Mulcharmy Deck #766874 — Yu-Gi-Oh! TCG

48 Main, 19 Extra, incl. Imsety, Glory of Horus x3, Mulcharmy Fuwalos x3, The Phantom Knights of Decayed Cloak x3. Created Oct 18, 2026 by YGO Mod.

Deck Mulcharmy TCG

Created by: YGO Mod (20517634)

Created On: 10/18/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
20± 8/ 100
Power Score
Structural 49
Reliability 40
Going First 50
Going Second 54

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 50
Going Second 54
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: tcg

Legality

Main 51 / Extra 19 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Xyz boss pressure from Phantom Knights Xyz Monsters and Dark Requiem / Arc Rebellion / Number 38 Xyz Dragons on the back of Phantom Knights searches and Xyz Summons; Fusion and Link follow-ups (Invoked Mechaba, Invoked De Anima, Phantom Knights of Rusty Bardiche) when Super Polymerization or Invocation is available
  • Turn 1 (going first): Open a Phantom Knights searcher or Mulcharmy Fuwalos, search and summon a Level 3 Phantom Knights monster, then Xyz Summon a Phantom Knights Xyz boss on turn 2
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Ghost Ogre, Infinite Impermanence, Phantom Knights' Fog Blade) to answer the opponent's first starter, then rebuild through the GY searchers
  • Recovery: Banish Phantom Knights monsters from the GY for their searches and Special Summons, and use Phantom Knights' Wing or Fog Blade to protect the board
  • After siding: Not evaluable: the deck has an empty side deck and no post-side plan can be built from this list

Why it scores here

The deck can reliably open a Phantom Knights searcher or Mulcharmy Fuwalos in the opening hand only about 27% of the time going first (hypergeometric, Inferred), so starter access is the first limit on consistency. Its interaction suite is broad, with 7 hand traps, 12 negation-text cards and 22 removal-text cards, and that layered interaction is what earns the mid-to-upper interaction and closing scores. Its Xyz bosses (Dark Requiem, Arc Rebellion, Number 38) give real closing power, but the median output and ceiling are not measured because the list has no recorded boards, so those scores are text-only Inferred reads. The score is capped low because the list is illegal: the Extra Deck has 19 cards against a limit of 15, Ash Blossom and Super Polymerization are over their Semi-Limited copy limit, and Crossout Designator is Forbidden. Popularity was not rewarded: the archetype core is only 28.6% present in this list, and the 67 off-archetype copies lower the efficiency and engine-coherence scores. No card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(at least one Mulcharmy Fuwalos in 5-card opener) about 0.27 per 3-copy card; 14 searcher-text cards give P(at least one) about 0.81 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 13 singleton cards and 13 tech cards plus 25 non-monster spells/traps lower functional hand density, while 14 searchers partly offset brick risk (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; ceiling is inferred from Xyz boss text, Rank-Up-Magic Launch and Fusion enablers (Inferred, text-only)
D4 Combo Floor & Median Output 40 No recorded boards, so median output cannot be measured and is inferred from starter redundancy only (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Two independent starter families (Phantom Knights and Mulcharmy) and recursion from the GY give some redundancy; no observed recovery data (Inferred)
D6 Resource Economy, Recovery & Grind 50 Phantom Knights GY banish effects and searchers regenerate resources; no resource signature data is available (Inferred)
D7 End-Board & Interaction Quality 62 7 hand traps, 12 negation-text cards and 22 removal-text cards give layered interaction; actual durability is untested (Inferred from text)
D8 Going-Second & Board-Breaking Power 55 Hand traps and Ghost Ogre give going-second answers, but there is no going-second split or board-breaker count (Inferred)
D9 Offensive Pressure & Closing Power 60 Dark Requiem, Arc Rebellion and Imsety reach 3000 ATK, with Xyz boss effects for piercing and direct closes (Verified card text, Inferred closing)
D10 Main Deck Efficiency & Flexibility 42 51 main-deck cards with 13 tech cards and 67 off-archetype copies; exact-name purity is only 4.3% (Verified counts, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 45 19 Extra Deck cards across Xyz, Fusion and Link breaks the 15-card limit; the Extra Deck is also used for several non-core Fusion routes (Verified count)
D12 Side Deck Adaptability 20 Side deck is empty (0 cards), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample; archetype share is not available in this export (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Xyz and Fusion lines with many search and banish decisions raise pilot demand (Inferred)

How the score was computed

Strategy profile: Midrange primary with Combo secondary; structural weights taken from the Midrange profile. Structural ≈ 49, Going First ≈ 50, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal list cap (-27); Banlist exposure (-4); Extra Deck dependence (-4). Final formula: No reliable metagame: 0.80*Structural(49) + 0.20*TournamentReliability(40) = 47; modifiers -8; illegal-list cap sets final at 20


More TCG Info

Mulcharmy

Mulcharmy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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