmer searcher within the same budget Fixes the second copy-limit violation and keeps the K9 engine (Inferred)
3 A low-impact tech card A 1-to-2 card side deck Restores post-side adaptability, which the list currently lacks entirely (Inferred)

Evidence & confidence

  • Verified: Deck is Illegal: Ash Blossom and K9-17 Izuna each run 3 copies against OCG Semi-Limited limit of 2; Main 59 and Extra 15 are within size rules; Side 0 is legal; Searcher text count 22; negation 15; removal 16; hand trap 9; Extra-deck boss ATK values as listed in the cards array
  • Inferred: Opening-hand starter reliability about 0.91 for searcher-text group (hypergeometric); Going-second hand-trap coverage about 0.65 (hypergeometric); Engine conflicts from multiple archetype sub-engines; Interaction quality from negation and removal text
  • Provisional: Meta fit and matchup coverage (no dated meta sample); Tournament reliability (no tournament data)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first/second, matchup and brick rates are Inferred or Unknown Meta Power provisional: no dated metagame sample No side deck and no guides attached

More OCG Info

Familiar-Possessed

Familiar-Possessed Breakdown

 
 

 

 

 

 

 

 
 

 

 
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